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	<id>https://projectultimauo.com/PUwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BigAngry</id>
	<title>Project Ultima WIki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectultimauo.com/PUwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BigAngry"/>
	<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php/Special:Contributions/BigAngry"/>
	<updated>2026-05-22T18:14:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=452</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=452"/>
		<updated>2025-10-30T18:26:35Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;Main Page&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo.png||link=https://projectultimauo.com/||390px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Welcome to the official wiki of [https://projectultimauo.com/ Project Ultima], a custom UO:R experience built for open-world adventure, risk, and player-driven systems.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Our mission is to provide the most immersive Ultima Online experience through lore-driven progression, evolving world systems, and meaningful player interaction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Join our [https://discord.com/invite/R9mqTYEdhP Discord] for updates, community chat, and testing info.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Visit our [https://www.youtube.com/@AdminRiggz_PU YouTube Channel] for system previews and developer updates.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[[File:Beta_Two_Roadmap.png||1000px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:0px;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==📘 Info==&lt;br /&gt;
* [[About Us]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
==🆘 Help==&lt;br /&gt;
* [[Account and Character Setup]] (TBD)&lt;br /&gt;
* [[Gameplay Basics]] (TBD)&lt;br /&gt;
* [[User Interface Guide]] (TBD)&lt;br /&gt;
* [[Troubleshooting and Support]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Monster==&lt;br /&gt;
* [[Monster Hunting Guide]] (TBD)&lt;br /&gt;
* [[Dungeon Index]] (TBD)&lt;br /&gt;
* [[Overworld Bosses]] (TBD)&lt;br /&gt;
* [[Rare Loot and Regional Drops]] (TBD)&lt;br /&gt;
* [[PvM Strategies]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==🌍 The Land==&lt;br /&gt;
* [[World Map Overview]] (TBD)&lt;br /&gt;
* [[Townships and Alliances]]&lt;br /&gt;
** [[Township Voting]]&lt;br /&gt;
** [[Governors]]&lt;br /&gt;
** [[Taxation System]]&lt;br /&gt;
** [[Alliance Gold Coffer]]&lt;br /&gt;
** [[Silver Coffer]]&lt;br /&gt;
** [[Militia Games]]&lt;br /&gt;
** [[Weekly Reset]]&lt;br /&gt;
** [[Economic Policies]] (TBD)&lt;br /&gt;
* [[Relic Militia]] (TBD)&lt;br /&gt;
* [[Regions and Territories]] (TBD)&lt;br /&gt;
* [[Transportation and Travel]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==📜 Lore and History==&lt;br /&gt;
* Important Characters&lt;br /&gt;
** [[The Great Wizard]]&lt;br /&gt;
** [[Riggz]]&lt;br /&gt;
* [[Living World]]&lt;br /&gt;
** [[Age of Blood]] (TBD)&lt;br /&gt;
* [[NPC Factions]]&lt;br /&gt;
** [[Major Factions]] (TBD)&lt;br /&gt;
** [[Minor Factions]] (TBD)&lt;br /&gt;
* [[Relics and The Reliquary]] (TBD)&lt;br /&gt;
* [[High Council Buffs]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Player==&lt;br /&gt;
* [[PvP Overview]] (TBD)&lt;br /&gt;
* [[PvP Zones and Rules]] (TBD)&lt;br /&gt;
* [[Dueling Arenas]] (TBD)&lt;br /&gt;
* [[Guild Warfare]] (TBD)&lt;br /&gt;
* [[Bounty System]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==⚙️ Custom Systems==&lt;br /&gt;
* [[Main Menu]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Crafting Zone]]&lt;br /&gt;
* [[Live Trackers]]&lt;br /&gt;
* [[Buff System]]&lt;br /&gt;
* [[In-game Wiki Initiative]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
&lt;br /&gt;
===🔮 Talisman System===&lt;br /&gt;
Each Talisman represents one of the seven Lore Stone types. They level through use, unlock socket slots, and shape unique playstyles.  &lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
** [[Warlord Talisman]]&lt;br /&gt;
** [[Arcanist Talisman]]&lt;br /&gt;
** [[Spellweaver Talisman]] (TBD)&lt;br /&gt;
** [[Vanguard Talisman]] (TBD)&lt;br /&gt;
** [[Beastmaster Talisman]] (TBD)&lt;br /&gt;
** [[Artisan&#039;s Talisman]] (TBD)&lt;br /&gt;
** [[Survivalist Talisman]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🏛️ Townships &amp;amp; Relic Militia===&lt;br /&gt;
The backbone of Sosaria’s new political and economic order.  &lt;br /&gt;
* [[Townships and Alliances]] – Join an Alliance, vote weekly, and shape your township’s destiny.  &lt;br /&gt;
* [[Relic Militia]] (TBD) – Competitive PvP and event system linking Silver Coffers and Militia Games.  &lt;br /&gt;
&lt;br /&gt;
===💎 Relics &amp;amp; Reliquary===&lt;br /&gt;
* [[Relics and The Reliquary]] – Discover, register, and preserve relics across Sosaria.  &lt;br /&gt;
* [[Relic Rush]] (TBD) – Automated limited-release relic events.  &lt;br /&gt;
* [[Relic Society Rewards]] (TBD) – Registration incentives and prestige tracking.&lt;br /&gt;
&lt;br /&gt;
===🐾 Pet System===&lt;br /&gt;
* [[Pet Roles and Leveling]] (TBD)&lt;br /&gt;
* [[Pet Mutations]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🧱 Crafting &amp;amp; Systems===&lt;br /&gt;
* [[Commodity Order Market Board]] (TBD)&lt;br /&gt;
* [[Storage Shelves]] (TBD)&lt;br /&gt;
* [[Cooking and Food Buffs]] (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==🧭 Development Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Category !! Description !! Status&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| World Systems || Living World, NPC Factions, Regional Loot, Overworld Events || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Player Systems || Townships, Relic Militia, Alliances || Active / Expanding&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Progression || Talismans, Pets, Achievements, Veteran Rewards || Active&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Crafting Systems || Commodity Market, Food Buffs, Shelving || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Events &amp;amp; Lore || Relic Rush, Seasonal Content, High Council Buffs || (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Townships and Alliances]], [[Talisman]], [[Relics and The Reliquary]], [[Pet System]], [[Relic Militia]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=File:Beta_Two_Roadmap.png&amp;diff=451</id>
		<title>File:Beta Two Roadmap.png</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=File:Beta_Two_Roadmap.png&amp;diff=451"/>
		<updated>2025-10-30T18:22:50Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=450</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=450"/>
		<updated>2025-10-30T18:22:30Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;Main Page&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo.png||link=https://projectultimauo.com/||390px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Welcome to the official wiki of [https://projectultimauo.com/ Project Ultima], a custom UO:R experience built for open-world adventure, risk, and player-driven systems.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Our mission is to provide the most immersive Ultima Online experience through lore-driven progression, evolving world systems, and meaningful player interaction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Join our [https://discord.com/invite/R9mqTYEdhP Discord] for updates, community chat, and testing info.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Visit our [https://www.youtube.com/@AdminRiggz_PU YouTube Channel] for system previews and developer updates.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[[File:Beta_Two_Roadmap.png||200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:0px;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==📘 Info==&lt;br /&gt;
* [[About Us]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
==🆘 Help==&lt;br /&gt;
* [[Account and Character Setup]] (TBD)&lt;br /&gt;
* [[Gameplay Basics]] (TBD)&lt;br /&gt;
* [[User Interface Guide]] (TBD)&lt;br /&gt;
* [[Troubleshooting and Support]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Monster==&lt;br /&gt;
* [[Monster Hunting Guide]] (TBD)&lt;br /&gt;
* [[Dungeon Index]] (TBD)&lt;br /&gt;
* [[Overworld Bosses]] (TBD)&lt;br /&gt;
* [[Rare Loot and Regional Drops]] (TBD)&lt;br /&gt;
* [[PvM Strategies]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==🌍 The Land==&lt;br /&gt;
* [[World Map Overview]] (TBD)&lt;br /&gt;
* [[Townships and Alliances]]&lt;br /&gt;
** [[Township Voting]]&lt;br /&gt;
** [[Governors]]&lt;br /&gt;
** [[Taxation System]]&lt;br /&gt;
** [[Alliance Gold Coffer]]&lt;br /&gt;
** [[Silver Coffer]]&lt;br /&gt;
** [[Militia Games]]&lt;br /&gt;
** [[Weekly Reset]]&lt;br /&gt;
** [[Economic Policies]] (TBD)&lt;br /&gt;
* [[Relic Militia]] (TBD)&lt;br /&gt;
* [[Regions and Territories]] (TBD)&lt;br /&gt;
* [[Transportation and Travel]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==📜 Lore and History==&lt;br /&gt;
* Important Characters&lt;br /&gt;
** [[The Great Wizard]]&lt;br /&gt;
** [[Riggz]]&lt;br /&gt;
* [[Living World]]&lt;br /&gt;
** [[Age of Blood]] (TBD)&lt;br /&gt;
* [[NPC Factions]]&lt;br /&gt;
** [[Major Factions]] (TBD)&lt;br /&gt;
** [[Minor Factions]] (TBD)&lt;br /&gt;
* [[Relics and The Reliquary]] (TBD)&lt;br /&gt;
* [[High Council Buffs]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Player==&lt;br /&gt;
* [[PvP Overview]] (TBD)&lt;br /&gt;
* [[PvP Zones and Rules]] (TBD)&lt;br /&gt;
* [[Dueling Arenas]] (TBD)&lt;br /&gt;
* [[Guild Warfare]] (TBD)&lt;br /&gt;
* [[Bounty System]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==⚙️ Custom Systems==&lt;br /&gt;
* [[Main Menu]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Crafting Zone]]&lt;br /&gt;
* [[Live Trackers]]&lt;br /&gt;
* [[Buff System]]&lt;br /&gt;
* [[In-game Wiki Initiative]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
&lt;br /&gt;
===🔮 Talisman System===&lt;br /&gt;
Each Talisman represents one of the seven Lore Stone types. They level through use, unlock socket slots, and shape unique playstyles.  &lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
** [[Warlord Talisman]]&lt;br /&gt;
** [[Arcanist Talisman]]&lt;br /&gt;
** [[Spellweaver Talisman]] (TBD)&lt;br /&gt;
** [[Vanguard Talisman]] (TBD)&lt;br /&gt;
** [[Beastmaster Talisman]] (TBD)&lt;br /&gt;
** [[Artisan&#039;s Talisman]] (TBD)&lt;br /&gt;
** [[Survivalist Talisman]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🏛️ Townships &amp;amp; Relic Militia===&lt;br /&gt;
The backbone of Sosaria’s new political and economic order.  &lt;br /&gt;
* [[Townships and Alliances]] – Join an Alliance, vote weekly, and shape your township’s destiny.  &lt;br /&gt;
* [[Relic Militia]] (TBD) – Competitive PvP and event system linking Silver Coffers and Militia Games.  &lt;br /&gt;
&lt;br /&gt;
===💎 Relics &amp;amp; Reliquary===&lt;br /&gt;
* [[Relics and The Reliquary]] – Discover, register, and preserve relics across Sosaria.  &lt;br /&gt;
* [[Relic Rush]] (TBD) – Automated limited-release relic events.  &lt;br /&gt;
* [[Relic Society Rewards]] (TBD) – Registration incentives and prestige tracking.&lt;br /&gt;
&lt;br /&gt;
===🐾 Pet System===&lt;br /&gt;
* [[Pet Roles and Leveling]] (TBD)&lt;br /&gt;
* [[Pet Mutations]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🧱 Crafting &amp;amp; Systems===&lt;br /&gt;
* [[Commodity Order Market Board]] (TBD)&lt;br /&gt;
* [[Storage Shelves]] (TBD)&lt;br /&gt;
* [[Cooking and Food Buffs]] (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==🧭 Development Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Category !! Description !! Status&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| World Systems || Living World, NPC Factions, Regional Loot, Overworld Events || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Player Systems || Townships, Relic Militia, Alliances || Active / Expanding&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Progression || Talismans, Pets, Achievements, Veteran Rewards || Active&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Crafting Systems || Commodity Market, Food Buffs, Shelving || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Events &amp;amp; Lore || Relic Rush, Seasonal Content, High Council Buffs || (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Townships and Alliances]], [[Talisman]], [[Relics and The Reliquary]], [[Pet System]], [[Relic Militia]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=449</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=449"/>
		<updated>2025-10-30T18:06:36Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;Main Page&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo.png||link=https://projectultimauo.com/||390px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Welcome to the official wiki of [https://projectultimauo.com/ Project Ultima], a custom UO:R experience built for open-world adventure, risk, and player-driven systems.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Our mission is to provide the most immersive Ultima Online experience through lore-driven progression, evolving world systems, and meaningful player interaction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Join our [https://discord.com/invite/R9mqTYEdhP Discord] for updates, community chat, and testing info.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Visit our [https://www.youtube.com/@AdminRiggz_PU YouTube Channel] for system previews and developer updates.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[[File:Beta_One_Announcement_.png||200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:0px;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==📘 Info==&lt;br /&gt;
* [[About Us]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
==🆘 Help==&lt;br /&gt;
* [[Account and Character Setup]] (TBD)&lt;br /&gt;
* [[Gameplay Basics]] (TBD)&lt;br /&gt;
* [[User Interface Guide]] (TBD)&lt;br /&gt;
* [[Troubleshooting and Support]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Monster==&lt;br /&gt;
* [[Monster Hunting Guide]] (TBD)&lt;br /&gt;
* [[Dungeon Index]] (TBD)&lt;br /&gt;
* [[Overworld Bosses]] (TBD)&lt;br /&gt;
* [[Rare Loot and Regional Drops]] (TBD)&lt;br /&gt;
* [[PvM Strategies]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==🌍 The Land==&lt;br /&gt;
* [[World Map Overview]] (TBD)&lt;br /&gt;
* [[Townships and Alliances]]&lt;br /&gt;
** [[Township Voting]]&lt;br /&gt;
** [[Governors]]&lt;br /&gt;
** [[Taxation System]]&lt;br /&gt;
** [[Alliance Gold Coffer]]&lt;br /&gt;
** [[Silver Coffer]]&lt;br /&gt;
** [[Militia Games]]&lt;br /&gt;
** [[Weekly Reset]]&lt;br /&gt;
** [[Economic Policies]] (TBD)&lt;br /&gt;
* [[Relic Militia]] (TBD)&lt;br /&gt;
* [[Regions and Territories]] (TBD)&lt;br /&gt;
* [[Transportation and Travel]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==📜 Lore and History==&lt;br /&gt;
* Important Characters&lt;br /&gt;
** [[The Great Wizard]]&lt;br /&gt;
** [[Riggz]]&lt;br /&gt;
* [[Living World]]&lt;br /&gt;
** [[Age of Blood]] (TBD)&lt;br /&gt;
* [[NPC Factions]]&lt;br /&gt;
** [[Major Factions]] (TBD)&lt;br /&gt;
** [[Minor Factions]] (TBD)&lt;br /&gt;
* [[Relics and The Reliquary]] (TBD)&lt;br /&gt;
* [[High Council Buffs]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Player==&lt;br /&gt;
* [[PvP Overview]] (TBD)&lt;br /&gt;
* [[PvP Zones and Rules]] (TBD)&lt;br /&gt;
* [[Dueling Arenas]] (TBD)&lt;br /&gt;
* [[Guild Warfare]] (TBD)&lt;br /&gt;
* [[Bounty System]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==⚙️ Custom Systems==&lt;br /&gt;
* [[Main Menu]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Crafting Zone]]&lt;br /&gt;
* [[Live Trackers]]&lt;br /&gt;
* [[Buff System]]&lt;br /&gt;
* [[In-game Wiki Initiative]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
&lt;br /&gt;
===🔮 Talisman System===&lt;br /&gt;
Each Talisman represents one of the seven Lore Stone types. They level through use, unlock socket slots, and shape unique playstyles.  &lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
** [[Warlord Talisman]]&lt;br /&gt;
** [[Arcanist Talisman]]&lt;br /&gt;
** [[Spellweaver Talisman]] (TBD)&lt;br /&gt;
** [[Vanguard Talisman]] (TBD)&lt;br /&gt;
** [[Beastmaster Talisman]] (TBD)&lt;br /&gt;
** [[Artisan&#039;s Talisman]] (TBD)&lt;br /&gt;
** [[Survivalist Talisman]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🏛️ Townships &amp;amp; Relic Militia===&lt;br /&gt;
The backbone of Sosaria’s new political and economic order.  &lt;br /&gt;
