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	<title>Slayer Gems - Revision history</title>
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	<updated>2026-05-22T21:48:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Riggz: Created page with &quot;{|align=right   |__TOC__   |} = Slayer Gem System =  center  &lt;center&gt;The &#039;&#039;&#039;Slayer Gem System&#039;&#039;&#039; allows players to add slayer properties to weapons through a socketing mechanic. Unlike traditional slayer weapons, this system uses gems, and specialized tools to create temporary slayer weapons with limited charges.&lt;/center&gt;  == Overview == * Slayer Gems socket into player-crafted weapons using socketing tools * Each weapon can hold one...&quot;</title>
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		<updated>2025-12-18T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{|align=right   |__TOC__   |} = Slayer Gem System =  &lt;a href=&quot;/PUwiki/index.php/File:Slayer_Gem_System.png&quot; title=&quot;File:Slayer Gem System.png&quot;&gt;500px|center&lt;/a&gt;  &amp;lt;center&amp;gt;The &amp;#039;&amp;#039;&amp;#039;Slayer Gem System&amp;#039;&amp;#039;&amp;#039; allows players to add slayer properties to weapons through a socketing mechanic. Unlike traditional slayer weapons, this system uses gems, and specialized tools to create temporary slayer weapons with limited charges.&amp;lt;/center&amp;gt;  == Overview == * Slayer Gems socket into player-crafted weapons using socketing tools * Each weapon can hold one...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|align=right&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
= Slayer Gem System =&lt;br /&gt;
&lt;br /&gt;
[[File:Slayer_Gem_System.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;The &amp;#039;&amp;#039;&amp;#039;Slayer Gem System&amp;#039;&amp;#039;&amp;#039; allows players to add slayer properties to weapons through a socketing mechanic. Unlike traditional slayer weapons, this system uses gems, and specialized tools to create temporary slayer weapons with limited charges.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Slayer Gems socket into player-crafted weapons using socketing tools&lt;br /&gt;
* Each weapon can hold one slayer gem at a time&lt;br /&gt;
* Gems have limited charges that deplete on successful slayer hits&lt;br /&gt;
* When charges reach zero, the gem breaks and converts to Slayer Dust&lt;br /&gt;
* Slayer Dust can be reforged into new gems using Reforging Tools&lt;br /&gt;
* Super Slayer Gems (Legendary) Required a Greater Reforging Tool&lt;br /&gt;
&lt;br /&gt;
== Gem Rarities and Charges ==&lt;br /&gt;
&lt;br /&gt;
Slayer Gems come in three rarity tiers, each with different charge ranges and slayer types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Rarity !! Charge Range !! Slayer Types !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UncomonSlayerGem.png|30px]] || Uncommon || 25-50 || Lesser Slayers Only || Standard gem&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rare_gem.png|30px]] || Rare || 50-150 || Lesser Slayers Only || Increased charges&lt;br /&gt;
|-&lt;br /&gt;
| [[File:legendaryslayergem.png|30px]] || Legendary || 100-200 || Super Slayers Only || Super Slayers, Increased charges&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slayer Types ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Lesser Slayers (Uncommon/Rare Gems)&lt;br /&gt;
* All standard slayer types except super slayers&lt;br /&gt;
* Examples: Dragon Slaying, Orc Slaying, Spider&amp;#039;s Death, Daemon Dismissal, etc.&lt;br /&gt;
&lt;br /&gt;
