Townships and Alliances: Difference between revisions
Created page with "__NOTOC__ = Townships & Alliances = Project Ultima’s Township and Alliance systems are seasonal, server-wide frameworks that drive weekly voting, buffs, dungeon rotations, and elections. Information on this page reflects the latest admin announcements. == Alliances and Towns == ; Brit-Trin Alliance * Britain * Trinsic * Serpent's Hold ; Minoc Federation * Minoc * Cove * Moonglow * Nujel'm ; Yew Rebellion * Yew * Skara B..." |
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Latest revision as of 20:07, 29 October 2025
Townships & Alliances
Project Ultima’s Township and Alliance systems are seasonal, server-wide frameworks that drive weekly voting, buffs, dungeon rotations, and elections. Information on this page reflects the latest admin announcements.
Alliances and Towns
- Lawless Zone (not in Alliances)
Alliance Reward Hues
Alliance-themed items and dyes may use the following hues. Names are working titles and can be updated later.
| Alliance | Hue ID | Working Name |
|---|---|---|
| Brit-Trin Alliance | 2100 | Sand and Stone |
| Yew Rebellion | 2099 | (TBD) |
| Minoc Federation | 2098 | (TBD) |
Usage: These hues may appear on alliance rewards, cosmetics, and seasonal/event items.
Weekly Voting
Each week, every citizen may cast a ballot with four choices. One vote per player for the week. Votes open after the weekly reset and are tallied at the next reset. A quick-vote option can repeat your prior week's selections (except contest choice).
Ballot items
- Tax Rate
- Economic Policy
- Weekly Contest (one of three options presented)
- Governor Approval (Yes or No)
Tax Rate
Taxes apply when purchasing from an NPC vendor. You pay the tax for the Township where the purchase occurs; that gold is deposited into that Alliance's Gold Coffer.
- Low: 5%
- Medium: 15%
- High: 25%
Economic Policy
The policy sets the Priority Buff for the week. The Priority Buff receives a larger share of gold and grows faster than the other two buffs.
- Crafter's Policy -> Priority Buff: Crafting Zone Skill Gain
- Hunter's Policy -> Priority Buff: Weekly Dungeon Buff
- Merchant Policy -> Priority Buff: Merchant Stock Bonus
Alliance Weekly Buff System
The strength of weekly buffs for all alliance members is based on gold in the Alliance Gold Coffers at weekly reset.
| Buff | Base | Max | Notes |
|---|---|---|---|
| Crafting Zone Skill Gain | 1% | 5% | Affects crafting skills in crafting zones of each Township in the Alliance. |
| Merchant Stock Bonus | 5% | 25% | Increases NPC vendor stock in each Township of the Alliance. |
| Weekly Dungeon Buff | 5% | 25% | Applies to all three assigned weekly dungeons for the Alliance. |
Gold Coffer rules
- Overflow limit (subject to change): 200,000 gold.
- Priority Buff is determined by the Economic Policy.
- Priority Buff grows approximately 2x faster than the other two buffs.
- When coffers reach 100,000 gold (50% of limit), the Priority Buff is at max; further gold increases the other two buffs.
- All three buffs reach maximum at 200,000 gold.
Key takeaways:
- Priority Buff can max at 100k gold.
- 100k to 200k improves the two non-priority buffs.
- Above 200k is overflow (handling to be announced).
- Policy can be changed weekly.
Weekly Dungeon Selection System
Each week, three special dungeons are assigned to every Alliance: one for Gold Drop Increase, one for Rare Loot Drop Increase, and one for XP Increase.
- Available dungeons
Despise, Destard, Wrong, Covetous, Hythloth, Shame, Ice, Deceit, Wilderness, Ocean, Graveyard.
Assignment rules
- No Cross-Alliance Duplicates: a specific dungeon appears for only one Alliance that week.
- No Intra-Alliance Duplicates: each Alliance receives three different dungeons.
- Per-Buff Rotation: a dungeon will not receive the same buff type two weeks in a row for the same Alliance, but it may appear with a different buff type.
Buff application The percentage from your Alliance's Weekly Dungeon Buff applies equally to all three assigned dungeons that week (Gold, Rare Loot, XP).
Alliance Governor Elections
Each Alliance elects a Governor every season (12 weeks).
- Timeline
- Weeks 1–8: Nomination period
- Weeks 9–12: Voting period
- Week 12: Results announced; new Governor takes office
- Candidate requirements (subject to change)
- Minimum Alliance Level:
- Season 1: Level 2
- Season 2: Level 5
- Season 3+: Level 10
- Only one character per Discord account may be nominated at a time.
- No more than two consecutive terms; must wait one full season before running again.
- Candidates removed for cause are banned for two full seasons.
- Inactive candidates (3+ weeks no activity) are removed.
- Nominations close after Week 8.
- Voting
- All citizens of the Alliance may vote during Weeks 9–12.
- One vote per player; votes may be changed any time before the season reset.
- The candidate with the most votes wins.
- Tie-breakers: player candidates are favored over NPC candidates; among tied players, the oldest character (by creation date) wins.
- Governor powers
- Democratic Mode: Governor casts one vote; majority rules.
- Executive Authority: Governor may override all citizen votes and set weekly policies; a log notice is sent to citizens.
- Participation rewards (subject to change): 1,000 Alliance Credits and 2,000 XP for voting.
Emergency Elections
Triggered automatically after either:
- Two consecutive weeks below 20% approval, or
- Governor inactivity for 3+ weeks.
Notes:
- Emergency elections do not occur during Weeks 9–12 (regular election period). If conditions occur then, the emergency election is postponed.
- Only the top three candidates from the prior regular election are eligible; remaining slots are filled with NPC candidates to make three total.
- Voting lasts one week. Tie-breakers above apply.
- Winner immediately replaces the current Governor. Removed Governors are banned for two seasons.
NPC Governors
If fewer than five players nominate, NPCs fill the ballot so each election has five candidates.
- NPCs generally follow citizen votes but may exercise executive authority when beneficial to the Alliance. A notification is sent when they override.
- NPCs are subject to the same term limits, approval rules, and emergency removal.
- If two or more players run, NPCs may be excluded from the ballot. Players win tie-breakers.
Township Logs
Your Township Profile logs the following events:
- Credits gained
- Credits spent
- XP gained
- Level ups
Township XP Table
The following XP values are based on exponential growth with a base of approximately 1.6 from level 3 onward. Last updated: 2025-10-26.
0 -> 1 : 1,000 1 -> 2 : 3,000 2 -> 3 : 6,000 3 -> 4 : 10,000 4 -> 5 : 16,000 5 -> 6 : 25,000 6 -> 7 : 40,000 7 -> 8 : 63,000 8 -> 9 : 101,000 9 -> 10 : 162,000 10 -> 11 : 258,000 11 -> 12 : 413,000 12 -> 13 : 660,000 13 -> 14 : 1,056,000 14 -> 15 : 1,689,000 15 -> 16 : 2,703,000 16 -> 17 : 4,324,000 17 -> 18 : 6,918,000 18 -> 19 : 11,069,000 19 -> 20 : 17,709,000 20 -> Max: 0