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<center><big><strong><u>Foundation System</u></strong></big></center><br>
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<center><big><strong><u>Foundation System</u></strong></big></center><br>
 
<br>[[File:FoundationsMain.png|center|500px]]<br>
==Summary==
==Summary==
<p>&bull; The **Foundation System** is a comprehensive crafting and gathering guild framework that allows players to join specialized trade organizations.
* The Foundation System is a comprehensive bulk order system, that allows players to request Requisition Orders from specialized organizations.
<p>&bull; Each foundation focuses on specific skills (Blacksmithing, Tailoring, Carpentry, Animal Taming, etc.) and provides progression, benefits, and challenges unique to each.
* Each foundation focuses on specific skills (Blacksmithing, Tailoring, Carpentry, Animal Taming, etc.) and provides progression, benefits, and challenges unique to each.
<p>&bull; Foundations operate independently with their own experience (XP), and levels.
* Foundations operate independently with their own experience (XP), and levels.
<p>&bull; Players can join only one foundation at a time per character, but can request orders from any foundation they meet the requirements for.  
* Players can join only one foundation at a time per character, but can request orders from any foundation they meet the requirements for.  
<p>&bull; **Minimum 80.0 skill** required in the foundation's primary skill to receive requisition orders.
* Minimum 80.0 skill required in the foundation's primary skill to receive requisition orders.
<p>&bull; **Minimum 90.0 skill** required in the foundation's primary skill to receive Large Requisition Orders.
* Minimum 90.0 skill required in the foundation's primary skill to receive Large Requisition Orders.


<br>
<br>


==Available Foundations==
==Available Foundations==
<p>&bull; **[[Iron Anvil Covenant]]** - Blacksmithing
* [[Iron Anvil Covenant]] - Blacksmithing
<p>&bull; **[[Silversheen League]]** - Tailoring
* [[Silversheen League]] - Tailoring
<p>&bull; **[[Oakheart Circle]]** - Carpentry
* [[Oakheart Circle]] - Carpentry
<p>&bull; **[[Beastbond Brotherhood]]** - Animal Taming
* [[Beastbond Brotherhood]] - Animal Taming
<p>&bull; **[[Stagthorn Order]]** - Monster Hunting
* [[Stagthorn Order]] - Monster Hunting
<p>&bull; **[[Alchemists Crucible]]** - Alchemy
* [[Alchemists Crucible]] - Alchemy
<p>&bull; **[[Runeweaver Guild]]** - Inscription
* [[Runeweaver Guild]] - Inscription
<p>&bull; **[[Gearwright Syndicate]]** - Tinkering
* [[Gearwright Syndicate]] - Tinkering
<p>&bull; **[[Hearthfire Guild]]** - Cooking
* [[Hearthfire Guild]] - Cooking
<p>&bull; **[[Seafarers Collective]]** - Fishing
* [[Seafarers Collective]] - Fishing
<p>&bull; **[[Green Wardern Compact]]** - Gathering (Mining, Lumberjacking, Forensics)
* [[Green Wardern Compact]] - Gathering (Mining, Lumberjacking, Forensics)


<br><br><br><br><br><br><br><br><br><br><br><br><br>
<br>
==Skill Requirements==
==Skill Requirements==


===Minimum Skill for Requisition Orders===
===Minimum Skill for Requisition Orders===
<p>&bull; **80.0 skill minimum** required to receive any requisition order from a foundation
* 80.0 skill minimum required to receive any requisition order from a foundation
<p>&bull; **Standard Foundations:** Must have 80.0 in the foundation's single skill
* Standard Foundations: Must have 80.0 in the foundation's single skill


<p>&bull; **Green Wardern Compact (Special):** Must have 80.0 in ANY of three gathering skills:
* Green Wardern Compact (Special): Must have 80.0 in ANY of three gathering skills:
<p>&bull;&bull; Mining (80.0+), OR
** Mining (80.0+), OR
<p>&bull;&bull; Lumberjacking (80.0+), OR
** Lumberjacking (80.0+), OR
<p>&bull;&bull; Forensics (80.0+)
** Forensics (80.0+)