* [[Townships and Alliances]] – Join an Alliance, vote weekly, and shape your township’s destiny.  &lt;br /&gt;
* [[Relic Militia]] (TBD) – Competitive PvP and event system linking Silver Coffers and Militia Games.  &lt;br /&gt;
&lt;br /&gt;
===💎 Relics &amp;amp; Reliquary===&lt;br /&gt;
* [[Relics and The Reliquary]] – Discover, register, and preserve relics across Sosaria.  &lt;br /&gt;
* [[Relic Rush]] (TBD) – Automated limited-release relic events.  &lt;br /&gt;
* [[Relic Society Rewards]] (TBD) – Registration incentives and prestige tracking.&lt;br /&gt;
&lt;br /&gt;
===🐾 Pet System===&lt;br /&gt;
* [[Pet Roles and Leveling]] (TBD)&lt;br /&gt;
* [[Pet Mutations]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🧱 Crafting &amp;amp; Systems===&lt;br /&gt;
* [[Commodity Order Market Board]] (TBD)&lt;br /&gt;
* [[Storage Shelves]] (TBD)&lt;br /&gt;
* [[Cooking and Food Buffs]] (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==🧭 Development Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Category !! Description !! Status&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| World Systems || Living World, NPC Factions, Regional Loot, Overworld Events || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Player Systems || Townships, Relic Militia, Alliances || Active / Expanding&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Progression || Talismans, Pets, Achievements, Veteran Rewards || Active&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Crafting Systems || Commodity Market, Food Buffs, Shelving || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Events &amp;amp; Lore || Relic Rush, Seasonal Content, High Council Buffs || (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Townships and Alliances]], [[Talisman]], [[Relics and The Reliquary]], [[Pet System]], [[Relic Militia]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=448</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=448"/>
		<updated>2025-10-30T17:52:45Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;Main Page&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo.png||link=https://projectultimauo.com/||390px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Welcome to the official wiki of [https://projectultimauo.com/ Project Ultima], a custom UO:R experience built for open-world adventure, risk, and player-driven systems.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Our mission is to provide the most immersive Ultima Online experience through lore-driven progression, evolving world systems, and meaningful player interaction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Join our [https://discord.com/invite/R9mqTYEdhP Discord] for updates, community chat, and testing info.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Visit our [https://www.youtube.com/@AdminRiggz_PU YouTube Channel] for system previews and developer updates.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[[File:Beta_One_Announcement_.png||200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:0px;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==📘 Info==&lt;br /&gt;
* [[About Us]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
==🆘 Help==&lt;br /&gt;
* [[Account and Character Setup]] (TBD)&lt;br /&gt;
* [[Gameplay Basics]] (TBD)&lt;br /&gt;
* [[User Interface Guide]] (TBD)&lt;br /&gt;
* [[Troubleshooting and Support]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Monster==&lt;br /&gt;
* [[Monster Hunting Guide]] (TBD)&lt;br /&gt;
* [[Dungeon Index]] (TBD)&lt;br /&gt;
* [[Overworld Bosses]] (TBD)&lt;br /&gt;
* [[Rare Loot and Regional Drops]] (TBD)&lt;br /&gt;
* [[PvM Strategies]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==🌍 The Land==&lt;br /&gt;
* [[World Map Overview]] (TBD)&lt;br /&gt;
* [[Townships and Alliances]]&lt;br /&gt;
** [[Township Voting]]&lt;br /&gt;
** [[Governors]]&lt;br /&gt;
** [[Taxation System]]&lt;br /&gt;
** [[Alliance Gold Coffer]]&lt;br /&gt;
** [[Silver Coffer]]&lt;br /&gt;
** [[Militia Games]]&lt;br /&gt;
** [[Weekly Reset]]&lt;br /&gt;
** [[Economic Policies]] (TBD)&lt;br /&gt;
* [[Foundations]] (TBD)&lt;br /&gt;
* [[Relic Militia]] (TBD)&lt;br /&gt;
* [[Regions and Territories]] (TBD)&lt;br /&gt;
* [[Transportation and Travel]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==📜 Lore and History==&lt;br /&gt;
* Important Characters&lt;br /&gt;
** [[The Great Wizard]]&lt;br /&gt;
** [[Riggz]]&lt;br /&gt;
* [[Living World]]&lt;br /&gt;
** [[Age of Blood]] (TBD)&lt;br /&gt;
** [[Age of Water]] (TBD)&lt;br /&gt;
* [[NPC Factions]]&lt;br /&gt;
** [[Major Factions]] (TBD)&lt;br /&gt;
** [[Minor Factions]] (TBD)&lt;br /&gt;
* [[Relics and The Reliquary]] (TBD)&lt;br /&gt;
* [[High Council Buffs]] (TBD)&lt;br /&gt;
&lt;br /&gt;
==⚔️ Player vs Player==&lt;br /&gt;
* [[PvP Overview]] (TBD)&lt;br /&gt;
* [[PvP Zones and Rules]] (TBD)&lt;br /&gt;
* [[Dueling Arenas]] (TBD)&lt;br /&gt;
* [[Guild Warfare]] (TBD)&lt;br /&gt;
* [[Bounty System]] (TBD)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33%; border:0px solid #FFF; padding:.5em 1em;&amp;quot;|&lt;br /&gt;
==⚙️ Custom Systems==&lt;br /&gt;
* [[Main Menu]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Crafting Zone]]&lt;br /&gt;
* [[Live Trackers]]&lt;br /&gt;
* [[Buff System]]&lt;br /&gt;
* [[In-game Wiki Initiative]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
&lt;br /&gt;
===🔮 Talisman System===&lt;br /&gt;
Each Talisman represents one of the seven Lore Stone types. They level through use, unlock socket slots, and shape unique playstyles.  &lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
** [[Warlord Talisman]]&lt;br /&gt;
** [[Arcanist Talisman]]&lt;br /&gt;
** [[Spellweaver Talisman]] (TBD)&lt;br /&gt;
** [[Vanguard Talisman]] (TBD)&lt;br /&gt;
** [[Beastmaster Talisman]] (TBD)&lt;br /&gt;
** [[Artisan&#039;s Talisman]] (TBD)&lt;br /&gt;
** [[Survivalist Talisman]] (TBD)&lt;br /&gt;
** [[Harmonic Talisman]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🏛️ Townships, Relic Militia &amp;amp; Foundations===&lt;br /&gt;
The backbone of Sosaria’s new political and economic order.  &lt;br /&gt;
* [[Townships and Alliances]] – Join an Alliance, vote weekly, and shape your township’s destiny.  &lt;br /&gt;
* [[Foundations]] (TBD) – Profession-based guilds offering skill orders, XP, and unique rewards.  &lt;br /&gt;
* [[Relic Militia]] (TBD) – Competitive PvP and event system linking Silver Coffers and Militia Games.  &lt;br /&gt;
&lt;br /&gt;
===💎 Relics &amp;amp; Reliquary===&lt;br /&gt;
* [[Relics and The Reliquary]] – Discover, register, and preserve relics across Sosaria.  &lt;br /&gt;
* [[Relic Rush]] (TBD) – Automated limited-release relic events.  &lt;br /&gt;
* [[Relic Society Rewards]] (TBD) – Registration incentives and prestige tracking.&lt;br /&gt;
&lt;br /&gt;
===🐾 Pet System===&lt;br /&gt;
* [[Pet Roles and Leveling]] (TBD)&lt;br /&gt;
* [[Pet Mutations]] (TBD)&lt;br /&gt;
* [[Evo Pets]] (TBD)&lt;br /&gt;
&lt;br /&gt;
===🧱 Crafting &amp;amp; Systems===&lt;br /&gt;
* [[Commodity Order Market Board]] (TBD)&lt;br /&gt;
* [[Storage Shelves]] (TBD)&lt;br /&gt;
* [[Tinker Golems]] (TBD)&lt;br /&gt;
* [[Cooking and Food Buffs]] (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==🧭 Development Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Category !! Description !! Status&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| World Systems || Living World, NPC Factions, Regional Loot, Overworld Events || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Player Systems || Townships, Foundations, Relic Militia, Alliances || Active / Expanding&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Progression || Talismans, Pets, Achievements, Veteran Rewards || Active&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Crafting Systems || Commodity Market, Tinker Golems, Food Buffs, Shelving || (TBD)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Events &amp;amp; Lore || Relic Rush, Seasonal Content, High Council Buffs || (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Townships and Alliances]], [[Talisman]], [[Relics and The Reliquary]], [[Pet System]], [[Foundations]], [[Relic Militia]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=447</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Main_Page&amp;diff=447"/>
		<updated>2025-10-30T17:36:18Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;Main Page&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[file: Logo.png||link=https://projectultimauo.com/|| 390px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Welcome to the official wiki of [https://projectultimauo.com/ Project Ultima], a custom UO:R experience. Thank you for your interest in our community, it is appreciated. We at Project Ultima strive to provide the best UO:R experience. With this endeavor come many changes. As updates happen, the information on our wiki may become outdated. If you see outdated information, please message a staff member on [https://discord.com/invite/R9mqTYEdhP Discord], and we will look into it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Log into our [https://discord.com/invite/R9mqTYEdhP Discord] to chat with the community&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;bull; Visit our [https://www.youtube.com/@AdminRiggz_PU Youtube Channel] for videos on Project Ultima and its features&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[[file: Beta_One_Announcement_.png|| 200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;hiddentable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 0px;&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33%; border: 0px solid #FFF; padding: .5em 1em;&amp;quot;|&lt;br /&gt;
==Info==&lt;br /&gt;
* [[About Us]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Getting Started Guide]]&lt;br /&gt;
* [[Account and Character Setup]]&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Troubleshooting and Support]]&lt;br /&gt;
&lt;br /&gt;
==Player vs Monster==&lt;br /&gt;
* [[Monster Hunting Guide]]&lt;br /&gt;
* [[Dungeon Index]]&lt;br /&gt;
* [[Boss Encounters]]&lt;br /&gt;
* [[Rare Loot and Drops]]&lt;br /&gt;
* [[PvM Strategies]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 33%; border: 0px solid #FFF; padding: .5em 1em;&amp;quot;|&lt;br /&gt;
==The Land==&lt;br /&gt;
* [[World Map Overview]]&lt;br /&gt;
* [[Townships]]&lt;br /&gt;
* [[Dungeons and Wilderness]]&lt;br /&gt;
* [[Regions and Territories]]&lt;br /&gt;
* [[Transportation and Travel]]&lt;br /&gt;
&lt;br /&gt;
==Lore and History==&lt;br /&gt;
* Important Characters&lt;br /&gt;
** [[The Great Wizard]]&lt;br /&gt;
** [[Riggz]]&lt;br /&gt;
* [[History of Sosaria]]&lt;br /&gt;
* [[The Age of Rebirth]]&lt;br /&gt;
&lt;br /&gt;
==Player vs Player==&lt;br /&gt;
* [[PvP Overview]]&lt;br /&gt;
* [[PvP Zones and Rules]]&lt;br /&gt;
* [[Dueling Arenas]]&lt;br /&gt;
* [[Guild Warfare]]&lt;br /&gt;
* [[Bounty System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33%; border: 0px solid #FFF; padding: .5em 1em;&amp;quot;|&lt;br /&gt;
==Custom Systems==&lt;br /&gt;
* [[Main Menu]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Crafting Zone]]&lt;br /&gt;
* [[Live Trackers]]&lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
** [[Warlord Talisman]]&lt;br /&gt;
** [[Arcanist Talisman]]&lt;br /&gt;
* [[Buff System]]&lt;br /&gt;
* [[In-game Wiki Initiative]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
&lt;br /&gt;
==🏰 Townships &amp;amp; Alliances==&lt;br /&gt;
Project Ultima features an interconnected political and economic system built around Townships, Alliances, and weekly player decisions.  &lt;br /&gt;
Citizens vote, pay taxes, and contribute to their Alliance’s success through the Gold and Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
* [[Townships and Alliances|Overview of Townships &amp;amp; Alliances]]&lt;br /&gt;
* [[Township Voting|Township Voting System]]&lt;br /&gt;
* [[Governors|Alliance Governors &amp;amp; Elections]]&lt;br /&gt;
* [[Taxation System|Taxation and Gold Flow]]&lt;br /&gt;
* [[Alliance Gold Coffer|Alliance Gold Coffer (Weekly Buff Funding)]]&lt;br /&gt;
* [[Silver Coffer|Silver Coffer (Temporary Buff Funding)]]&lt;br /&gt;
* [[Militia Games|Militia Games (Temporary Buff Events)]]&lt;br /&gt;
* [[Weekly Reset|Weekly Reset &amp;amp; System Order]]&lt;br /&gt;
* [[Economic Policies|Economic Policies &amp;amp; Buff Ratios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Township Voting]], [[Governors]], [[Alliance Gold Coffer]], [[Silver Coffer]], [[Militia Games]], [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=446</id>
		<title>Alliance Gold Coffer</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=446"/>
		<updated>2025-10-30T01:28:45Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: /* Developer Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Alliance Gold Coffer =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alliance Gold Coffer&#039;&#039;&#039; is the shared treasury that powers weekly Alliance Buffs. Each Alliance’s coffer fills through taxes and other contributions, and its total at Weekly Reset determines the strength of Crafting, Merchant, and Dungeon bonuses for that week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Every Alliance has its own Gold Coffer balance.  &lt;br /&gt;
* Weekly Buffs draw directly from the total Gold Coffer.  &lt;br /&gt;
* A portion of each week’s coffer is transferred to the Silver Coffer to fund &#039;&#039;&#039;Militia Games Temporary Buffs.&#039;&#039;&#039;  &lt;br /&gt;
* The balance of the Gold Coffer changes weekly, creating natural fluctuation in buff power.&lt;br /&gt;
&lt;br /&gt;
== Gold Sources ==&lt;br /&gt;
Gold enters the coffer primarily through NPC vendor transactions.&lt;br /&gt;
&lt;br /&gt;
; NPC Purchase Tax&lt;br /&gt;
* Whenever you buy from an NPC vendor, you pay that Township’s tax rate.  &lt;br /&gt;
* That tax revenue is added to the Alliance’s Gold Coffer — even if you belong to another Alliance.  &lt;br /&gt;
* Example: A Yew Rebellion citizen buying in Minoc pays Minoc’s tax, which supports the Minoc Federation.&lt;br /&gt;
&lt;br /&gt;
; Tax Rates (voted weekly)&lt;br /&gt;
* Low – 5%  &lt;br /&gt;
* Medium – 15%  &lt;br /&gt;
* High – 25%  &lt;br /&gt;
&lt;br /&gt;
== Weekly Buff System ==&lt;br /&gt;
There are two buff categories in Project Ultima’s Alliance System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weekly Buffs&#039;&#039;&#039; — Permanent weekly bonuses based on the Gold Coffer balance.  &lt;br /&gt;
* &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; — Short-term effects earned through Militia Games (from the Silver Coffer).&lt;br /&gt;
&lt;br /&gt;
=== Weekly Buffs ===&lt;br /&gt;
The three core Weekly Buffs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weekly Buff !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Area Bonus || Increases crafting skill gain rate in crafting zones. || Gold Coffer (Crafter’s Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Stock Bonus || Improves NPC vendor restock and availability. || Gold Coffer (Merchant Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || Increases Gold, Rare Loot, and XP gain in assigned Alliance dungeons. || Gold Coffer (Hunter’s Policy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs (Militia Games) ===&lt;br /&gt;
Militia Games create short-term competitive buffs separate from Weekly Buffs.  &lt;br /&gt;
These are powered by the &#039;&#039;&#039;Silver Coffer,&#039;&#039;&#039; which receives a gold contribution each week.&lt;br /&gt;
&lt;br /&gt;
* 10% of the Gold Coffer’s total is automatically skimmed before weekly buff calculation and transferred into the Silver Coffer.  &lt;br /&gt;
* Temporary Buffs are balanced alongside Weekly Buffs once Militia Games are fully implemented.&lt;br /&gt;
&lt;br /&gt;
== Economic Policy Ratio ==&lt;br /&gt;
The Alliance’s voted &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; from the previous week determines how much of the Gold Coffer goes to each Weekly Buff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Priority Buff !! Distribution Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || Crafting Area Buff || 40% Crafting / 30% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || Merchant Stock Buff || 30% Crafting / 40% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || Dungeon Buff || 30% Crafting / 30% Merchant / 40% Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The higher the coffer balance, the stronger the buffs.&lt;br /&gt;
* Buffs will vary week to week depending on Alliance tax income and spending levels.&lt;br /&gt;