; Super Slayers (Legendary Gems Only)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arachnid Doom&amp;#039;&amp;#039;&amp;#039; – All spiders and Terathans&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; – All undead&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Bane&amp;#039;&amp;#039;&amp;#039; – All elementals  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exorcism&amp;#039;&amp;#039;&amp;#039; – Demons and gargoyles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reptilian Death&amp;#039;&amp;#039;&amp;#039; – Dragons, drakes, lizardfolk, snakes, serpents, ophidians&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Repond&amp;#039;&amp;#039;&amp;#039; – All humanoid NPCs&lt;br /&gt;
&lt;br /&gt;
== Socketing Tools ==&lt;br /&gt;
&lt;br /&gt;
Socketing tools drill a socket into player-crafted weapons, sacrificing 20% of the weapon&amp;#039;s maximum durability. Weapons must match the tool&amp;#039;s resource type.&lt;br /&gt;
&lt;br /&gt;
=== Metal Socketing Tools ===&lt;br /&gt;
[[File:Metal_Socketing_Tool.png|50px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Used for metal weapons (swords, axes, maces, etc.). Resource type determines tool quality.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Resources !! Charges !!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Iron || 2-4 || Basic metal tool&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Dull Copper, Umbra Iron, Copper, Bronze, Gold || 4-6 || Mid-tier metals&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Lunanite, Duranium, Veranium, Zentonium || 5-8 || High-tier metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Socketing Tools ===&lt;br /&gt;
[[File:Wood_Socketing_Tool.png|50px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Used for wooden weapons (bows, staves, etc.). Resource type determines tool quality.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Resources !! Charges !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || Regular Wood || 2-4 || Basic wood tool&lt;br /&gt;
|-&lt;br /&gt;
| Rare || Dullwood, Umbrawood, Copperwood, Bronzewood, Goldenwood || 4-6 || Mid-tier woods&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Lunawood, Durawood, Verawood, Zentowood || 5-8 || High-tier woods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slayer Dust ==&lt;br /&gt;
&lt;br /&gt;
When a slayer gem&amp;#039;s charges are fully depleted, it automatically converts to &amp;#039;&amp;#039;&amp;#039;Slayer Dust&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lesser Slayer Dust--[[File:Lesser_Slayer_Dust.png|50px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Slayer Dust-[[File:Legendary_Slayer_Dust.png|50px]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Slayer Dust Properties&lt;br /&gt;
* Retains the slayer type of the original gem&lt;br /&gt;
* Stackable (stacks only with same slayer type)&lt;br /&gt;
* Item ID: 0x0F8F&lt;br /&gt;
* Hue: 2736 for super slayers, 2499 for lesser slayers&lt;br /&gt;
* Used to reforge new gems via Reforging Tools&lt;br /&gt;
* Can also drop as loot from monsters&lt;br /&gt;
&lt;br /&gt;
; Obtaining Slayer Dust&lt;br /&gt;
* Automatic conversion when gem charges reach zero&lt;br /&gt;
* Monster loot drops&lt;br /&gt;
* Trading with other players&lt;br /&gt;
&lt;br /&gt;
== Slayer Dust Reforging Tools ==&lt;br /&gt;
&lt;br /&gt;
Reforging tools convert Slayer Dust back into functional Slayer Gems. There are two tool types with different success rates and capabilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Tool Type !! Rarity !! Charges !! Dust Required !! Success Rate !! Can Reforge Legendary (Super Slayer)?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lesser_Reforging_Tool.png|30px]] || Lesser Reforging Tool || Rare || 3-5 || 4 || 15% for Rare, 85% for Uncommon || No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greater_Reforging_Tool.png|30px]] || Greater Reforging Tool || Legendary || 6-9 || 4 || 45% for Rare, 55% for Uncommon || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Reforging Process&lt;br /&gt;