===Large Order Skill Requirements===
===Large Order Skill Requirements===
<p>&bull; **90.0 skill minimum** in the foundation's primary skill
* 90.0 skill minimum in the foundation's primary skill
<p>&bull; Skill scaling determines the **quality and complexity** of the large order
* Skill scaling determines the quality and complexity of the large order
<p>&bull; Higher skill = more valuable and challenging orders
* Higher skill = more valuable and challenging orders


===Large Order Chance Formula===
===Large Order Chance Formula===
<p>&bull; **Base:** 5% at 90.0 skill
* Base: 5% at 90.0 skill
<p>&bull; **Skill Bonus:** +5% at 120.0 skill
* Skill Bonus: +5% at 120.0 skill
<p>&bull; **Member Bonus:** Up to +20% based on rank and skill
* Member Bonus: Up to +20% based on rank and skill
<p>&bull; **Total Cap:** 30% maximum chance  
* Total Cap: 30% maximum chance  


<br>
<br>
==Requisition Orders==
==Requisition Orders==
 
[[File:OrderExamples.png|left|700px]]<br>large<br><br><br><br><br><br><br><br>small<br><br><br><br><br><br><br><br>
===Types of Orders===
===Types of Orders===


====Small Requisition Orders====
====Small Requisition Orders====
<p>&bull; Single item or creature type
* Single item or creature type
<p>&bull; Available to all players with **80.0+ skill**
* Available to all players with **80.0+ skill**
<p>&bull; Faster to complete
* Faster to complete
<p>&bull; Lower XP and value rewards
* Lower XP and value rewards
<p>&bull; Value tiers: Common, Uncommon, Rare
* Value tiers: Common, Uncommon, Rare


====Large Requisition Orders====
====Large Requisition Orders====
<p>&bull; Multiple items or creatures from the same category/subcategory
* Multiple items or creatures from the same category/subcategory
<p>&bull; Requires **90.0+ skill** in the foundation's primary skill
* Requires **90.0+ skill** in the foundation's primary skill
<p>&bull; Higher XP and value rewards
* Higher XP and value rewards
<p>&bull; **Base 10% chance** at 90.0 skill, up to **30% chance** for Grandmaster members with high skill
* **Base 10% chance** at 90.0 skill, up to **30% chance** for Grandmaster members with high skill
<p>&bull; Value tiers: Rare, Epic, Legendary, Mythic
* Value tiers: Rare, Epic, Legendary, Mythic


===Order Cooldowns===
===Order Cooldowns===


====Requisition Order Timer====
====Requisition Order Timer====
<p>&bull; **6 hours** between requisition orders
* **6 hours** between requisition orders
<p>&bull; Timer starts when order is received
* Timer starts when order is received
<p>&bull; Cannot request new order until timer expires
* Cannot request new order until timer expires
<p>&bull; Timer is **per foundation** (each foundation has independent cooldown)
* Timer is **per foundation** (each foundation has independent cooldown)


===Example Timeline===
===Example Timeline===
<p>&bull; 12:00 PM - Request Iron Anvil order → 6-hour cooldown starts
* 12:00 PM - Request Iron Anvil order → 6-hour cooldown starts
<p>&bull; 12:05 PM - Can still request Silversheen League order (different foundation)
* 12:05 PM - Can still request Silversheen League order (different foundation)
<p>&bull; 6:00 PM - Iron Anvil cooldown expires, can request new order
* 6:00 PM - Iron Anvil cooldown expires, can request new order


===Value Tier Thresholds===
===Value Tier Thresholds===


====Small Orders====
====Small Orders====
<p>&bull; Common - Basic resources, low quantities, no exceptional
* Common - Basic resources, low quantities, no exceptional
<p>&bull; Uncommon - Mid-tier resources or higher quantities
* Uncommon - Mid-tier resources or higher quantities
<p>&bull; Rare - High-tier resources, exceptional quality, or high quantities
* Rare - High-tier resources, exceptional quality, or high quantities