&lt;br /&gt;
== Governor and Citizen Voting ==&lt;br /&gt;
Each week, citizens cast &#039;&#039;&#039;four votes&#039;&#039;&#039; that affect both the Gold Coffer and Alliance Policies:&lt;br /&gt;
&lt;br /&gt;
* Contest Choice  &lt;br /&gt;
* Economic Policy  &lt;br /&gt;
* Tax Level  &lt;br /&gt;
* Governor Approval  &lt;br /&gt;
&lt;br /&gt;
; Persistent Vote Options&lt;br /&gt;
* Your last week’s choices for Policy and Tax automatically carry over unless changed.  &lt;br /&gt;
* Each week, you must still vote on the Contest and Governor Approval.&lt;br /&gt;
&lt;br /&gt;
; Governors&lt;br /&gt;
* Governors receive the same four voting options.  &lt;br /&gt;
* They may either follow the citizen vote or override it with their own executive decision.  &lt;br /&gt;
* Governor voting opens each Wednesday to allow citizens time to cast their votes first.  &lt;br /&gt;
* Governors can see ongoing vote totals — citizens cannot.&lt;br /&gt;
&lt;br /&gt;
== Weekly Buff Variability ==&lt;br /&gt;
Because buff values depend directly on the Gold Coffer, weekly variation is expected:&lt;br /&gt;
* High-activity weeks → Stronger buffs.  &lt;br /&gt;
* Low-activity weeks → Weaker buffs.  &lt;br /&gt;
* The 10% gold skim ensures Militia Games remain funded even during low-income weeks.&lt;br /&gt;
&lt;br /&gt;
== Example Weekly Flow ==&lt;br /&gt;
# Players vote on Tax Rate and Economic Policy.  &lt;br /&gt;
# Taxes accumulate in each Alliance’s Gold Coffer.  &lt;br /&gt;
# 10% of total gold is skimmed and added to the Silver Coffer.  &lt;br /&gt;
# Remaining gold is allocated according to the 40/30/30 ratio.  &lt;br /&gt;
# Weekly Buffs are recalculated at the Weekly Reset.  &lt;br /&gt;
# Temporary Buffs from Militia Games activate separately.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Buff percentages and ratios are subject to tuning during Beta 2.  &lt;br /&gt;
* The Militia Games system and Silver Coffer interaction will be balanced against Weekly Buff strength once active.  &lt;br /&gt;
* The Weekly Buff and Temporary Buff systems are designed to complement each other for Alliance progression.&lt;br /&gt;
* For Temporary Buffs funded via the Silver Coffer, see: [[Militia Games#Temporary Buffs|Militia Games (Temporary Buffs)]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Silver Coffer]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Township_Voting&amp;diff=445</id>
		<title>Township Voting</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Township_Voting&amp;diff=445"/>
		<updated>2025-10-30T01:27:40Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Township Voting =&lt;br /&gt;
&lt;br /&gt;
Township Voting is the primary civic system that lets players influence their Alliance’s economy, taxes, contests, and leadership approval. Every citizen of a Township can vote once per week, helping shape the policies and bonuses that affect all members of their Alliance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Each week during the &#039;&#039;&#039;Weekly Reset&#039;&#039;&#039;, players can cast votes on four major policy decisions:&lt;br /&gt;
&lt;br /&gt;
* Tax Rate&lt;br /&gt;
* Economic Policy&lt;br /&gt;
* Weekly Contest&lt;br /&gt;
* Governor Approval&lt;br /&gt;
&lt;br /&gt;
Votes are tallied automatically at the next weekly reset, and results immediately impact Alliance-wide systems such as buffs and resource generation.&lt;br /&gt;
&lt;br /&gt;
== How to Vote ==&lt;br /&gt;
# Open the [[Main Menu]] → &#039;&#039;&#039;Township Voting&#039;&#039;&#039;.&lt;br /&gt;
# Your vote card &#039;&#039;&#039;auto-fills last week’s selections&#039;&#039;&#039; for &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; and &#039;&#039;&#039;Tax Rate&#039;&#039;&#039;.&lt;br /&gt;
# Each week you are only &#039;&#039;&#039;required&#039;&#039;&#039; to choose:&lt;br /&gt;
## Contest (from three rotating options)&lt;br /&gt;
## Governor Approval (Yes/No)&lt;br /&gt;
# You may change and re-submit your selections &#039;&#039;&#039;any time before the next [[Weekly Reset]]&#039;&#039;&#039;.&lt;br /&gt;
# [[Governors]] see current tallies and may either follow the citizen vote or use Executive Authority starting Wednesday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting Categories ==&lt;br /&gt;
&lt;br /&gt;
=== 🪙 Tax Rate ===&lt;br /&gt;
Taxes apply whenever players make purchases from NPC vendors.  &lt;br /&gt;
The tax from your purchase goes directly into that Township’s &#039;&#039;&#039;Alliance Gold Coffer&#039;&#039;&#039; — even if you belong to a different Alliance.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: If you are a member of the Yew Rebellion but make a purchase in Minoc, you pay &#039;&#039;&#039;Minoc Federation Taxes&#039;&#039;&#039;, and that gold contributes to the Minoc Federation’s coffers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Tax Rates&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Low || 5% || Encourages spending and commerce&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 15% || Balanced for moderate growth&lt;br /&gt;
|-&lt;br /&gt;
| High || 25% || Maximizes gold income for Alliance coffers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 📊 Economic Policy ===&lt;br /&gt;
Economic Policies determine which &#039;&#039;&#039;Weekly Alliance Buff&#039;&#039;&#039; is prioritized for the week.  &lt;br /&gt;
The chosen buff receives more gold from the coffers and therefore grows faster than the other two.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Primary Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || Crafting Zone Skill Gain || Increases skill gains in crafting zones within each Township.&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || Dungeon Buffs || Increases XP, gold, and loot in the Alliance’s assigned weekly dungeons.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || Vendor Stock || Improves NPC vendor restock rates and item availability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Weekly Contests ===&lt;br /&gt;
Each week, citizens also vote on which special &#039;&#039;&#039;Weekly Contest&#039;&#039;&#039; will run for their Alliance.  &lt;br /&gt;
Three random contest options are available each week — examples include:&lt;br /&gt;
&lt;br /&gt;
* Fishing Contest&lt;br /&gt;
* Dungeon Kill Count&lt;br /&gt;
* Treasure Map Turn-Ins&lt;br /&gt;
* Resource Gathering&lt;br /&gt;
* Merchant Sales&lt;br /&gt;
&lt;br /&gt;
Contest options rotate weekly. Players can vote to favor one type of event or let the system choose randomly based on player participation.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🏛️ Governor Approval ===&lt;br /&gt;
Citizens can vote &#039;&#039;&#039;Yes&#039;&#039;&#039; or &#039;&#039;&#039;No&#039;&#039;&#039; to approve or disapprove of their current Alliance Governor.&lt;br /&gt;
&lt;br /&gt;
* A Governor with an approval rating below 20% for two consecutive weeks triggers an &#039;&#039;&#039;Emergency Election.&#039;&#039;&#039;&lt;br /&gt;
* Approval votes help track citizen satisfaction and influence future election results.&lt;br /&gt;
* If no Governor is in office, the system defaults to pure democracy — citizen votes alone determine policies.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Voting Results ==&lt;br /&gt;
Weekly voting results determine:&lt;br /&gt;
* [[Alliance Gold Coffer]] distribution (affecting Weekly Buff growth)&lt;br /&gt;
* Priority Buff choice via Economic Policy&lt;br /&gt;
* Alliance-wide contests&lt;br /&gt;
* Governor approval rating&lt;br /&gt;
&lt;br /&gt;
All players receive a summary notification after each Weekly Reset.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category !! Purpose !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Tax Rate || Sets NPC purchase tax || Gold added to Alliance coffers&lt;br /&gt;
|-&lt;br /&gt;
| Economic Policy || Chooses primary weekly buff || Affects buff growth rate&lt;br /&gt;
|-&lt;br /&gt;
| Weekly Contest || Selects weekly event || Determines Alliance competition type&lt;br /&gt;
|-&lt;br /&gt;
| Governor Approval || Approves or disapproves Governor || Affects political standing and possible emergency elections&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: &lt;br /&gt;
* [[Governors]]&lt;br /&gt;
* [[Weekly Dungeon Selection]]&lt;br /&gt;
* [[Townships &amp;amp; Alliances]]&lt;br /&gt;
* [[Alliance Gold Coffer]]&lt;br /&gt;
* [[Economic Policies]]&lt;br /&gt;
* [[Taxation System]]&lt;br /&gt;
* [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=444</id>
		<title>Weekly Reset</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=444"/>
		<updated>2025-10-30T01:23:17Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Weekly Reset =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weekly Reset&#039;&#039;&#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.  &lt;br /&gt;
It ensures all major Township and Alliance systems stay synchronized each week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.  &lt;br /&gt;
* All Alliance, Township, and Governor-related systems recalculate during this time.  &lt;br /&gt;
* Player actions, votes, and contributions made before the reset determine next week’s results.  &lt;br /&gt;
* Once complete, all values roll forward into the new week.&lt;br /&gt;
&lt;br /&gt;
== Systems Affected ==&lt;br /&gt;
The following systems are refreshed or recalculated each week during the Weekly Reset:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance Gold Coffer]] || Gold coffers are recalculated, distributing buff strength based on total contributions. || 10% of gold is automatically skimmed and transferred to the [[Silver Coffer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Coffer]] || Updated with gold skimmed from the Gold Coffer. Funds Militia Games and temporary buffs. || Balances reset or roll over depending on event participation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Township Voting]] || Votes are tallied and results applied to next week’s policies, contests, and tax levels. || Governors may override results based on Executive Authority.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weekly Dungeon Selection]] || Dungeon assignments rotate. Each Alliance receives 3 new dungeons with unique buffs. || No cross-alliance duplicates; dungeons won’t repeat for the same buff type consecutively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Militia Games]] || New event cycle begins using updated Silver Coffer funds. || Temporary buffs from the prior week expire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Governors]] || Election phases, approval ratings, and terms update automatically. || Emergency elections can trigger if approval remains below 20% for 2 consecutive weeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset Phases ==&lt;br /&gt;
Each Weekly Reset happens in a specific order to ensure proper data flow:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Phase 1 – Coffer Balances:&#039;&#039;&#039; Gold Coffers are skimmed and Silver Coffers updated.&lt;br /&gt;
## &#039;&#039;&#039;Silver Coffer Skim (10%)&#039;&#039;&#039; occurs first: 10% of each Alliance’s [[Alliance Gold Coffer]] transfers to the [[Silver Coffer]] &#039;&#039;&#039;before&#039;&#039;&#039; weekly buff calculations.&lt;br /&gt;
# &#039;&#039;&#039;Phase 2 – Voting Results:&#039;&#039;&#039; Tax, Economic Policy, Contest, and Governor Approval votes are tallied.&lt;br /&gt;
# &#039;&#039;&#039;Phase 3 – Buff Calculation:&#039;&#039;&#039; Weekly Buffs are recalculated based on Gold Coffer totals and chosen policy ratios (40/30/30).&lt;br /&gt;
# &#039;&#039;&#039;Phase 4 – Dungeon Rotation:&#039;&#039;&#039; New dungeons are assigned for each Alliance’s buff cycle.&lt;br /&gt;
# &#039;&#039;&#039;Phase 5 – Militia Games Launch:&#039;&#039;&#039; New Militia Games begin, funded by the Silver Coffer.&lt;br /&gt;
# &#039;&#039;&#039;Phase 6 – Governor Review:&#039;&#039;&#039; Governor term data updates, including approval tracking and potential emergency election checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting Deadlines ==&lt;br /&gt;
* All [[Township Voting]] closes **1 hour before reset** (Saturday 11:00 PM UTC).  &lt;br /&gt;
* [[Governors]] may cast their votes beginning Wednesday to allow citizens to vote first.  &lt;br /&gt;
* Late votes after cutoff are ignored until the next cycle.&lt;br /&gt;
&lt;br /&gt;
== Buff Timing ==&lt;br /&gt;
* Weekly Buffs apply immediately after reset.  &lt;br /&gt;
* Temporary buffs from [[Militia Games]] start later in the week as events activate.  &lt;br /&gt;
* Buff strength varies weekly depending on Gold Coffer contribution and chosen Economic Policy.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* Make your votes early, especially for policies and contests.  &lt;br /&gt;
* Governors can plan ahead knowing final tallies update during Phase 2.  &lt;br /&gt;
* Keep an eye on Alliance coffers mid-week—gold donations and vendor taxes influence your next cycle’s power.  &lt;br /&gt;
* Dungeon buffs will change weekly—adjust your farming routes accordingly.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Weekly Reset timing may shift during maintenance or Beta testing.  &lt;br /&gt;
* Reset order is locked to prevent exploits or data conflicts.  &lt;br /&gt;
* Buffs and contest data are versioned for each reset, allowing leaderboard and audit tracking.  &lt;br /&gt;
* Any errors during reset are logged for admin review before systems reopen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Townships &amp;amp; Alliances]], [[Alliance Gold Coffer]], [[Silver Coffer]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Militia Games]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=443</id>
		<title>Militia Games</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=443"/>
		<updated>2025-10-30T01:21:11Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Militia Games =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia Games&#039;&#039;&#039; are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week.  &lt;br /&gt;
They are powered by the [[Silver Coffer]] and exist alongside the [[Alliance Gold Coffer]]’s Weekly Buff system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039;: Militia Games govern rotating, short-duration buffs earned by alliance participation and event results. These are **separate** from [[Weekly Buffs]] (Crafting Zone Skill Gain, Merchant Stock, and Weekly Dungeon Buffs).&lt;br /&gt;
* &#039;&#039;&#039;Weekly Funding&#039;&#039;&#039;: At each [[Weekly Reset]], **10% of every Alliance’s [[Alliance Gold Coffer]] is skimmed into the [[Silver Coffer]]**. This occurs **before** any Gold-Coffer-based weekly buff calculations.&lt;br /&gt;
* Participation and contest scoring determine how much of the Silver Coffer converts into Temporary Buff power for the week.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
The Militia Games system ensures that player activity and competition directly influence Alliance strength week to week.  &lt;br /&gt;
It creates dynamic variation by granting high-impact, short-duration buffs based on community participation and success.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
Each week during the Weekly Reset:&lt;br /&gt;
# **10% of every Alliance’s Gold Coffer** is automatically skimmed and added to their Silver Coffer.  &lt;br /&gt;
# Militia Games begin using this new Silver Coffer balance as their reward pool.  &lt;br /&gt;
# Players earn Alliance Points, XP, and Temporary Buffs by participating in Militia Game events.  &lt;br /&gt;
# Buffs expire automatically after a set duration (usually 6–48 hours).  &lt;br /&gt;
# Unused Silver Coffer balance carries over to the following week.&lt;br /&gt;
&lt;br /&gt;
== Temporary Buffs ==&lt;br /&gt;
Temporary Buffs are designed to complement the steady Weekly Buffs.  &lt;br /&gt;
They apply to all members of the Alliance and typically last for a few hours to a day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Example Effect !! Duration !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Combat Buff || +5% Damage &amp;amp; Defense || 24 hours || Battle Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Resource Buff || +10% Resource Drop Rate || 12 hours || Gathering Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Buff || +15% Crafting Success Rate || 6 hours || Production Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Town Defense Buff || +25% Guard Damage / HP || 3 hours || Defense Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || +10% Rare Loot Chance || 8 hours || PvE Militia Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Buffs scale with Alliance contribution and Silver Coffer balance.  &lt;br /&gt;