# Double-click the Reforging Tool&lt;br /&gt;
# Target Slayer Dust in your backpack&lt;br /&gt;
# Must have at least 4 dust of the same slayer type&lt;br /&gt;
# Tool consumes 4 dust and 1 charge per attempt&lt;br /&gt;
# Success creates a Reforged Gem with charges based on rarity:&lt;br /&gt;
#* Reforged Uncommon: 25-50 charges&lt;br /&gt;
#* Reforged Rare: 50-150 charges&lt;br /&gt;
#* Reforged Legendary: 100-200 charges (Greater Tool only)&lt;br /&gt;
&lt;br /&gt;
; Important Notes&lt;br /&gt;
* Only &amp;#039;&amp;#039;&amp;#039;Greater Reforging Tools&amp;#039;&amp;#039;&amp;#039; can create Legendary (super slayer) gems&lt;br /&gt;
* Lesser tools cannot reforge super slayer dust into gems&lt;br /&gt;
* Tool is destroyed when charges reach zero&lt;br /&gt;
&lt;br /&gt;
== Socketing Process ==&lt;br /&gt;
&lt;br /&gt;
=== Installing a Socket ===&lt;br /&gt;
# Double-click a Socketing Tool&lt;br /&gt;
# Target a player-crafted weapon in your backpack&lt;br /&gt;
# Requirements:&lt;br /&gt;
#* Weapon must be player-crafted&lt;br /&gt;
#* Weapon must match tool&amp;#039;s resource type (metal/wood)&lt;br /&gt;
#* Weapon cannot already have a slayer property&lt;br /&gt;
#* Weapon cannot already be socketed&lt;br /&gt;
# Weapon&amp;#039;s MaxHitPoints reduced by 20%&lt;br /&gt;
# Tool loses 1 charge&lt;br /&gt;
# Weapon displays &amp;quot;[Open Slayer Socket]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Installing a Gem ===&lt;br /&gt;
# Double-click a Slayer Gem&lt;br /&gt;
# Target a socketed weapon &lt;br /&gt;
# Requirements:&lt;br /&gt;
#* Weapon must be in backpack&lt;br /&gt;
#* Weapon must be player-crafted&lt;br /&gt;
#* Weapon cannot have existing slayer&lt;br /&gt;
#* Weapon must be socketed &lt;br /&gt;
# Weapon Profile created with gem&amp;#039;s charges&lt;br /&gt;
# Weapon gains gem&amp;#039;s slayer property&lt;br /&gt;
# Gem is consumed&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
; Charge Consumption&lt;br /&gt;
* Charges only deplete on successful slayer hits&lt;br /&gt;
* Each qualifying hit consumes 1 charge&lt;br /&gt;
* Misses do not consume charges&lt;br /&gt;
* Non-qualifying targets do not consume charges&lt;br /&gt;
&lt;br /&gt;
; Slayer Damage Bonus&lt;br /&gt;
* +100% damage vs. qualifying creatures (same as traditional slayers)&lt;br /&gt;
* Stacks with other damage bonuses&lt;br /&gt;
&lt;br /&gt;
; Gem Breaking&lt;br /&gt;
* When charges reach 0, gem automatically breaks&lt;br /&gt;
* Slayer property removed from weapon&lt;br /&gt;
* Slayer Dust (matching slayer type) added to owner&amp;#039;s backpack&lt;br /&gt;
* Message: &amp;quot;Your slayer gem shatters into dust!&amp;quot;&lt;br /&gt;
* Weapon retains socket (can install new gem)&lt;br /&gt;
&lt;br /&gt;
== Obtaining Slayer Gems ==&lt;br /&gt;
&lt;br /&gt;
; Loot Drops&lt;br /&gt;
* Found on mid to high-tier monsters&lt;br /&gt;
* Rarity determined by monster difficulty&lt;br /&gt;
* Super slayer gems (Legendary) are extremely rare&lt;br /&gt;
&lt;br /&gt;
; Reforging&lt;br /&gt;
* Created from Slayer Dust using Reforging Tools&lt;br /&gt;
* Allows recycling broken gems&lt;br /&gt;
* Success rate varies by tool type&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Socketing is permanent (socket remains even after gem breaks)&lt;br /&gt;
* Only ONE gem can be installed at a time&lt;br /&gt;
* Weapon must be player-crafted to be socketed&lt;br /&gt;
* Pre-existing slayer weapons cannot be socketed&lt;br /&gt;
* Gems cannot be removed, they must be used until they break&lt;br /&gt;
* Adding a socket reduces its max durability by 20%.&lt;/div&gt;</summary>
		<author><name>Riggz</name></author>
	</entry>
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