====Large Orders====
====Large Orders====
<p>&bull; Rare - Basic large order, 2-3 items, mid-tier resources
* Rare - Basic large order, 2-3 items, mid-tier resources
<p>&bull; Epic - 3-4 items, good resource tiers, possible exceptional
* Epic - 3-4 items, good resource tiers, possible exceptional
<p>&bull; Legendary - 4-5 items, high-tier resources, often exceptional
* Legendary - 4-5 items, high-tier resources, often exceptional
<p>&bull; Mythic - 5-6 items, zentonium-tier resources, exceptional quality
* Mythic - 5-6 items, zentonium-tier resources, exceptional quality


<p>*(Thresholds vary by foundation type - Monster/Taming foundations use different scales)*
*(Thresholds vary by foundation type - Monster/Taming foundations use different scales)*


<br>
<br>
==Experience (XP) and Levels==
==Experience (XP) and Levels==


===Per-Foundation Progression===
===Per-Foundation Progression===
<p>&bull; Each foundation tracks **separate XP and levels** for each player
* Each foundation tracks separate XP and levels for each player
<p>&bull; Gaining levels in one foundation does not affect your standing in another
* Gaining levels in one foundation does not affect your standing in another


===Rank Progression===
===Rank Progression===
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===Gaining XP===
===Gaining XP===
<p>&bull; Players earn XP by completing requisition orders
* Players earn XP by completing requisition orders
<p>&bull; XP is awarded based on the **value tier** of the completed order
* XP is awarded based on the value tier of the completed order
<p>&bull; Higher value orders (Legendary, Mythic) grant significantly more XP
* Higher value orders (Legendary, Mythic) grant significantly more XP


<br>
<br>
==Value System==
==Value System==


===Small Order Values===
===Small Order Values===
<p>&bull; **Common**
* Common  
<p>&bull; **Uncommon**
* Uncommon  
<p>&bull; **Rare**
* Rare


===Large Order Values===
===Large Order Values===
<p>&bull; **Rare** (0-7 points)
* Rare
<p>&bull; **Epic** (8-11 points)
* Epic
<p>&bull; **Legendary** (12-15 points)
* Legendary
<p>&bull; **Mythic** (16+ points)
* Mythic


===Value Determination Factors===
===Value Determination Factors===


====For Crafting Orders====
====For Crafting Orders====
<p>&bull; **Skill requirement** of the item (0-5 points)
* Skill requirement of the item (0-5 points)
<p>&bull; **Resource tier** - Iron vs Zentonium (0-5 points)
* Resource tier - Iron vs Zentonium (0-5 points)
<p>&bull; **Exceptional quality** requirement - 10% chance (0-4 points)
* Exceptional quality requirement - 10% chance (0-4 points)
<p>&bull; **Quantity needed** - Higher quantities = more value (0-3 points)
* Quantity needed - Higher quantities = more value (0-3 points)
<p>&bull; **Number of items** - Large orders only (0-6 points)
* Number of items - Large orders only (0-6 points)
<p>&bull; **Large order bonus** - Inherent +2 points for large orders
* Large order bonus - Inherent +2 points for large orders


====For Taming Orders====
====For Taming Orders====
<p>&bull; **Minimum taming skill** required (exponential curve)
* Minimum taming skill required (exponential curve)
<p>&bull; **Diversity of creatures** - Large orders only
* Diversity of creatures - Large orders only
<p>&bull; **Quantity needed** - Modified by creature difficulty
* Quantity needed - Modified by creature difficulty
<p>&bull; **Skill range** - Wider range = higher difficulty (large orders)
* Skill range - Wider range = higher difficulty (large orders)