* Temporary Buffs are balanced so that no single Alliance can permanently dominate.&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Militia Games rotate weekly, providing different styles of gameplay and rewards.  &lt;br /&gt;
The following examples represent the planned categories (subject to expansion):&lt;br /&gt;
&lt;br /&gt;
; ⚔️ Battle Games&lt;br /&gt;
Defeat enemy NPCs or players in designated battle zones to earn Alliance points.&lt;br /&gt;
&lt;br /&gt;
; 🧱 Defense Games&lt;br /&gt;
Protect key Township assets (e.g., gates, merchants, crafting stations) from waves of invaders.&lt;br /&gt;
&lt;br /&gt;
; ⚒️ Crafting Games&lt;br /&gt;
Contribute crafted goods or gathered materials to increase the Alliance’s Silver Coffer rewards.&lt;br /&gt;
&lt;br /&gt;
; 💰 Economic Games&lt;br /&gt;
Sell goods or make vendor purchases in Alliance towns to drive coffer income.&lt;br /&gt;
&lt;br /&gt;
; 🏴 Exploration Games&lt;br /&gt;
Discover hidden points of interest or complete exploration tasks to earn contribution points.&lt;br /&gt;
&lt;br /&gt;
== Buff Calculation ==&lt;br /&gt;
* All Silver Coffer gold is converted into a reward pool for that week’s Militia Games.  &lt;br /&gt;
* Buff potency scales with participation and success metrics.  &lt;br /&gt;
* The more active your Alliance is, the stronger and longer your Temporary Buffs last.&lt;br /&gt;
&lt;br /&gt;
=== Formula Example (Conceptual) ===&lt;br /&gt;
&lt;br /&gt;
Base Buff = (Silver Coffer Gold / 100,000) × Participation Multiplier&lt;br /&gt;
&lt;br /&gt;
* The Participation Multiplier rewards player engagement, capped to prevent extreme imbalance.  &lt;br /&gt;
* Alliances with strong participation but low coffers can still earn meaningful buffs.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Active Alliances can dominate temporary buffs by coordinating event participation.&lt;br /&gt;
* Even smaller Alliances can remain competitive through efficient economic and crafting games.&lt;br /&gt;
* Balancing spending between the Gold and Silver Coffers creates long-term strategy:&lt;br /&gt;
** High taxes strengthen next week’s buffs.&lt;br /&gt;
** High participation strengthens this week’s Militia Games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Militia Games are the primary feature funded by the Silver Coffer.  &lt;br /&gt;
* Buff and event structures will expand throughout Beta 2.  &lt;br /&gt;
* Seasonal leaderboards and Alliance-based titles are planned for future updates.  &lt;br /&gt;
* Buff interactions will be balanced to avoid stacking exploits with permanent buffs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Silver Coffer]], [[Alliance Gold Coffer]], [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Governors]], [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=442</id>
		<title>Militia Games</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=442"/>
		<updated>2025-10-30T01:20:01Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Militia Games =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia Games&#039;&#039;&#039; are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week.  &lt;br /&gt;
They are powered by the [[Silver Coffer]] and exist alongside the [[Alliance Gold Coffer]]’s Weekly Buff system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Militia Games occur on a weekly cycle tied to the Weekly Reset.  &lt;br /&gt;
* Alliances compete to earn &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; by contributing gold, completing objectives, or achieving performance goals.  &lt;br /&gt;
* Funding for rewards comes from each Alliance’s Silver Coffer.  &lt;br /&gt;
* These buffs supplement—but never replace—the permanent Weekly Buffs granted by the Gold Coffer.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
The Militia Games system ensures that player activity and competition directly influence Alliance strength week to week.  &lt;br /&gt;
It creates dynamic variation by granting high-impact, short-duration buffs based on community participation and success.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
Each week during the Weekly Reset:&lt;br /&gt;
# **10% of every Alliance’s Gold Coffer** is automatically skimmed and added to their Silver Coffer.  &lt;br /&gt;
# Militia Games begin using this new Silver Coffer balance as their reward pool.  &lt;br /&gt;
# Players earn Alliance Points, XP, and Temporary Buffs by participating in Militia Game events.  &lt;br /&gt;
# Buffs expire automatically after a set duration (usually 6–48 hours).  &lt;br /&gt;
# Unused Silver Coffer balance carries over to the following week.&lt;br /&gt;
&lt;br /&gt;
== Temporary Buffs ==&lt;br /&gt;
Temporary Buffs are designed to complement the steady Weekly Buffs.  &lt;br /&gt;
They apply to all members of the Alliance and typically last for a few hours to a day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Example Effect !! Duration !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Combat Buff || +5% Damage &amp;amp; Defense || 24 hours || Battle Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Resource Buff || +10% Resource Drop Rate || 12 hours || Gathering Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Buff || +15% Crafting Success Rate || 6 hours || Production Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Town Defense Buff || +25% Guard Damage / HP || 3 hours || Defense Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || +10% Rare Loot Chance || 8 hours || PvE Militia Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Buffs scale with Alliance contribution and Silver Coffer balance.  &lt;br /&gt;
* Temporary Buffs are balanced so that no single Alliance can permanently dominate.&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Militia Games rotate weekly, providing different styles of gameplay and rewards.  &lt;br /&gt;
The following examples represent the planned categories (subject to expansion):&lt;br /&gt;
&lt;br /&gt;
; ⚔️ Battle Games&lt;br /&gt;
Defeat enemy NPCs or players in designated battle zones to earn Alliance points.&lt;br /&gt;
&lt;br /&gt;
; 🧱 Defense Games&lt;br /&gt;
Protect key Township assets (e.g., gates, merchants, crafting stations) from waves of invaders.&lt;br /&gt;
&lt;br /&gt;
; ⚒️ Crafting Games&lt;br /&gt;
Contribute crafted goods or gathered materials to increase the Alliance’s Silver Coffer rewards.&lt;br /&gt;
&lt;br /&gt;
; 💰 Economic Games&lt;br /&gt;
Sell goods or make vendor purchases in Alliance towns to drive coffer income.&lt;br /&gt;
&lt;br /&gt;
; 🏴 Exploration Games&lt;br /&gt;
Discover hidden points of interest or complete exploration tasks to earn contribution points.&lt;br /&gt;
&lt;br /&gt;
== Buff Calculation ==&lt;br /&gt;
* All Silver Coffer gold is converted into a reward pool for that week’s Militia Games.  &lt;br /&gt;
* Buff potency scales with participation and success metrics.  &lt;br /&gt;
* The more active your Alliance is, the stronger and longer your Temporary Buffs last.&lt;br /&gt;
&lt;br /&gt;
=== Formula Example (Conceptual) ===&lt;br /&gt;
&lt;br /&gt;
Base Buff = (Silver Coffer Gold / 100,000) × Participation Multiplier&lt;br /&gt;
&lt;br /&gt;
* The Participation Multiplier rewards player engagement, capped to prevent extreme imbalance.  &lt;br /&gt;
* Alliances with strong participation but low coffers can still earn meaningful buffs.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Active Alliances can dominate temporary buffs by coordinating event participation.&lt;br /&gt;
* Even smaller Alliances can remain competitive through efficient economic and crafting games.&lt;br /&gt;
* Balancing spending between the Gold and Silver Coffers creates long-term strategy:&lt;br /&gt;
** High taxes strengthen next week’s buffs.&lt;br /&gt;
** High participation strengthens this week’s Militia Games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Militia Games are the primary feature funded by the Silver Coffer.  &lt;br /&gt;
* Buff and event structures will expand throughout Beta 2.  &lt;br /&gt;
* Seasonal leaderboards and Alliance-based titles are planned for future updates.  &lt;br /&gt;
* Buff interactions will be balanced to avoid stacking exploits with permanent buffs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039;: Militia Games govern rotating, short-duration buffs earned by alliance participation and event results. These are **separate** from [[Weekly Buffs]] (Crafting Zone Skill Gain, Merchant Stock, and Weekly Dungeon Buffs).&lt;br /&gt;
* &#039;&#039;&#039;Weekly Funding&#039;&#039;&#039;: At each [[Weekly Reset]], **10% of every Alliance’s [[Alliance Gold Coffer]] is skimmed into the [[Silver Coffer]]**. This occurs **before** any Gold-Coffer-based weekly buff calculations.&lt;br /&gt;
* Participation and contest scoring determine how much of the Silver Coffer converts into Temporary Buff power for the week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Silver Coffer]], [[Alliance Gold Coffer]], [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Governors]], [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Taxation_System&amp;diff=441</id>
		<title>Taxation System</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Taxation_System&amp;diff=441"/>
		<updated>2025-10-30T01:13:17Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Taxation System =  The &amp;#039;&amp;#039;&amp;#039;Taxation System&amp;#039;&amp;#039;&amp;#039; governs how gold flows from player transactions into an Alliance’s Alliance Gold Coffer.   Taxes are voted on weekly by citizens through the Township Voting system and directly impact the strength of Weekly Buffs and Militia Games funding.  == Overview == * Taxes are collected whenever players make purchases from NPC vendors in townships.   * The township where the transaction occurs determines wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Taxation System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taxation System&#039;&#039;&#039; governs how gold flows from player transactions into an Alliance’s [[Alliance Gold Coffer]].  &lt;br /&gt;
Taxes are voted on weekly by citizens through the [[Township Voting]] system and directly impact the strength of [[Weekly Buffs]] and [[Militia Games]] funding.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Taxes are collected whenever players make purchases from NPC vendors in townships.  &lt;br /&gt;
* The township where the transaction occurs determines which Alliance receives the tax revenue.  &lt;br /&gt;
* Each Alliance’s [[Governors|Governor]] and citizens vote weekly to set the Alliance’s tax rate.  &lt;br /&gt;
* The chosen rate applies to all transactions until the next [[Weekly Reset]].  &lt;br /&gt;
* Taxes fund the Gold Coffer, which powers the Alliance’s weekly and temporary buffs.&lt;br /&gt;
&lt;br /&gt;
== Tax Rates ==&lt;br /&gt;
There are three selectable tax levels available through weekly voting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tax Rate !! Percentage !! Description !! Strategic Impact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low Tax Rate&#039;&#039;&#039; || 5% || Encourages player spending and local trade. || Slower Gold Coffer growth, higher player profits.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Tax Rate&#039;&#039;&#039; || 15% || Balanced approach between growth and player comfort. || Steady Gold Coffer gains with moderate prices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High Tax Rate&#039;&#039;&#039; || 25% || Aggressive taxation to rapidly fund buffs and events. || Strongest Coffer growth, but reduced trade activity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How Taxes Work ==&lt;br /&gt;
* The tax rate applies to all NPC vendor purchases.  &lt;br /&gt;
* Taxes are automatically deducted from the buyer’s total and deposited into the **township’s Gold Coffer**.  &lt;br /&gt;
* The township’s Coffer contributes its balance to the parent **Alliance Gold Coffer** each Weekly Reset.  &lt;br /&gt;
* Example:&lt;br /&gt;
** A player buys an item for 1,000 gold in Minoc under the Minoc Federation’s 15% tax rate.&lt;br /&gt;
** 150 gold (15%) goes into Minoc’s township coffer.&lt;br /&gt;
** That gold then merges with the Minoc Federation’s Alliance Coffer at reset.&lt;br /&gt;
&lt;br /&gt;
== Cross-Alliance Spending ==&lt;br /&gt;
Taxes are paid to the Alliance of the town where the transaction occurs — regardless of the player’s own citizenship.&lt;br /&gt;
&lt;br /&gt;
Example:  &lt;br /&gt;
* A Yew Rebellion citizen makes a purchase in Britain (Brit-Trin Alliance territory).  &lt;br /&gt;
* That tax payment goes to the **Brit-Trin Alliance Gold Coffer**, not Yew Rebellion.&lt;br /&gt;
&lt;br /&gt;
This mechanic encourages inter-alliance trade and economic warfare between regions.&lt;br /&gt;
&lt;br /&gt;
== Voting and Adjustments ==&lt;br /&gt;
* Tax rates are set via the weekly [[Township Voting]] ballot.  &lt;br /&gt;
* Citizens vote between Low, Medium, and High Tax Rates.  &lt;br /&gt;
* Governors can:&lt;br /&gt;
** Follow the citizen vote, or  &lt;br /&gt;
** Override it using Executive Authority.&lt;br /&gt;
* New tax rates take effect immediately after the [[Weekly Reset]].&lt;br /&gt;
&lt;br /&gt;
== Economic Impact ==&lt;br /&gt;
The chosen tax rate influences more than just revenue:&lt;br /&gt;
* Higher tax rates strengthen Alliance Buffs faster (by filling Gold Coffers).&lt;br /&gt;
* Lower tax rates may attract trade from other Alliances.  &lt;br /&gt;
* Alliances with strong merchant zones often use low or medium taxes to grow economically long-term.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* The Taxation System is central to Alliance strategy, balancing player economy and communal progression.  &lt;br /&gt;
* During Beta 2, tax rate tiers (5% / 15% / 25%) may be adjusted for balance.  &lt;br /&gt;
* Long-term plans include visual tax indicators in township menus and merchant tooltips.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Township Voting]], [[Alliance Gold Coffer]], [[Weekly Buffs]], [[Economic Policies]], [[Weekly Reset]], [[Governors]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Economic_Policies&amp;diff=440</id>
		<title>Economic Policies</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Economic_Policies&amp;diff=440"/>
		<updated>2025-10-30T01:10:37Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Economic Policies =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Policies&#039;&#039;&#039; are weekly Alliance-wide decisions that determine how an Alliance distributes its [[Alliance Gold Coffer]] funds into [[Weekly Buffs]].  &lt;br /&gt;
Each policy reflects a strategic focus for the week and is selected through the [[Township Voting]] system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Each Alliance may vote for one Economic Policy per week.  &lt;br /&gt;
* The chosen policy determines which Weekly Buff receives the largest share of the Gold Coffer.  &lt;br /&gt;
* The policy remains active until the next [[Weekly Reset]].  &lt;br /&gt;
* Policies are decided by majority vote—or overridden by the Alliance [[Governors|Governor]] if Executive Authority is used.&lt;br /&gt;
&lt;br /&gt;
== Policy Ratios ==&lt;br /&gt;
The Gold Coffer’s balance is divided across the three [[Weekly Buffs]] according to the chosen policy.  &lt;br /&gt;
Each week, the distribution follows the current **40% / 30% / 30%** structure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Crafting Area Buff !! Merchant Stock Bonus !! Dungeon Buff !! Priority Buff Focus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafter’s Policy&#039;&#039;&#039; || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || 30% || Crafting &amp;amp; Production&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merchant Policy&#039;&#039;&#039; || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || Trade &amp;amp; Economy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter’s Policy&#039;&#039;&#039; || 30% || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || Exploration &amp;amp; PvE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The **priority buff** (the one receiving 40%) grows twice as fast as the other two buffs.  &lt;br /&gt;
* This ratio ensures all buffs improve each week, but one always takes the lead.&lt;br /&gt;
&lt;br /&gt;
== How Policies Are Chosen ==&lt;br /&gt;
