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Show new changes starting from 11:03, 30 October 2025
 
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29 October 2025

N    21:28  Alliance Gold Coffer 3 changes history +4,908 [BigAngry (3×)]
     
21:28 (cur | prev) +124 BigAngry talk contribs (Developer Notes)
     
20:33 (cur | prev) −1 BigAngry talk contribs
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20:32 (cur | prev) +4,785 BigAngry talk contribs (Created page with "__NOTOC__ = Alliance Gold Coffer = The '''Alliance Gold Coffer''' is the shared treasury that powers weekly Alliance Buffs. Each Alliance’s coffer fills through taxes and other contributions, and its total at Weekly Reset determines the strength of Crafting, Merchant, and Dungeon bonuses for that week. == Overview == * Every Alliance has its own Gold Coffer balance. * Weekly Buffs draw directly from the total Gold Coffer. * A portion of each week’s coffer is tr...")
N    21:27  Township Voting 2 changes history +4,280 [BigAngry (2×)]
     
21:27 (cur | prev) +227 BigAngry talk contribs
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20:17 (cur | prev) +4,053 BigAngry talk contribs (Created page with "__NOTOC__ = Township Voting = Township Voting is the primary civic system that lets players influence their Alliance’s economy, taxes, contests, and leadership approval. Every citizen of a Township can vote once per week, helping shape the policies and bonuses that affect all members of their Alliance. == Overview == Each week during the '''Weekly Reset''', players can cast votes on four major policy decisions: * Tax Rate * Economic Policy * Weekly Contest * Governo...")
N    21:23  Weekly Reset 2 changes history +4,146 [BigAngry (2×)]
     
21:23 (cur | prev) +172 BigAngry talk contribs
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20:44 (cur | prev) +3,974 BigAngry talk contribs (Created page with "__NOTOC__ = Weekly Reset = The '''Weekly Reset''' is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima. It ensures all major Township and Alliance systems stay synchronized each week. == Overview == * The Weekly Reset occurs every **Sunday at 12:00 AM UTC**. * All Alliance, Township, and Governor-related systems recalculate during this time. * Player actions, votes, and contributions made be...")
N    21:21  Militia Games 4 changes history +4,629 [BigAngry (4×)]
     
21:21 (cur | prev) −384 BigAngry talk contribs
     
21:20 (cur | prev) +619 BigAngry talk contribs
     
20:39 (cur | prev) +1,101 BigAngry talk contribs
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20:36 (cur | prev) +3,293 BigAngry talk contribs (Created page with "__NOTOC__ = Militia Games = '''Militia Games''' are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week. They are powered by the Silver Coffer and exist alongside the Alliance Gold Coffer’s Weekly Buff system. == Overview == * Militia Games occur on a weekly cycle tied to the Weekly Reset. * Alliances compete to earn '''Temporary Buffs''' by contributing gold, completing objectives, or a...")
N    21:10  Economic Policies 2 changes history +3,586 [BigAngry (2×)]
     
21:10 (cur | prev) −6 BigAngry talk contribs
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21:07 (cur | prev) +3,592 BigAngry talk contribs (Created page with "__NOTOC__ = Economic Policies = '''Economic Policies''' are weekly Alliance-wide decisions that determine how an Alliance distributes its Alliance Gold Coffer funds into Weekly Buffs. Each policy reflects a strategic focus for the week and is selected through the Township Voting system. == Overview == * Each Alliance may vote for one Economic Policy per week. * The chosen policy determines which Weekly Buff receives the largest share of the Gold Coffer....")
N    21:02  Weekly Buffs diffhist +3,094 BigAngry talk contribs (Created page with "__NOTOC__ = Weekly Buffs = '''Weekly Buffs''' are ongoing, Alliance-wide bonuses determined by the total gold within each Alliance’s Alliance Gold Coffer. These buffs apply for a full week and refresh automatically during the Weekly Reset. == Overview == * Weekly Buffs represent your Alliance’s economic strength. * They scale directly with the Gold Coffer’s total balance. * Buffs are permanent for the week and active for all Alliance members. * Bu...")
N    20:14  Governors 2 changes history +3,553 [BigAngry (2×)]
     
20:14 (cur | prev) +5 BigAngry talk contribs
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20:10 (cur | prev) +3,548 BigAngry talk contribs (Created page with "__NOTOC__ = Alliance Governors = Governors are elected leaders of each Alliance who help shape weekly policies, vote on behalf of their citizens, and influence the seasonal direction of their Alliance. Elections occur every 12-week season. == Election Timeline == Each Alliance follows the same seasonal schedule: {| class="wikitable" ! Week Range !! Phase !! Description |- | 1–8 || Nomination Period || Players may nominate themselves to run for Governor. Must meet th...")