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	<id>https://projectultimauo.com/PUwiki/index.php?action=history&amp;feed=atom&amp;title=Weekly_Reset</id>
	<title>Weekly Reset - Revision history</title>
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	<updated>2026-05-22T19:41:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=444&amp;oldid=prev</id>
		<title>BigAngry at 01:23, 30 October 2025</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=444&amp;oldid=prev"/>
		<updated>2025-10-30T01:23:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 29 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 1 – Coffer Balances:&amp;#039;&amp;#039;&amp;#039; Gold Coffers are skimmed and Silver Coffers updated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 1 – Coffer Balances:&amp;#039;&amp;#039;&amp;#039; Gold Coffers are skimmed and Silver Coffers updated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;## &#039;&#039;&#039;Silver Coffer Skim (10%)&#039;&#039;&#039; occurs first: 10% of each Alliance’s [[Alliance Gold Coffer]] transfers to the [[Silver Coffer]] &#039;&#039;&#039;before&#039;&#039;&#039; weekly buff calculations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 2 – Voting Results:&amp;#039;&amp;#039;&amp;#039; Tax, Economic Policy, Contest, and Governor Approval votes are tallied.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 2 – Voting Results:&amp;#039;&amp;#039;&amp;#039; Tax, Economic Policy, Contest, and Governor Approval votes are tallied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 3 – Buff Calculation:&amp;#039;&amp;#039;&amp;#039; Weekly Buffs are recalculated based on Gold Coffer totals and chosen policy ratios (40/30/30).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Phase 3 – Buff Calculation:&amp;#039;&amp;#039;&amp;#039; Weekly Buffs are recalculated based on Gold Coffer totals and chosen policy ratios (40/30/30).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=436&amp;oldid=prev</id>
		<title>BigAngry: Created page with &quot;__NOTOC__ = Weekly Reset =  The &#039;&#039;&#039;Weekly Reset&#039;&#039;&#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.   It ensures all major Township and Alliance systems stay synchronized each week.  == Overview == * The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.   * All Alliance, Township, and Governor-related systems recalculate during this time.   * Player actions, votes, and contributions made be...&quot;</title>
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		<updated>2025-10-30T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ = Weekly Reset =  The &amp;#039;&amp;#039;&amp;#039;Weekly Reset&amp;#039;&amp;#039;&amp;#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.   It ensures all major Township and Alliance systems stay synchronized each week.  == Overview == * The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.   * All Alliance, Township, and Governor-related systems recalculate during this time.   * Player actions, votes, and contributions made be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
= Weekly Reset =&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Weekly Reset&amp;#039;&amp;#039;&amp;#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.  &lt;br /&gt;
It ensures all major Township and Alliance systems stay synchronized each week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.  &lt;br /&gt;
* All Alliance, Township, and Governor-related systems recalculate during this time.  &lt;br /&gt;
* Player actions, votes, and contributions made before the reset determine next week’s results.  &lt;br /&gt;
* Once complete, all values roll forward into the new week.&lt;br /&gt;
&lt;br /&gt;
== Systems Affected ==&lt;br /&gt;
The following systems are refreshed or recalculated each week during the Weekly Reset:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance Gold Coffer]] || Gold coffers are recalculated, distributing buff strength based on total contributions. || 10% of gold is automatically skimmed and transferred to the [[Silver Coffer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Coffer]] || Updated with gold skimmed from the Gold Coffer. Funds Militia Games and temporary buffs. || Balances reset or roll over depending on event participation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Township Voting]] || Votes are tallied and results applied to next week’s policies, contests, and tax levels. || Governors may override results based on Executive Authority.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weekly Dungeon Selection]] || Dungeon assignments rotate. Each Alliance receives 3 new dungeons with unique buffs. || No cross-alliance duplicates; dungeons won’t repeat for the same buff type consecutively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Militia Games]] || New event cycle begins using updated Silver Coffer funds. || Temporary buffs from the prior week expire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Governors]] || Election phases, approval ratings, and terms update automatically. || Emergency elections can trigger if approval remains below 20% for 2 consecutive weeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset Phases ==&lt;br /&gt;
Each Weekly Reset happens in a specific order to ensure proper data flow:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 1 – Coffer Balances:&amp;#039;&amp;#039;&amp;#039; Gold Coffers are skimmed and Silver Coffers updated.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 2 – Voting Results:&amp;#039;&amp;#039;&amp;#039; Tax, Economic Policy, Contest, and Governor Approval votes are tallied.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 3 – Buff Calculation:&amp;#039;&amp;#039;&amp;#039; Weekly Buffs are recalculated based on Gold Coffer totals and chosen policy ratios (40/30/30).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 4 – Dungeon Rotation:&amp;#039;&amp;#039;&amp;#039; New dungeons are assigned for each Alliance’s buff cycle.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 5 – Militia Games Launch:&amp;#039;&amp;#039;&amp;#039; New Militia Games begin, funded by the Silver Coffer.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Phase 6 – Governor Review:&amp;#039;&amp;#039;&amp;#039; Governor term data updates, including approval tracking and potential emergency election checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting Deadlines ==&lt;br /&gt;
* All [[Township Voting]] closes **1 hour before reset** (Saturday 11:00 PM UTC).  &lt;br /&gt;
* [[Governors]] may cast their votes beginning Wednesday to allow citizens to vote first.  &lt;br /&gt;
* Late votes after cutoff are ignored until the next cycle.&lt;br /&gt;
&lt;br /&gt;
== Buff Timing ==&lt;br /&gt;
* Weekly Buffs apply immediately after reset.  &lt;br /&gt;
* Temporary buffs from [[Militia Games]] start later in the week as events activate.  &lt;br /&gt;
* Buff strength varies weekly depending on Gold Coffer contribution and chosen Economic Policy.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* Make your votes early, especially for policies and contests.  &lt;br /&gt;
* Governors can plan ahead knowing final tallies update during Phase 2.  &lt;br /&gt;
* Keep an eye on Alliance coffers mid-week—gold donations and vendor taxes influence your next cycle’s power.  &lt;br /&gt;
* Dungeon buffs will change weekly—adjust your farming routes accordingly.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Weekly Reset timing may shift during maintenance or Beta testing.  &lt;br /&gt;
* Reset order is locked to prevent exploits or data conflicts.  &lt;br /&gt;
* Buffs and contest data are versioned for each reset, allowing leaderboard and audit tracking.  &lt;br /&gt;
* Any errors during reset are logged for admin review before systems reopen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See also: [[Townships &amp;amp; Alliances]], [[Alliance Gold Coffer]], [[Silver Coffer]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Militia Games]]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
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