Economic Policies are decided through the weekly [[Township Voting]] process:&lt;br /&gt;
&lt;br /&gt;
# Citizens cast votes between Monday and Saturday.&lt;br /&gt;
# Governors receive the same options, with an additional ability to either:&lt;br /&gt;
## Follow the citizen vote, or&lt;br /&gt;
## Override it using Executive Authority.&lt;br /&gt;
# Final results are tallied during the [[Weekly Reset]].&lt;br /&gt;
&lt;br /&gt;
If no majority is achieved, the Alliance retains its previous week’s policy.&lt;br /&gt;
&lt;br /&gt;
== Policy Effects ==&lt;br /&gt;
Each Economic Policy aligns with specific gameplay bonuses and goals:&lt;br /&gt;
&lt;br /&gt;
=== Crafter’s Policy ===&lt;br /&gt;
Focuses on crafting, production, and trade skill progression.  &lt;br /&gt;
* + Crafting Zone skill gain rate increases significantly.  &lt;br /&gt;
* + Slight bonus to vendor stock and dungeon buffs.  &lt;br /&gt;
* Ideal for alliances investing in economic and resource infrastructure.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Policy ===&lt;br /&gt;
Emphasizes trade, NPC economy, and material flow.  &lt;br /&gt;
* + Vendor stock refreshes faster, with expanded inventory.  &lt;br /&gt;
* + Moderate crafting zone and dungeon improvements.  &lt;br /&gt;
* Best for Alliances that thrive on merchant trade and player markets.&lt;br /&gt;
&lt;br /&gt;
=== Hunter’s Policy ===&lt;br /&gt;
Centers on exploration, combat, and PvE activity.  &lt;br /&gt;
* + Dungeon buffs for Gold, Rare Loot, and XP drop rates.  &lt;br /&gt;
* + Minor boosts to crafting and merchant benefits.  &lt;br /&gt;
* Favored by PvE- and adventure-focused Alliances.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Plan your weekly policy around your Alliance’s activity trend:&lt;br /&gt;
*** If crafting and production are active → choose Crafter’s Policy.&lt;br /&gt;
*** If trading and town activity dominate → choose Merchant Policy.&lt;br /&gt;
*** If dungeon farming is peaking → choose Hunter’s Policy.&lt;br /&gt;
* Coordinate with Governors to ensure policy alignment with player goals.  &lt;br /&gt;
* Monitor your [[Alliance Gold Coffer]] levels mid-week to predict next week’s buff strength.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Policy ratios (40/30/30) are subject to adjustment during Beta 2.  &lt;br /&gt;
* Future updates may include rotating “Seasonal Policies” with special effects.  &lt;br /&gt;
* Long-term plans include visual indicators for active Alliance Policies within the in-game menu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Township Voting]], [[Weekly Buffs]], [[Alliance Gold Coffer]], [[Governors]], [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Economic_Policies&amp;diff=439</id>
		<title>Economic Policies</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Economic_Policies&amp;diff=439"/>
		<updated>2025-10-30T01:07:54Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Economic Policies =  &amp;#039;&amp;#039;&amp;#039;Economic Policies&amp;#039;&amp;#039;&amp;#039; are weekly Alliance-wide decisions that determine how an Alliance distributes its Alliance Gold Coffer funds into Weekly Buffs.   Each policy reflects a strategic focus for the week and is selected through the Township Voting system.  == Overview == * Each Alliance may vote for one Economic Policy per week.   * The chosen policy determines which Weekly Buff receives the largest share of the Gold Coffer....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Economic Policies =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Policies&#039;&#039;&#039; are weekly Alliance-wide decisions that determine how an Alliance distributes its [[Alliance Gold Coffer]] funds into [[Weekly Buffs]].  &lt;br /&gt;
Each policy reflects a strategic focus for the week and is selected through the [[Township Voting]] system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Each Alliance may vote for one Economic Policy per week.  &lt;br /&gt;
* The chosen policy determines which Weekly Buff receives the largest share of the Gold Coffer.  &lt;br /&gt;
* The policy remains active until the next [[Weekly Reset]].  &lt;br /&gt;
* Policies are decided by majority vote—or overridden by the Alliance [[Governors|Governor]] if Executive Authority is used.&lt;br /&gt;
&lt;br /&gt;
== Policy Ratios ==&lt;br /&gt;
The Gold Coffer’s balance is divided across the three [[Weekly Buffs]] according to the chosen policy.  &lt;br /&gt;
Each week, the distribution follows the current **40% / 30% / 30%** structure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Crafting Area Buff !! Merchant Stock Bonus !! Dungeon Buff !! Priority Buff Focus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafter’s Policy&#039;&#039;&#039; || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || 30% || Crafting &amp;amp; Production&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merchant Policy&#039;&#039;&#039; || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || Trade &amp;amp; Economy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter’s Policy&#039;&#039;&#039; || 30% || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || Exploration &amp;amp; PvE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The **priority buff** (the one receiving 40%) grows twice as fast as the other two buffs.  &lt;br /&gt;
* This ratio ensures all buffs improve each week, but one always takes the lead.&lt;br /&gt;
&lt;br /&gt;
== How Policies Are Chosen ==&lt;br /&gt;
Economic Policies are decided through the weekly [[Township Voting]] process:&lt;br /&gt;
&lt;br /&gt;
# Citizens cast votes between Monday and Saturday.&lt;br /&gt;
# Governors receive the same options, with an additional ability to either:&lt;br /&gt;
   * Follow the citizen vote, or  &lt;br /&gt;
   * Override it using Executive Authority.&lt;br /&gt;
# Final results are tallied during the [[Weekly Reset]].&lt;br /&gt;
&lt;br /&gt;
If no majority is achieved, the Alliance retains its previous week’s policy.&lt;br /&gt;
&lt;br /&gt;
== Policy Effects ==&lt;br /&gt;
Each Economic Policy aligns with specific gameplay bonuses and goals:&lt;br /&gt;
&lt;br /&gt;
=== Crafter’s Policy ===&lt;br /&gt;
Focuses on crafting, production, and trade skill progression.  &lt;br /&gt;
* + Crafting Zone skill gain rate increases significantly.  &lt;br /&gt;
* + Slight bonus to vendor stock and dungeon buffs.  &lt;br /&gt;
* Ideal for alliances investing in economic and resource infrastructure.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Policy ===&lt;br /&gt;
Emphasizes trade, NPC economy, and material flow.  &lt;br /&gt;
* + Vendor stock refreshes faster, with expanded inventory.  &lt;br /&gt;
* + Moderate crafting zone and dungeon improvements.  &lt;br /&gt;
* Best for Alliances that thrive on merchant trade and player markets.&lt;br /&gt;
&lt;br /&gt;
=== Hunter’s Policy ===&lt;br /&gt;
Centers on exploration, combat, and PvE activity.  &lt;br /&gt;
* + Dungeon buffs for Gold, Rare Loot, and XP drop rates.  &lt;br /&gt;
* + Minor boosts to crafting and merchant benefits.  &lt;br /&gt;
* Favored by PvE- and adventure-focused Alliances.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Plan your weekly policy around your Alliance’s activity trend:&lt;br /&gt;
*** If crafting and production are active → choose Crafter’s Policy.&lt;br /&gt;
*** If trading and town activity dominate → choose Merchant Policy.&lt;br /&gt;
*** If dungeon farming is peaking → choose Hunter’s Policy.&lt;br /&gt;
* Coordinate with Governors to ensure policy alignment with player goals.  &lt;br /&gt;
* Monitor your [[Alliance Gold Coffer]] levels mid-week to predict next week’s buff strength.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Policy ratios (40/30/30) are subject to adjustment during Beta 2.  &lt;br /&gt;
* Future updates may include rotating “Seasonal Policies” with special effects.  &lt;br /&gt;
* Long-term plans include visual indicators for active Alliance Policies within the in-game menu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Township Voting]], [[Weekly Buffs]], [[Alliance Gold Coffer]], [[Governors]], [[Weekly Reset]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Temporary_Buffs&amp;diff=438</id>
		<title>Temporary Buffs</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Temporary_Buffs&amp;diff=438"/>
		<updated>2025-10-30T01:02:57Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Temporary Buffs =  &amp;#039;&amp;#039;&amp;#039;Temporary Buffs&amp;#039;&amp;#039;&amp;#039; are short-term bonuses granted through Militia Games and powered by each Alliance’s Silver Coffer.   They are separate from the Weekly Buffs system, providing dynamic, event-driven advantages that last for limited durations.  == Overview == * Funded by the Silver Coffer (10% of each week’s Gold Coffer).   * Activated through Alliance participation in Militia Games.   * Typically last between 3 to 48 hou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Temporary Buffs =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; are short-term bonuses granted through [[Militia Games]] and powered by each Alliance’s [[Silver Coffer]].  &lt;br /&gt;
They are separate from the [[Weekly Buffs]] system, providing dynamic, event-driven advantages that last for limited durations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Funded by the Silver Coffer (10% of each week’s Gold Coffer).  &lt;br /&gt;
* Activated through Alliance participation in Militia Games.  &lt;br /&gt;
* Typically last between 3 to 48 hours depending on event success.  &lt;br /&gt;
* Stack with Weekly Buffs for powerful temporary boosts.&lt;br /&gt;
&lt;br /&gt;
== Buff Types ==&lt;br /&gt;
Temporary Buffs vary each week based on Militia Game rotation and event type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Example Effect !! Duration !! Source Event&lt;br /&gt;
|-&lt;br /&gt;
| Combat Buff || +5% Damage &amp;amp; Defense || 24 hours || Battle Militia Game&lt;br /&gt;
|-&lt;br /&gt;
| Resource Buff || +10% Resource Drop Rate || 12 hours || Gathering Militia Game&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Buff || +15% Crafting Success Rate || 6 hours || Production Militia Game&lt;br /&gt;
|-&lt;br /&gt;
| Town Defense Buff || +25% Guard HP &amp;amp; Damage || 3 hours || Defense Militia Game&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || +10% Rare Loot Chance || 8 hours || PvE Militia Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stacking Rules ==&lt;br /&gt;
* Temporary Buffs stack with [[Weekly Buffs]] but not with other Temporary Buffs of the same type.  &lt;br /&gt;
* Duration is tracked per Alliance and resets automatically at Weekly Reset.  &lt;br /&gt;
* Multiple Temporary Buffs can be active simultaneously if triggered by different Militia Games.&lt;br /&gt;
&lt;br /&gt;
== Activation and Expiration ==&lt;br /&gt;
* Activated automatically when your Alliance completes specific Militia Game milestones.  &lt;br /&gt;
* Begin immediately after event success.  &lt;br /&gt;
* Expire automatically after their set duration or upon Weekly Reset.  &lt;br /&gt;
* Reapplied the next week as new Militia Games are completed.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Plan Militia Game participation based on your current Economic Policy and dungeon rotation.  &lt;br /&gt;
* Prioritize buffs that align with your Alliance’s current goals (crafting, PvE, or economy).  &lt;br /&gt;
* Alliances with strong Militia Game coordination can temporarily surpass richer Alliances in raw power.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Temporary Buff scaling will be balanced against Weekly Buffs once Militia Games are fully implemented.  &lt;br /&gt;
* Buff duration and intensity will vary depending on event participation and Silver Coffer funding.  &lt;br /&gt;
* Future updates will include Alliance leaderboard tracking for total buffs earned per week.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Silver Coffer]], [[Militia Games]], [[Weekly Buffs]], [[Weekly Reset]], [[Alliance Gold Coffer]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Buffs&amp;diff=437</id>
		<title>Weekly Buffs</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Weekly_Buffs&amp;diff=437"/>
		<updated>2025-10-30T01:02:38Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Weekly Buffs =  &amp;#039;&amp;#039;&amp;#039;Weekly Buffs&amp;#039;&amp;#039;&amp;#039; are ongoing, Alliance-wide bonuses determined by the total gold within each Alliance’s Alliance Gold Coffer.   These buffs apply for a full week and refresh automatically during the Weekly Reset.  == Overview == * Weekly Buffs represent your Alliance’s economic strength.   * They scale directly with the Gold Coffer’s total balance.   * Buffs are permanent for the week and active for all Alliance members.   * Bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Weekly Buffs =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Buffs&#039;&#039;&#039; are ongoing, Alliance-wide bonuses determined by the total gold within each Alliance’s [[Alliance Gold Coffer]].  &lt;br /&gt;
These buffs apply for a full week and refresh automatically during the [[Weekly Reset]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Weekly Buffs represent your Alliance’s economic strength.  &lt;br /&gt;
* They scale directly with the Gold Coffer’s total balance.  &lt;br /&gt;
* Buffs are permanent for the week and active for all Alliance members.  &lt;br /&gt;
* Buff strength varies depending on the Alliance’s chosen &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; from the previous week.&lt;br /&gt;
&lt;br /&gt;
== Buff Categories ==&lt;br /&gt;
Each Alliance benefits from three primary Weekly Buffs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Base Value !! Maximum Value !! Source Policy !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Area Buff&#039;&#039;&#039; || 1% || 5% || Crafter’s Policy || Increases crafting skill gain rate in all Alliance crafting zones.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merchant Stock Bonus&#039;&#039;&#039; || 5% || 25% || Merchant Policy || Improves vendor stock quantities and restock frequency in Alliance towns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dungeon Buff&#039;&#039;&#039; || 5% || 25% || Hunter’s Policy || Boosts Gold, Rare Loot, and XP drops in your Alliance’s weekly dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economic Policy Ratio ==&lt;br /&gt;
The chosen &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; determines how the Gold Coffer’s total is distributed between the three buff types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Economic Policy !! Crafting Area Buff !! Merchant Stock Bonus !! Dungeon Buff !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || 30% || Prioritizes skill gain and production efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || 30% || Focuses on trade, vendor restocks, and economic strength.&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || 30% || 30% || &#039;&#039;&#039;40%&#039;&#039;&#039; || Emphasizes dungeon exploration, loot, and PvE income.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The remaining 10% of each week’s Gold Coffer is transferred into the [[Silver Coffer]] to fund [[Militia Games]] and temporary buffs.&lt;br /&gt;
&lt;br /&gt;
== Buff Scaling ==&lt;br /&gt;
Buff progression is determined by the Gold Coffer total at the time of the Weekly Reset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gold Coffer Total !! Buff Strength (% of Max)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 25,000 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 25,001 – 50,000 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 50,001 – 100,000 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100,001 – 200,000 (Overflow Limit) || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Your Alliance’s **priority buff** (based on policy) grows 2x faster than the other two.  &lt;br /&gt;
* When the Gold Coffer reaches 100,000 gold (50% of the overflow limit), the priority buff reaches full strength.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Coordinate Economic Policy votes to align with your Alliance’s weekly goals.  &lt;br /&gt;
* Donate gold or increase vendor activity to strengthen your Alliance’s coffers.  &lt;br /&gt;
* Dungeon buffs rotate weekly — check the [[Weekly Dungeon Selection]] page for current assignments.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Base and maximum values are subject to tuning during Beta 2.  &lt;br /&gt;
* Buff scaling uses exponential smoothing to prevent sudden drops between weeks.  &lt;br /&gt;