====For Monster Orders====
====For Monster Orders====
<p>&bull; **Creature difficulty score** - Based on mob stats and abilities
* Creature difficulty score - Based on mob stats and abilities
<p>&bull; **Paragon requirement** - Significantly increases difficulty
* Paragon requirement - Significantly increases difficulty
<p>&bull; **Number of different creatures** - Large orders only
* Number of different creatures - Large orders only
<p>&bull; **Quantity needed** - Modified by creature type
* Quantity needed - Modified by creature type


<br>
<br>
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===Member Order Reroll Chance===
===Member Order Reroll Chance===
<p>&bull; Foundation members have a **rank-based chance** to reroll their order value
* Foundation members have a rank-based chance to reroll their order value
<p>&bull; **Initiate (Rank 1):** 1% reroll chance
* Initiate (Rank 1): 1% reroll chance
<p>&bull; **Grandmaster (Rank 7):** 10% reroll chance
* Grandmaster (Rank 7): 10% reroll chance
<p>&bull; Reroll always upgrades value by +1 tier (Common → Uncommon → Rare, etc.)
* Reroll always upgrades value by +1 tier (Common → Uncommon → Rare, etc.)
<p>&bull; System attempts to regenerate order with higher value requirements
* System attempts to regenerate order with higher value requirements
<p>&bull; If perfect match can't be found, value is still upgraded but items remain the same
* If perfect match can't be found, value is still upgraded but items remain the same


===How Reroll Works===
===How Reroll Works===
<p>1. Player receives an order (e.g., Common value small order)
1. Player receives an order (e.g., Common value small order)
<p>2. System checks member rank and rolls for reroll chance
2. System checks member rank and rolls for reroll chance
<p>3. If successful, target value is increased by +1 tier (Common → Uncommon)
3. If successful, target value is increased by +1 tier (Common → Uncommon)
<p>4. System attempts to find items/resources that match the new target value
4. System attempts to find items/resources that match the new target value
<p>5. If found, order is regenerated with new requirements
5. If found, order is regenerated with new requirements
<p>6. If not found, order keeps original items but value tier is upgraded
6. If not found, order keeps original items but value tier is upgraded


<br>
<br>
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===Tier-Based Chances===
===Tier-Based Chances===
<p>&bull; Resources are organized into 10 tiers (Tier 0 = Iron/Regular, Tier 9 = Zentonium/Zentowood/Zento Leather)
* Resources are organized into 10 tiers (Tier 0 = Iron/Regular, Tier 9 = Zentonium/Zentowood/Zento Leather)
<p>&bull; System checks player's skill and rolls for each tier from highest to lowest
* System checks player's skill and rolls for each tier from highest to lowest


===Harvest Chances by Tier===
===Harvest Chances by Tier===
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===How It Works===
===How It Works===
<p>&bull; System checks player's skill against tier requirements
* System checks player's skill against tier requirements
<p>&bull; Starts from the **highest accessible tier** based on skill
* Starts from the highest accessible tier based on skill
<p>&bull; Rolls for each tier from highest to lowest
* Rolls for each tier from highest to lowest


<br>
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===Resource Types===
===Resource Types===
<p>&bull; **Metal Foundations:** Use ore/ingot resources (Iron → Zentonium)
* Metal Foundations: Use ore/ingot resources (Iron → Zentonium)
<p>&bull; **Wood Foundations:** Use wood resources (Regular → Zentowood)
* Wood Foundations: Use wood resources (Regular → Zentowood)
<p>&bull; **Leather Foundations:** Use leather resources (Regular → Zento Leather)
* Leather Foundations: Use leather resources (Regular → Zento Leather)
<p>&bull; **Taming Foundations:** Focus on creature types
* Taming Foundations: Focus on creature types
<p>&bull; **Monster Foundations:** Focus on combat challenges
* Monster Foundations: Focus on combat challenges
<p>&bull; **Fishing Foundation:** Focus Weighted Fish types and sizes
* Fishing Foundation: Focus Weighted Fish types and sizes