* Weekly Buffs and Temporary Buffs are balanced together to maintain consistent gameplay pacing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Alliance Gold Coffer]], [[Silver Coffer]], [[Militia Games]], [[Weekly Reset]], [[Economic Policies]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=436</id>
		<title>Weekly Reset</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Weekly_Reset&amp;diff=436"/>
		<updated>2025-10-30T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Weekly Reset =  The &amp;#039;&amp;#039;&amp;#039;Weekly Reset&amp;#039;&amp;#039;&amp;#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.   It ensures all major Township and Alliance systems stay synchronized each week.  == Overview == * The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.   * All Alliance, Township, and Governor-related systems recalculate during this time.   * Player actions, votes, and contributions made be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Weekly Reset =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weekly Reset&#039;&#039;&#039; is the core timing system that drives Alliance updates, buff recalculations, elections, and game events across Project Ultima.  &lt;br /&gt;
It ensures all major Township and Alliance systems stay synchronized each week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* The Weekly Reset occurs every **Sunday at 12:00 AM UTC**.  &lt;br /&gt;
* All Alliance, Township, and Governor-related systems recalculate during this time.  &lt;br /&gt;
* Player actions, votes, and contributions made before the reset determine next week’s results.  &lt;br /&gt;
* Once complete, all values roll forward into the new week.&lt;br /&gt;
&lt;br /&gt;
== Systems Affected ==&lt;br /&gt;
The following systems are refreshed or recalculated each week during the Weekly Reset:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance Gold Coffer]] || Gold coffers are recalculated, distributing buff strength based on total contributions. || 10% of gold is automatically skimmed and transferred to the [[Silver Coffer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Coffer]] || Updated with gold skimmed from the Gold Coffer. Funds Militia Games and temporary buffs. || Balances reset or roll over depending on event participation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Township Voting]] || Votes are tallied and results applied to next week’s policies, contests, and tax levels. || Governors may override results based on Executive Authority.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weekly Dungeon Selection]] || Dungeon assignments rotate. Each Alliance receives 3 new dungeons with unique buffs. || No cross-alliance duplicates; dungeons won’t repeat for the same buff type consecutively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Militia Games]] || New event cycle begins using updated Silver Coffer funds. || Temporary buffs from the prior week expire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Governors]] || Election phases, approval ratings, and terms update automatically. || Emergency elections can trigger if approval remains below 20% for 2 consecutive weeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset Phases ==&lt;br /&gt;
Each Weekly Reset happens in a specific order to ensure proper data flow:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Phase 1 – Coffer Balances:&#039;&#039;&#039; Gold Coffers are skimmed and Silver Coffers updated.&lt;br /&gt;
# &#039;&#039;&#039;Phase 2 – Voting Results:&#039;&#039;&#039; Tax, Economic Policy, Contest, and Governor Approval votes are tallied.&lt;br /&gt;
# &#039;&#039;&#039;Phase 3 – Buff Calculation:&#039;&#039;&#039; Weekly Buffs are recalculated based on Gold Coffer totals and chosen policy ratios (40/30/30).&lt;br /&gt;
# &#039;&#039;&#039;Phase 4 – Dungeon Rotation:&#039;&#039;&#039; New dungeons are assigned for each Alliance’s buff cycle.&lt;br /&gt;
# &#039;&#039;&#039;Phase 5 – Militia Games Launch:&#039;&#039;&#039; New Militia Games begin, funded by the Silver Coffer.&lt;br /&gt;
# &#039;&#039;&#039;Phase 6 – Governor Review:&#039;&#039;&#039; Governor term data updates, including approval tracking and potential emergency election checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting Deadlines ==&lt;br /&gt;
* All [[Township Voting]] closes **1 hour before reset** (Saturday 11:00 PM UTC).  &lt;br /&gt;
* [[Governors]] may cast their votes beginning Wednesday to allow citizens to vote first.  &lt;br /&gt;
* Late votes after cutoff are ignored until the next cycle.&lt;br /&gt;
&lt;br /&gt;
== Buff Timing ==&lt;br /&gt;
* Weekly Buffs apply immediately after reset.  &lt;br /&gt;
* Temporary buffs from [[Militia Games]] start later in the week as events activate.  &lt;br /&gt;
* Buff strength varies weekly depending on Gold Coffer contribution and chosen Economic Policy.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* Make your votes early, especially for policies and contests.  &lt;br /&gt;
* Governors can plan ahead knowing final tallies update during Phase 2.  &lt;br /&gt;
* Keep an eye on Alliance coffers mid-week—gold donations and vendor taxes influence your next cycle’s power.  &lt;br /&gt;
* Dungeon buffs will change weekly—adjust your farming routes accordingly.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Weekly Reset timing may shift during maintenance or Beta testing.  &lt;br /&gt;
* Reset order is locked to prevent exploits or data conflicts.  &lt;br /&gt;
* Buffs and contest data are versioned for each reset, allowing leaderboard and audit tracking.  &lt;br /&gt;
* Any errors during reset are logged for admin review before systems reopen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Townships &amp;amp; Alliances]], [[Alliance Gold Coffer]], [[Silver Coffer]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Militia Games]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=435</id>
		<title>Militia Games</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=435"/>
		<updated>2025-10-30T00:39:53Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Militia Games =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia Games&#039;&#039;&#039; are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week.  &lt;br /&gt;
They are powered by the [[Silver Coffer]] and exist alongside the [[Alliance Gold Coffer]]’s Weekly Buff system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Militia Games occur on a weekly cycle tied to the Weekly Reset.  &lt;br /&gt;
* Alliances compete to earn &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; by contributing gold, completing objectives, or achieving performance goals.  &lt;br /&gt;
* Funding for rewards comes from each Alliance’s Silver Coffer.  &lt;br /&gt;
* These buffs supplement—but never replace—the permanent Weekly Buffs granted by the Gold Coffer.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
The Militia Games system ensures that player activity and competition directly influence Alliance strength week to week.  &lt;br /&gt;
It creates dynamic variation by granting high-impact, short-duration buffs based on community participation and success.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
Each week during the Weekly Reset:&lt;br /&gt;
# **10% of every Alliance’s Gold Coffer** is automatically skimmed and added to their Silver Coffer.  &lt;br /&gt;
# Militia Games begin using this new Silver Coffer balance as their reward pool.  &lt;br /&gt;
# Players earn Alliance Points, XP, and Temporary Buffs by participating in Militia Game events.  &lt;br /&gt;
# Buffs expire automatically after a set duration (usually 6–48 hours).  &lt;br /&gt;
# Unused Silver Coffer balance carries over to the following week.&lt;br /&gt;
&lt;br /&gt;
== Temporary Buffs ==&lt;br /&gt;
Temporary Buffs are designed to complement the steady Weekly Buffs.  &lt;br /&gt;
They apply to all members of the Alliance and typically last for a few hours to a day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Example Effect !! Duration !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Combat Buff || +5% Damage &amp;amp; Defense || 24 hours || Battle Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Resource Buff || +10% Resource Drop Rate || 12 hours || Gathering Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Buff || +15% Crafting Success Rate || 6 hours || Production Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Town Defense Buff || +25% Guard Damage / HP || 3 hours || Defense Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || +10% Rare Loot Chance || 8 hours || PvE Militia Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Buffs scale with Alliance contribution and Silver Coffer balance.  &lt;br /&gt;
* Temporary Buffs are balanced so that no single Alliance can permanently dominate.&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Militia Games rotate weekly, providing different styles of gameplay and rewards.  &lt;br /&gt;
The following examples represent the planned categories (subject to expansion):&lt;br /&gt;
&lt;br /&gt;
; ⚔️ Battle Games&lt;br /&gt;
Defeat enemy NPCs or players in designated battle zones to earn Alliance points.&lt;br /&gt;
&lt;br /&gt;
; 🧱 Defense Games&lt;br /&gt;
Protect key Township assets (e.g., gates, merchants, crafting stations) from waves of invaders.&lt;br /&gt;
&lt;br /&gt;
; ⚒️ Crafting Games&lt;br /&gt;
Contribute crafted goods or gathered materials to increase the Alliance’s Silver Coffer rewards.&lt;br /&gt;
&lt;br /&gt;
; 💰 Economic Games&lt;br /&gt;
Sell goods or make vendor purchases in Alliance towns to drive coffer income.&lt;br /&gt;
&lt;br /&gt;
; 🏴 Exploration Games&lt;br /&gt;
Discover hidden points of interest or complete exploration tasks to earn contribution points.&lt;br /&gt;
&lt;br /&gt;
== Buff Calculation ==&lt;br /&gt;
* All Silver Coffer gold is converted into a reward pool for that week’s Militia Games.  &lt;br /&gt;
* Buff potency scales with participation and success metrics.  &lt;br /&gt;
* The more active your Alliance is, the stronger and longer your Temporary Buffs last.&lt;br /&gt;
&lt;br /&gt;
=== Formula Example (Conceptual) ===&lt;br /&gt;
&lt;br /&gt;
Base Buff = (Silver Coffer Gold / 100,000) × Participation Multiplier&lt;br /&gt;
&lt;br /&gt;
* The Participation Multiplier rewards player engagement, capped to prevent extreme imbalance.  &lt;br /&gt;
* Alliances with strong participation but low coffers can still earn meaningful buffs.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Active Alliances can dominate temporary buffs by coordinating event participation.&lt;br /&gt;
* Even smaller Alliances can remain competitive through efficient economic and crafting games.&lt;br /&gt;
* Balancing spending between the Gold and Silver Coffers creates long-term strategy:&lt;br /&gt;
** High taxes strengthen next week’s buffs.&lt;br /&gt;
** High participation strengthens this week’s Militia Games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Militia Games are the primary feature funded by the Silver Coffer.  &lt;br /&gt;
* Buff and event structures will expand throughout Beta 2.  &lt;br /&gt;
* Seasonal leaderboards and Alliance-based titles are planned for future updates.  &lt;br /&gt;
* Buff interactions will be balanced to avoid stacking exploits with permanent buffs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Silver Coffer]], [[Alliance Gold Coffer]], [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Governors]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=434</id>
		<title>Militia Games</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Militia_Games&amp;diff=434"/>
		<updated>2025-10-30T00:36:55Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Militia Games =  &amp;#039;&amp;#039;&amp;#039;Militia Games&amp;#039;&amp;#039;&amp;#039; are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week.   They are powered by the Silver Coffer and exist alongside the Alliance Gold Coffer’s Weekly Buff system.  == Overview == * Militia Games occur on a weekly cycle tied to the Weekly Reset.   * Alliances compete to earn &amp;#039;&amp;#039;&amp;#039;Temporary Buffs&amp;#039;&amp;#039;&amp;#039; by contributing gold, completing objectives, or a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Militia Games =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Militia Games&#039;&#039;&#039; are competitive, Alliance-wide events that determine which faction controls temporary buffs and special bonuses for the week.  &lt;br /&gt;
They are powered by the [[Silver Coffer]] and exist alongside the [[Alliance Gold Coffer]]’s Weekly Buff system.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Militia Games occur on a weekly cycle tied to the Weekly Reset.  &lt;br /&gt;
* Alliances compete to earn &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; by contributing gold, completing objectives, or achieving performance goals.  &lt;br /&gt;
* Funding for rewards comes from each Alliance’s Silver Coffer.  &lt;br /&gt;
* These buffs supplement—but never replace—the permanent Weekly Buffs granted by the Gold Coffer.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
The Militia Games system ensures that player activity and competition directly influence Alliance strength week to week.  &lt;br /&gt;
It creates dynamic variation by granting high-impact, short-duration buffs based on community participation and success.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
Each week during the Weekly Reset:&lt;br /&gt;
# **10% of every Alliance’s Gold Coffer** is automatically skimmed and added to their Silver Coffer.  &lt;br /&gt;
# Militia Games begin using this new Silver Coffer balance as their reward pool.  &lt;br /&gt;
# Players earn Alliance Points, XP, and Temporary Buffs by participating in Militia Game events.  &lt;br /&gt;
# Buffs expire automatically after a set duration (usually 6–48 hours).  &lt;br /&gt;
# Unused Silver Coffer balance carries over to the following week.&lt;br /&gt;
&lt;br /&gt;
== Temporary Buffs ==&lt;br /&gt;
Temporary Buffs are designed to complement the steady Weekly Buffs.  &lt;br /&gt;
They apply to all members of the Alliance and typically last for a few hours to a day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Example Effect !! Duration !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Combat Buff || +5% Damage &amp;amp; Defense || 24 hours || Battle Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Resource Buff || +10% Resource Drop Rate || 12 hours || Gathering Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Buff || +15% Crafting Success Rate || 6 hours || Production Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Town Defense Buff || +25% Guard Damage / HP || 3 hours || Defense Militia Games&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || +10% Rare Loot Chance || 8 hours || PvE Militia Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Buffs scale with Alliance contribution and Silver Coffer balance.  &lt;br /&gt;
* Temporary Buffs are balanced so that no single Alliance can permanently dominate.&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Militia Games rotate weekly, providing different styles of gameplay and rewards.  &lt;br /&gt;
The following examples represent the planned categories (subject to expansion):&lt;br /&gt;
&lt;br /&gt;
; ⚔️ Battle Games&lt;br /&gt;
Defeat enemy NPCs or players in designated battle zones to earn Alliance points.&lt;br /&gt;
&lt;br /&gt;
; 🧱 Defense Games&lt;br /&gt;
Protect key Township assets (e.g., gates, merchants, crafting stations) from waves of invaders.&lt;br /&gt;
&lt;br /&gt;
; ⚒️ Crafting Games&lt;br /&gt;
Contribute crafted goods or gathered materials to increase the Alliance’s Silver Coffer rewards.&lt;br /&gt;
&lt;br /&gt;
; 💰 Economic Games&lt;br /&gt;
Sell goods or make vendor purchases in Alliance towns to drive coffer income.&lt;br /&gt;
&lt;br /&gt;
; 🏴 Exploration Games&lt;br /&gt;
Discover hidden points of interest or complete exploration tasks to earn contribution points.&lt;br /&gt;
&lt;br /&gt;
== Buff Calculation ==&lt;br /&gt;
* All Silver Coffer gold is converted into a reward pool for that week’s Militia Games.  &lt;br /&gt;
* Buff potency scales with participation and success metrics.  &lt;br /&gt;
* The more active your Alliance is, the stronger and longer your Temporary Buffs last.&lt;br /&gt;
&lt;br /&gt;
=== Formula Example (Conceptual) ===&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Silver_Coffer&amp;diff=433</id>
		<title>Silver Coffer</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Silver_Coffer&amp;diff=433"/>
		<updated>2025-10-30T00:35:27Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Silver Coffer =  The &amp;#039;&amp;#039;&amp;#039;Silver Coffer&amp;#039;&amp;#039;&amp;#039; is the Alliance treasury dedicated to Militia Games and Temporary Buffs.   It works alongside the Alliance Gold Coffer to provide short-term, event-driven bonuses that supplement the permanent Weekly Buffs.  == Overview == * Each Alliance has its own Silver Coffer, separate from the Gold Coffer.   * The Silver Coffer fuels temporary buffs earned through Militia Games.   * 10% of the Gold Coffer’s total go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Silver Coffer =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silver Coffer&#039;&#039;&#039; is the Alliance treasury dedicated to [[Militia Games]] and [[Temporary Buffs]].  &lt;br /&gt;
It works alongside the [[Alliance Gold Coffer]] to provide short-term, event-driven bonuses that supplement the permanent Weekly Buffs.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Each Alliance has its own Silver Coffer, separate from the Gold Coffer.  &lt;br /&gt;
* The Silver Coffer fuels temporary buffs earned through Militia Games.  &lt;br /&gt;
* 10% of the Gold Coffer’s total gold is automatically transferred into the Silver Coffer at each Weekly Reset.  &lt;br /&gt;
* Silver Coffers can also receive direct contributions and contest rewards in future updates.&lt;br /&gt;
&lt;br /&gt;
== Relation to Gold Coffer ==&lt;br /&gt;
The Silver Coffer does **not** influence Weekly Buffs directly.  &lt;br /&gt;
Instead, it serves as a dynamic balancing system that ensures even low-income weeks provide gameplay opportunities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comparison !! Gold Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Primary Purpose || Weekly Buffs || Temporary Buffs (Militia Games)&lt;br /&gt;
|-&lt;br /&gt;
| Source || Taxes, purchases, policies || 10% Gold Coffer skim + contests&lt;br /&gt;
|-&lt;br /&gt;
| Duration of Effect || Full week || Temporary, event-based&lt;br /&gt;
|-&lt;br /&gt;
| Example Buffs || Crafting Zone, Merchant Stock, Dungeon || Combat, Defense, Gathering, Town Bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Militia Games ==&lt;br /&gt;
Militia Games are competitive Alliance events where players contribute to their faction’s progress to earn Temporary Buffs for all Alliance members.&lt;br /&gt;
&lt;br /&gt;
* Events may include crafting challenges, PvP skirmishes, dungeon clear objectives, or economic goals.  &lt;br /&gt;
* Winning Alliances receive Silver Coffer rewards that scale Temporary Buff strength.  &lt;br /&gt;
* Losing Alliances still retain base-level buffs from their skimmed funds.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
Temporary Buffs are short-term, stackable bonuses separate from Weekly Buffs. Examples include:&lt;br /&gt;
&lt;br /&gt;
* +5% Combat Damage for 24 hours  &lt;br /&gt;
* +10% Resource Drop Rate for 12 hours  &lt;br /&gt;
* +15% Crafting Success for 6 hours  &lt;br /&gt;
* +25% Town Guard Damage for 3 hours  &lt;br /&gt;
&lt;br /&gt;
All Temporary Buffs expire automatically after their duration ends and are re-balanced weekly.&lt;br /&gt;
&lt;br /&gt;
== Weekly Flow ==&lt;br /&gt;
# The Weekly Reset skims **10%** of each Alliance’s Gold Coffer and deposits it into the Silver Coffer.  &lt;br /&gt;
# Militia Games begin for the new week, drawing from the Silver Coffer balance for rewards.  &lt;br /&gt;
# Temporary Buffs activate dynamically as milestones are achieved.  &lt;br /&gt;
# Buffs expire or reset at the next Weekly Reset.&lt;br /&gt;
&lt;br /&gt;
== Buff Balancing ==&lt;br /&gt;
The Militia Game buffs are designed to complement, not replace, the Gold Coffer buffs.&lt;br /&gt;
&lt;br /&gt;
* Silver Coffer buffs = short bursts of power.  &lt;br /&gt;
* Gold Coffer buffs = stable weekly baseline.  &lt;br /&gt;
* Combined, they create a cycle of fluctuating strength week to week.&lt;br /&gt;
&lt;br /&gt;
== Example Interaction ==&lt;br /&gt;
* The Gold Coffer determines that the Crafter’s Policy is active → boosting crafting speed by 40%.  &lt;br /&gt;
* During the week, a Militia Game adds a Silver Coffer bonus of +10% temporary crafting success.  &lt;br /&gt;
* The two buffs stack for a total of +50% crafting power during the event.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Silver Coffers create cyclical power balance between Alliances.  &lt;br /&gt;
* Amount skimmed (currently 10%) and reward multipliers may adjust in Beta 2.  &lt;br /&gt;
* Long-term, Silver Coffers may gain direct donation, contest, or PvP tax inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Alliance Gold Coffer]], [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=432</id>
		<title>Alliance Gold Coffer</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=432"/>
		<updated>2025-10-30T00:33:14Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Alliance Gold Coffer =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alliance Gold Coffer&#039;&#039;&#039; is the shared treasury that powers weekly Alliance Buffs. Each Alliance’s coffer fills through taxes and other contributions, and its total at Weekly Reset determines the strength of Crafting, Merchant, and Dungeon bonuses for that week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Every Alliance has its own Gold Coffer balance.  &lt;br /&gt;
* Weekly Buffs draw directly from the total Gold Coffer.  &lt;br /&gt;
* A portion of each week’s coffer is transferred to the Silver Coffer to fund &#039;&#039;&#039;Militia Games Temporary Buffs.&#039;&#039;&#039;  &lt;br /&gt;
* The balance of the Gold Coffer changes weekly, creating natural fluctuation in buff power.&lt;br /&gt;
&lt;br /&gt;
== Gold Sources ==&lt;br /&gt;
Gold enters the coffer primarily through NPC vendor transactions.&lt;br /&gt;
&lt;br /&gt;
; NPC Purchase Tax&lt;br /&gt;
* Whenever you buy from an NPC vendor, you pay that Township’s tax rate.  &lt;br /&gt;
* That tax revenue is added to the Alliance’s Gold Coffer — even if you belong to another Alliance.  &lt;br /&gt;
* Example: A Yew Rebellion citizen buying in Minoc pays Minoc’s tax, which supports the Minoc Federation.&lt;br /&gt;
&lt;br /&gt;
; Tax Rates (voted weekly)&lt;br /&gt;
* Low – 5%  &lt;br /&gt;
* Medium – 15%  &lt;br /&gt;
* High – 25%  &lt;br /&gt;
&lt;br /&gt;
== Weekly Buff System ==&lt;br /&gt;
There are two buff categories in Project Ultima’s Alliance System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weekly Buffs&#039;&#039;&#039; — Permanent weekly bonuses based on the Gold Coffer balance.  &lt;br /&gt;
* &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; — Short-term effects earned through Militia Games (from the Silver Coffer).&lt;br /&gt;
&lt;br /&gt;
=== Weekly Buffs ===&lt;br /&gt;
The three core Weekly Buffs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weekly Buff !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Area Bonus || Increases crafting skill gain rate in crafting zones. || Gold Coffer (Crafter’s Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Stock Bonus || Improves NPC vendor restock and availability. || Gold Coffer (Merchant Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || Increases Gold, Rare Loot, and XP gain in assigned Alliance dungeons. || Gold Coffer (Hunter’s Policy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs (Militia Games) ===&lt;br /&gt;
Militia Games create short-term competitive buffs separate from Weekly Buffs.  &lt;br /&gt;
These are powered by the &#039;&#039;&#039;Silver Coffer,&#039;&#039;&#039; which receives a gold contribution each week.&lt;br /&gt;
&lt;br /&gt;
* 10% of the Gold Coffer’s total is automatically skimmed before weekly buff calculation and transferred into the Silver Coffer.  &lt;br /&gt;
* Temporary Buffs are balanced alongside Weekly Buffs once Militia Games are fully implemented.&lt;br /&gt;
&lt;br /&gt;
== Economic Policy Ratio ==&lt;br /&gt;
The Alliance’s voted &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; from the previous week determines how much of the Gold Coffer goes to each Weekly Buff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Priority Buff !! Distribution Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || Crafting Area Buff || 40% Crafting / 30% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || Merchant Stock Buff || 30% Crafting / 40% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || Dungeon Buff || 30% Crafting / 30% Merchant / 40% Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The higher the coffer balance, the stronger the buffs.&lt;br /&gt;
* Buffs will vary week to week depending on Alliance tax income and spending levels.&lt;br /&gt;
&lt;br /&gt;
== Governor and Citizen Voting ==&lt;br /&gt;
Each week, citizens cast &#039;&#039;&#039;four votes&#039;&#039;&#039; that affect both the Gold Coffer and Alliance Policies:&lt;br /&gt;
&lt;br /&gt;
* Contest Choice  &lt;br /&gt;
* Economic Policy  &lt;br /&gt;
* Tax Level  &lt;br /&gt;
* Governor Approval  &lt;br /&gt;
&lt;br /&gt;
; Persistent Vote Options&lt;br /&gt;
* Your last week’s choices for Policy and Tax automatically carry over unless changed.  &lt;br /&gt;
* Each week, you must still vote on the Contest and Governor Approval.&lt;br /&gt;
&lt;br /&gt;
; Governors&lt;br /&gt;
* Governors receive the same four voting options.  &lt;br /&gt;
* They may either follow the citizen vote or override it with their own executive decision.  &lt;br /&gt;
* Governor voting opens each Wednesday to allow citizens time to cast their votes first.  &lt;br /&gt;
* Governors can see ongoing vote totals — citizens cannot.&lt;br /&gt;
&lt;br /&gt;
== Weekly Buff Variability ==&lt;br /&gt;
Because buff values depend directly on the Gold Coffer, weekly variation is expected:&lt;br /&gt;
* High-activity weeks → Stronger buffs.  &lt;br /&gt;
* Low-activity weeks → Weaker buffs.  &lt;br /&gt;
* The 10% gold skim ensures Militia Games remain funded even during low-income weeks.&lt;br /&gt;
&lt;br /&gt;
== Example Weekly Flow ==&lt;br /&gt;
# Players vote on Tax Rate and Economic Policy.  &lt;br /&gt;
# Taxes accumulate in each Alliance’s Gold Coffer.  &lt;br /&gt;
# 10% of total gold is skimmed and added to the Silver Coffer.  &lt;br /&gt;
# Remaining gold is allocated according to the 40/30/30 ratio.  &lt;br /&gt;
# Weekly Buffs are recalculated at the Weekly Reset.  &lt;br /&gt;
# Temporary Buffs from Militia Games activate separately.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Buff percentages and ratios are subject to tuning during Beta 2.  &lt;br /&gt;
* The Militia Games system and Silver Coffer interaction will be balanced against Weekly Buff strength once active.  &lt;br /&gt;
* The Weekly Buff and Temporary Buff systems are designed to complement each other for Alliance progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Silver Coffer]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=431</id>
		<title>Alliance Gold Coffer</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Alliance_Gold_Coffer&amp;diff=431"/>
		<updated>2025-10-30T00:32:52Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Alliance Gold Coffer =  The &amp;#039;&amp;#039;&amp;#039;Alliance Gold Coffer&amp;#039;&amp;#039;&amp;#039; is the shared treasury that powers weekly Alliance Buffs. Each Alliance’s coffer fills through taxes and other contributions, and its total at Weekly Reset determines the strength of Crafting, Merchant, and Dungeon bonuses for that week.  == Overview == * Every Alliance has its own Gold Coffer balance.   * Weekly Buffs draw directly from the total Gold Coffer.   * A portion of each week’s coffer is tr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Alliance Gold Coffer =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alliance Gold Coffer&#039;&#039;&#039; is the shared treasury that powers weekly Alliance Buffs. Each Alliance’s coffer fills through taxes and other contributions, and its total at Weekly Reset determines the strength of Crafting, Merchant, and Dungeon bonuses for that week.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Every Alliance has its own Gold Coffer balance.  &lt;br /&gt;
* Weekly Buffs draw directly from the total Gold Coffer.  &lt;br /&gt;
* A portion of each week’s coffer is transferred to the Silver Coffer to fund &#039;&#039;&#039;Militia Games Temporary Buffs.&#039;&#039;&#039;  &lt;br /&gt;
* The balance of the Gold Coffer changes weekly, creating natural fluctuation in buff power.&lt;br /&gt;
&lt;br /&gt;
== Gold Sources ==&lt;br /&gt;
Gold enters the coffer primarily through NPC vendor transactions.&lt;br /&gt;
&lt;br /&gt;
; NPC Purchase Tax&lt;br /&gt;
* Whenever you buy from an NPC vendor, you pay that Township’s tax rate.  &lt;br /&gt;
* That tax revenue is added to the Alliance’s Gold Coffer — even if you belong to another Alliance.  &lt;br /&gt;
* Example: A Yew Rebellion citizen buying in Minoc pays Minoc’s tax, which supports the Minoc Federation.&lt;br /&gt;
&lt;br /&gt;
; Tax Rates (voted weekly)&lt;br /&gt;
* Low – 5%  &lt;br /&gt;
* Medium – 15%  &lt;br /&gt;
* High – 25%  &lt;br /&gt;
&lt;br /&gt;
== Weekly Buff System ==&lt;br /&gt;
There are two buff categories in Project Ultima’s Alliance System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weekly Buffs&#039;&#039;&#039; — Permanent weekly bonuses based on the Gold Coffer balance.  &lt;br /&gt;
* &#039;&#039;&#039;Temporary Buffs&#039;&#039;&#039; — Short-term effects earned through Militia Games (from the Silver Coffer).&lt;br /&gt;
&lt;br /&gt;
=== Weekly Buffs ===&lt;br /&gt;
The three core Weekly Buffs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weekly Buff !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Area Bonus || Increases crafting skill gain rate in crafting zones. || Gold Coffer (Crafter’s Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Stock Bonus || Improves NPC vendor restock and availability. || Gold Coffer (Merchant Policy)&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Buff || Increases Gold, Rare Loot, and XP gain in assigned Alliance dungeons. || Gold Coffer (Hunter’s Policy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs (Militia Games) ===&lt;br /&gt;
Militia Games create short-term competitive buffs separate from Weekly Buffs.  &lt;br /&gt;
These are powered by the &#039;&#039;&#039;Silver Coffer,&#039;&#039;&#039; which receives a gold contribution each week.&lt;br /&gt;
&lt;br /&gt;
* 10% of the Gold Coffer’s total is automatically skimmed before weekly buff calculation and transferred into the Silver Coffer.  &lt;br /&gt;
* Temporary Buffs are balanced alongside Weekly Buffs once Militia Games are fully implemented.&lt;br /&gt;
&lt;br /&gt;
== Economic Policy Ratio ==&lt;br /&gt;
The Alliance’s voted &#039;&#039;&#039;Economic Policy&#039;&#039;&#039; from the previous week determines how much of the Gold Coffer goes to each Weekly Buff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Priority Buff !! Distribution Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || Crafting Area Buff || 40% Crafting / 30% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || Merchant Stock Buff || 30% Crafting / 40% Merchant / 30% Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || Dungeon Buff || 30% Crafting / 30% Merchant / 40% Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The higher the coffer balance, the stronger the buffs.&lt;br /&gt;
* Buffs will vary week to week depending on Alliance tax income and spending levels.&lt;br /&gt;
&lt;br /&gt;
== Governor and Citizen Voting ==&lt;br /&gt;
Each week, citizens cast &#039;&#039;&#039;four votes&#039;&#039;&#039; that affect both the Gold Coffer and Alliance Policies:&lt;br /&gt;
&lt;br /&gt;
* Contest Choice  &lt;br /&gt;
* Economic Policy  &lt;br /&gt;
* Tax Level  &lt;br /&gt;
* Governor Approval  &lt;br /&gt;
&lt;br /&gt;
; Persistent Vote Options&lt;br /&gt;
* Your last week’s choices for Policy and Tax automatically carry over unless changed.  &lt;br /&gt;
* Each week, you must still vote on the Contest and Governor Approval.&lt;br /&gt;
&lt;br /&gt;
; Governors&lt;br /&gt;
* Governors receive the same four voting options.  &lt;br /&gt;
* They may either follow the citizen vote or override it with their own executive decision.  &lt;br /&gt;
* Governor voting opens each Wednesday to allow citizens time to cast their votes first.  &lt;br /&gt;
* Governors can see ongoing vote totals — citizens cannot.&lt;br /&gt;
&lt;br /&gt;