  ===Order Categories===
===Order Categories===
<p>&bull; Each foundation organizes orders into **categories and subcategories**
* Each foundation organizes orders into categories and subcategories
<p>&bull; Large orders select all items from the **same subcategory** to maintain thematic consistency
* Large orders select all items from the same subcategory to maintain thematic consistency


====Example (Iron Anvil Covenant)====
====Example (Iron Anvil Covenant)====
<p>&bull; **Category:** Metal Armor
* Category: Metal Armor
<p>**Subcategories:**
*Subcategories:
<p>&bull;&bull; Plate Armor
** Plate Armor
<p>&bull;&bull; Chain Armor
** Chain Armor
<p>&bull;&bull; Ring Armor
** Ring Armor
<p>&bull; **Category:** Metal Weapons
* Category: Metal Weapons
<p>**Subcategories:**
*Subcategories:
<p>&bull;&bull; Swords
** Swords
<p>&bull;&bull; Axes
** Axes
<p>&bull;&bull; Maces
** Maces

Latest revision as of 20:41, 16 December 2025

Foundation System




Summary

  • The Foundation System is a comprehensive bulk order system, that allows players to request Requisition Orders from specialized organizations.
  • Each foundation focuses on specific skills (Blacksmithing, Tailoring, Carpentry, Animal Taming, etc.) and provides progression, benefits, and challenges unique to each.
  • Foundations operate independently with their own experience (XP), and levels.
  • Players can join only one foundation at a time per character, but can request orders from any foundation they meet the requirements for.
  • Minimum 80.0 skill required in the foundation's primary skill to receive requisition orders.
  • Minimum 90.0 skill required in the foundation's primary skill to receive Large Requisition Orders.


Available Foundations


Skill Requirements

Minimum Skill for Requisition Orders

  • 80.0 skill minimum required to receive any requisition order from a foundation
  • Standard Foundations: Must have 80.0 in the foundation's single skill
  • Green Wardern Compact (Special): Must have 80.0 in ANY of three gathering skills:
    • Mining (80.0+), OR
    • Lumberjacking (80.0+), OR
    • Forensics (80.0+)

Large Order Skill Requirements

  • 90.0 skill minimum in the foundation's primary skill
  • Skill scaling determines the quality and complexity of the large order
  • Higher skill = more valuable and challenging orders

Large Order Chance Formula

  • Base: 5% at 90.0 skill
  • Skill Bonus: +5% at 120.0 skill
  • Member Bonus: Up to +20% based on rank and skill
  • Total Cap: 30% maximum chance


Requisition Orders


large







small







Types of Orders

Small Requisition Orders

  • Single item or creature type
  • Available to all players with **80.0+ skill**
  • Faster to complete
  • Lower XP and value rewards
  • Value tiers: Common, Uncommon, Rare

Large Requisition Orders

  • Multiple items or creatures from the same category/subcategory
  • Requires **90.0+ skill** in the foundation's primary skill
  • Higher XP and value rewards
  • **Base 10% chance** at 90.0 skill, up to **30% chance** for Grandmaster members with high skill
  • Value tiers: Rare, Epic, Legendary, Mythic

Order Cooldowns

Requisition Order Timer

  • **6 hours** between requisition orders
  • Timer starts when order is received
  • Cannot request new order until timer expires
  • Timer is **per foundation** (each foundation has independent cooldown)

Example Timeline

  • 12:00 PM - Request Iron Anvil order → 6-hour cooldown starts
  • 12:05 PM - Can still request Silversheen League order (different foundation)
  • 6:00 PM - Iron Anvil cooldown expires, can request new order

Value Tier Thresholds

Small Orders

  • Common - Basic resources, low quantities, no exceptional
  • Uncommon - Mid-tier resources or higher quantities
  • Rare - High-tier resources, exceptional quality, or high quantities

Large Orders

  • Rare - Basic large order, 2-3 items, mid-tier resources
  • Epic - 3-4 items, good resource tiers, possible exceptional
  • Legendary - 4-5 items, high-tier resources, often exceptional
  • Mythic - 5-6 items, zentonium-tier resources, exceptional quality
  • (Thresholds vary by foundation type - Monster/Taming foundations use different scales)*


Experience (XP) and Levels

Per-Foundation Progression

  • Each foundation tracks separate XP and levels for each player
  • Gaining levels in one foundation does not affect your standing in another

Rank Progression

Rank Level
Initiate Level 0 (New member)
Member Level 5
Contributor Level 10
Adept Level 15
Veteran Level 20
Master Level 25
Grandmaster Level 30

Gaining XP

  • Players earn XP by completing requisition orders
  • XP is awarded based on the value tier of the completed order
  • Higher value orders (Legendary, Mythic) grant significantly more XP


Value System

Small Order Values

  • Common
  • Uncommon
  • Rare

Large Order Values

  • Rare
  • Epic
  • Legendary
  • Mythic

Value Determination Factors

For Crafting Orders

  • Skill requirement of the item (0-5 points)
  • Resource tier - Iron vs Zentonium (0-5 points)
  • Exceptional quality requirement - 10% chance (0-4 points)
  • Quantity needed - Higher quantities = more value (0-3 points)
  • Number of items - Large orders only (0-6 points)
  • Large order bonus - Inherent +2 points for large orders

For Taming Orders

  • Minimum taming skill required (exponential curve)
  • Diversity of creatures - Large orders only
  • Quantity needed - Modified by creature difficulty
  • Skill range - Wider range = higher difficulty (large orders)

For Monster Orders

  • Creature difficulty score - Based on mob stats and abilities
  • Paragon requirement - Significantly increases difficulty
  • Number of different creatures - Large orders only
  • Quantity needed - Modified by creature type


Member Benefits

Member Order Reroll Chance

  • Foundation members have a rank-based chance to reroll their order value
  • Initiate (Rank 1): 1% reroll chance
  • Grandmaster (Rank 7): 10% reroll chance
  • Reroll always upgrades value by +1 tier (Common → Uncommon → Rare, etc.)
  • System attempts to regenerate order with higher value requirements
  • If perfect match can't be found, value is still upgraded but items remain the same

How Reroll Works

1. Player receives an order (e.g., Common value small order) 2. System checks member rank and rolls for reroll chance 3. If successful, target value is increased by +1 tier (Common → Uncommon) 4. System attempts to find items/resources that match the new target value 5. If found, order is regenerated with new requirements 6. If not found, order keeps original items but value tier is upgraded


Resource Selection System

Tier-Based Chances

  • Resources are organized into 10 tiers (Tier 0 = Iron/Regular, Tier 9 = Zentonium/Zentowood/Zento Leather)
  • System checks player's skill and rolls for each tier from highest to lowest

Harvest Chances by Tier

Tier Resource Skill Required
0 Base (Iron/Regular) 0.0
1 Dull 65.0
2 Umbra 70.0
3 Copper 75.0
4 Bronze 80.0
5 Gold 85.0
6 Luna 90.0
7 Dura 95.0
8 Vera 99.0
9 Zento 105.0

How It Works

  • System checks player's skill against tier requirements
  • Starts from the highest accessible tier based on skill
  • Rolls for each tier from highest to lowest


Foundation-Specific Features

Resource Types

  • Metal Foundations: Use ore/ingot resources (Iron → Zentonium)
  • Wood Foundations: Use wood resources (Regular → Zentowood)
  • Leather Foundations: Use leather resources (Regular → Zento Leather)
  • Taming Foundations: Focus on creature types
  • Monster Foundations: Focus on combat challenges
  • Fishing Foundation: Focus Weighted Fish types and sizes

Order Categories

  • Each foundation organizes orders into categories and subcategories
  • Large orders select all items from the same subcategory to maintain thematic consistency

Example (Iron Anvil Covenant)

  • Category: Metal Armor
  • Subcategories:
    • Plate Armor
    • Chain Armor
    • Ring Armor
  • Category: Metal Weapons
  • Subcategories:
    • Swords
    • Axes
    • Maces