== Weekly Buff Variability ==&lt;br /&gt;
Because buff values depend directly on the Gold Coffer, weekly variation is expected:&lt;br /&gt;
* High-activity weeks → Stronger buffs.  &lt;br /&gt;
* Low-activity weeks → Weaker buffs.  &lt;br /&gt;
* The 10% gold skim ensures Militia Games remain funded even during low-income weeks.&lt;br /&gt;
&lt;br /&gt;
== Example Weekly Flow ==&lt;br /&gt;
# Players vote on Tax Rate and Economic Policy.  &lt;br /&gt;
# Taxes accumulate in each Alliance’s Gold Coffer.  &lt;br /&gt;
# 10% of total gold is skimmed and added to the Silver Coffer.  &lt;br /&gt;
# Remaining gold is allocated according to the 40/30/30 ratio.  &lt;br /&gt;
# Weekly Buffs are recalculated at the Weekly Reset.  &lt;br /&gt;
# Temporary Buffs from Militia Games activate separately.&lt;br /&gt;
&lt;br /&gt;
== Developer Notes ==&lt;br /&gt;
* Buff percentages and ratios are subject to tuning during Beta 2.  &lt;br /&gt;
* The Militia Games system and Silver Coffer interaction will be balanced against Weekly Buff strength once active.  &lt;br /&gt;
* The Weekly Buff and Temporary Buff systems are designed to complement each other for Alliance progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Townships &amp;amp; Alliances]], [[Township Voting]], [[Weekly Dungeon Selection]], [[Governors]], [[Silver Coffers]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Weekly_Dungeon_Selection&amp;diff=430</id>
		<title>Weekly Dungeon Selection</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Weekly_Dungeon_Selection&amp;diff=430"/>
		<updated>2025-10-30T00:21:26Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Weekly Dungeon Selection =  The &amp;#039;&amp;#039;&amp;#039;Weekly Dungeon Selection System&amp;#039;&amp;#039;&amp;#039; determines which dungeons each Alliance receives as their special buffed dungeons for the week. These assignments rotate every Weekly Reset and create dynamic competition between Alliances for dungeon dominance, rewards, and prestige.  == Overview == Each Alliance is automatically assigned &amp;#039;&amp;#039;&amp;#039;three unique dungeons&amp;#039;&amp;#039;&amp;#039; each week.   These dungeons receive powerful buffs that increase gold drop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Weekly Dungeon Selection =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weekly Dungeon Selection System&#039;&#039;&#039; determines which dungeons each Alliance receives as their special buffed dungeons for the week. These assignments rotate every Weekly Reset and create dynamic competition between Alliances for dungeon dominance, rewards, and prestige.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Each Alliance is automatically assigned &#039;&#039;&#039;three unique dungeons&#039;&#039;&#039; each week.  &lt;br /&gt;
These dungeons receive powerful buffs that increase gold drops, rare loot rates, and experience gains for all members of that Alliance.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Buff Types ==&lt;br /&gt;
Each Alliance receives one dungeon for each of the following buff types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Type !! Effect !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 💰 Gold Drop Increase || Monsters drop more gold. || +25% gold from creatures in assigned dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| ✨ Rare Loot Drop Increase || Higher chance for rare item drops. || +25% increased drop rate for special loot.&lt;br /&gt;
|-&lt;br /&gt;
| ⚡ XP Increase || Increases experience gain from kills. || +25% bonus experience gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Dungeons ==&lt;br /&gt;
The following dungeons are currently available for assignment through the system:&lt;br /&gt;
&lt;br /&gt;
* [[Despise]]&lt;br /&gt;
* [[Destard]]&lt;br /&gt;
* [[Wrong]]&lt;br /&gt;
* [[Covetous]]&lt;br /&gt;
* [[Hythloth]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Ice]]&lt;br /&gt;
* [[Deceit]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Graveyard]]&lt;br /&gt;
&lt;br /&gt;
== Assignment Rules ==&lt;br /&gt;
Dungeon selection follows strict rules to ensure fairness and rotation:&lt;br /&gt;
&lt;br /&gt;
=== 🚫 No Cross-Alliance Duplicates ===&lt;br /&gt;
* Each dungeon can belong to only one Alliance per week.  &lt;br /&gt;
* Example: If the &#039;&#039;&#039;Brit-Trin Alliance&#039;&#039;&#039; receives Despise, no other Alliance can have Despise that week.&lt;br /&gt;
&lt;br /&gt;
=== 🔄 Weekly Rotation ===&lt;br /&gt;
* The system remembers the previous week’s assignments.&lt;br /&gt;
* A dungeon cannot receive the same buff type two weeks in a row.  &lt;br /&gt;
* Example: If Despise had a Gold buff last week, it might have Rare Loot or XP this week instead.&lt;br /&gt;
&lt;br /&gt;
=== 📊 No Intra-Alliance Duplicates ===&lt;br /&gt;
* Each Alliance always receives &#039;&#039;&#039;three different dungeons.&#039;&#039;&#039;&lt;br /&gt;
* Each assigned dungeon will have exactly one buff type (Gold, Loot, or XP).&lt;br /&gt;
&lt;br /&gt;
== Example Weekly Assignments ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alliance !! Gold Buff Dungeon !! Rare Loot Buff Dungeon !! XP Buff Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Brit-Trin Alliance]] || [[Despise]] || [[Covetous]] || [[Shame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minoc Federation]] || [[Destard]] || [[Wrong]] || [[Hythloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yew Rebellion]] || [[Ice]] || [[Deceit]] || [[Wilderness]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Next Week’s Rotation ==&lt;br /&gt;
At the following Weekly Reset:&lt;br /&gt;
* Dungeons will reassign following rotation rules.&lt;br /&gt;
* No dungeon repeats the same buff type consecutively.&lt;br /&gt;
* Alliances will always receive unique, non-overlapping assignments.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: If Brit-Trin Alliance had Despise (Gold) this week,&lt;br /&gt;
: → Next week Despise will not appear as Gold again,  &lt;br /&gt;
: but could appear for another Alliance or with a different buff type.&lt;br /&gt;
&lt;br /&gt;
== How the Buffs Work ==&lt;br /&gt;
All three dungeon buffs for each Alliance use the same &#039;&#039;&#039;Weekly Dungeon Buff Value&#039;&#039;&#039; derived from the Alliance’s Gold Coffers.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: If your Alliance’s Weekly Dungeon Buff = &#039;&#039;&#039;25%&#039;&#039;&#039;  &lt;br /&gt;
: → Despise (Gold Buff): +25% Gold Drops  &lt;br /&gt;
: → Covetous (Rare Loot Buff): +25% Rare Loot Chance  &lt;br /&gt;
: → Shame (XP Buff): +25% XP Gain  &lt;br /&gt;
&lt;br /&gt;
The same percentage applies to all three dungeons.&lt;br /&gt;
&lt;br /&gt;
== Strategy and Competition ==&lt;br /&gt;
* Alliances can plan weekly farming and contests around their assigned dungeons.  &lt;br /&gt;
* Each Alliance’s Weekly Dungeon Buff value is determined by their &#039;&#039;&#039;Gold Coffers&#039;&#039;&#039; and their chosen &#039;&#039;&#039;Economic Policy (Hunting Policy).&#039;&#039;&#039;  &lt;br /&gt;
* The more gold contributed, the stronger all three dungeon buffs become.&lt;br /&gt;
&lt;br /&gt;
== Key Takeaways ==&lt;br /&gt;
* Each Alliance gets 3 unique dungeons per week.  &lt;br /&gt;
* Buffed dungeons do not overlap between Alliances.  &lt;br /&gt;
* Dungeons rotate weekly to keep variety and strategy fresh.  &lt;br /&gt;
* All buffs scale with the Alliance’s total gold coffers.  &lt;br /&gt;
* Buffs affect &#039;&#039;&#039;Gold Drops, Rare Loot, and XP&#039;&#039;&#039; equally based on the same percentage value.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Governors]], [[Township Voting]], [[Townships &amp;amp; Alliances]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Township_Voting&amp;diff=429</id>
		<title>Township Voting</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Township_Voting&amp;diff=429"/>
		<updated>2025-10-30T00:17:15Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Township Voting =  Township Voting is the primary civic system that lets players influence their Alliance’s economy, taxes, contests, and leadership approval. Every citizen of a Township can vote once per week, helping shape the policies and bonuses that affect all members of their Alliance.  == Overview == Each week during the &amp;#039;&amp;#039;&amp;#039;Weekly Reset&amp;#039;&amp;#039;&amp;#039;, players can cast votes on four major policy decisions:  * Tax Rate * Economic Policy * Weekly Contest * Governo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Township Voting =&lt;br /&gt;
&lt;br /&gt;
Township Voting is the primary civic system that lets players influence their Alliance’s economy, taxes, contests, and leadership approval. Every citizen of a Township can vote once per week, helping shape the policies and bonuses that affect all members of their Alliance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Each week during the &#039;&#039;&#039;Weekly Reset&#039;&#039;&#039;, players can cast votes on four major policy decisions:&lt;br /&gt;
&lt;br /&gt;
* Tax Rate&lt;br /&gt;
* Economic Policy&lt;br /&gt;
* Weekly Contest&lt;br /&gt;
* Governor Approval&lt;br /&gt;
&lt;br /&gt;
Votes are tallied automatically at the next weekly reset, and results immediately impact Alliance-wide systems such as buffs and resource generation.&lt;br /&gt;
&lt;br /&gt;
== How to Vote ==&lt;br /&gt;
* Players must be a &#039;&#039;&#039;citizen&#039;&#039;&#039; of a Township that is part of an Alliance.  &lt;br /&gt;
* Each player gets one vote per week across all accounts (maximum of three allowed per person).  &lt;br /&gt;
* Votes can be changed freely before the next reset.  &lt;br /&gt;
* A quick-vote option allows you to re-cast the same selections as the previous week (except contests).&lt;br /&gt;
&lt;br /&gt;
== Voting Categories ==&lt;br /&gt;
&lt;br /&gt;
=== 🪙 Tax Rate ===&lt;br /&gt;
Taxes apply whenever players make purchases from NPC vendors.  &lt;br /&gt;
The tax from your purchase goes directly into that Township’s &#039;&#039;&#039;Alliance Gold Coffer&#039;&#039;&#039; — even if you belong to a different Alliance.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: If you are a member of the Yew Rebellion but make a purchase in Minoc, you pay &#039;&#039;&#039;Minoc Federation Taxes&#039;&#039;&#039;, and that gold contributes to the Minoc Federation’s coffers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Tax Rates&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Low || 5% || Encourages spending and commerce&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 15% || Balanced for moderate growth&lt;br /&gt;
|-&lt;br /&gt;
| High || 25% || Maximizes gold income for Alliance coffers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 📊 Economic Policy ===&lt;br /&gt;
Economic Policies determine which &#039;&#039;&#039;Weekly Alliance Buff&#039;&#039;&#039; is prioritized for the week.  &lt;br /&gt;
The chosen buff receives more gold from the coffers and therefore grows faster than the other two.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Policy !! Primary Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Crafter’s Policy || Crafting Zone Skill Gain || Increases skill gains in crafting zones within each Township.&lt;br /&gt;
|-&lt;br /&gt;
| Hunter’s Policy || Dungeon Buffs || Increases XP, gold, and loot in the Alliance’s assigned weekly dungeons.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Policy || Vendor Stock || Improves NPC vendor restock rates and item availability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Weekly Contests ===&lt;br /&gt;
Each week, citizens also vote on which special &#039;&#039;&#039;Weekly Contest&#039;&#039;&#039; will run for their Alliance.  &lt;br /&gt;
Three random contest options are available each week — examples include:&lt;br /&gt;
&lt;br /&gt;
* Fishing Contest&lt;br /&gt;
* Dungeon Kill Count&lt;br /&gt;
* Treasure Map Turn-Ins&lt;br /&gt;
* Resource Gathering&lt;br /&gt;
* Merchant Sales&lt;br /&gt;
&lt;br /&gt;
Contest options rotate weekly. Players can vote to favor one type of event or let the system choose randomly based on player participation.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🏛️ Governor Approval ===&lt;br /&gt;
Citizens can vote &#039;&#039;&#039;Yes&#039;&#039;&#039; or &#039;&#039;&#039;No&#039;&#039;&#039; to approve or disapprove of their current Alliance Governor.&lt;br /&gt;
&lt;br /&gt;
* A Governor with an approval rating below 20% for two consecutive weeks triggers an &#039;&#039;&#039;Emergency Election.&#039;&#039;&#039;&lt;br /&gt;
* Approval votes help track citizen satisfaction and influence future election results.&lt;br /&gt;
* If no Governor is in office, the system defaults to pure democracy — citizen votes alone determine policies.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Voting Results ==&lt;br /&gt;
Weekly voting results determine:&lt;br /&gt;
* [[Alliance Gold Coffer]] distribution (affecting Weekly Buff growth)&lt;br /&gt;
* Priority Buff choice via Economic Policy&lt;br /&gt;
* Alliance-wide contests&lt;br /&gt;
* Governor approval rating&lt;br /&gt;
&lt;br /&gt;
All players receive a summary notification after each Weekly Reset.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category !! Purpose !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Tax Rate || Sets NPC purchase tax || Gold added to Alliance coffers&lt;br /&gt;
|-&lt;br /&gt;
| Economic Policy || Chooses primary weekly buff || Affects buff growth rate&lt;br /&gt;
|-&lt;br /&gt;
| Weekly Contest || Selects weekly event || Determines Alliance competition type&lt;br /&gt;
|-&lt;br /&gt;
| Governor Approval || Approves or disapproves Governor || Affects political standing and possible emergency elections&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: &lt;br /&gt;
* [[Governors]]&lt;br /&gt;
* [[Weekly Dungeon Selection]]&lt;br /&gt;
* [[Townships &amp;amp; Alliances]]&lt;br /&gt;
* [[Alliance Gold Coffer]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Governors&amp;diff=428</id>
		<title>Governors</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Governors&amp;diff=428"/>
		<updated>2025-10-30T00:14:42Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Alliance Governors =&lt;br /&gt;
&lt;br /&gt;
Governors are elected leaders of each Alliance who help shape weekly policies, vote on behalf of their citizens, and influence the seasonal direction of their Alliance. Elections occur every 12-week season.&lt;br /&gt;
&lt;br /&gt;
== Election Timeline ==&lt;br /&gt;
Each Alliance follows the same seasonal schedule:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Week Range !! Phase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1–8 || Nomination Period || Players may nominate themselves to run for Governor. Must meet the minimum Alliance Level for that season.&lt;br /&gt;
|-&lt;br /&gt;
| 9–12 || Voting Period || Citizens vote for their preferred candidate. Votes can be changed at any time before the season reset.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Results &amp;amp; Transition || Winner is announced; new Governor takes office at the seasonal reset.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidate Requirements ==&lt;br /&gt;
* Must meet the minimum Alliance Level for the current season:&lt;br /&gt;
** Season 1 → Level 2&lt;br /&gt;
** Season 2 → Level 5&lt;br /&gt;
** Season 3+ → Level 10&lt;br /&gt;
* Only one character per Discord account may be nominated.&lt;br /&gt;
* May not serve more than **two consecutive terms**.&lt;br /&gt;
* Must wait one full season before running again after two terms.&lt;br /&gt;
* Removed Governors are banned from candidacy for two full seasons.&lt;br /&gt;
* Inactive players (3+ weeks inactivity) are automatically disqualified.&lt;br /&gt;
* Nominations close at the end of **Week 8**.&lt;br /&gt;
&lt;br /&gt;
== Voting Process ==&lt;br /&gt;
* All citizens of the Alliance can vote during Weeks 9–12.&lt;br /&gt;
* Each player receives **one vote** per season.&lt;br /&gt;
* Votes may be changed freely before the season reset.&lt;br /&gt;
* In the event of a tie:&lt;br /&gt;
** Player candidates are prioritized over NPC candidates.&lt;br /&gt;
** Between tied players, the oldest character (by creation date) wins.&lt;br /&gt;
&lt;br /&gt;
== Governor Powers ==&lt;br /&gt;
Governors can influence weekly decisions in two distinct ways:&lt;br /&gt;
&lt;br /&gt;
; Democratic Mode&lt;br /&gt;
: The Governor votes alongside citizens. Their vote counts as one among the total.&lt;br /&gt;
&lt;br /&gt;
; Executive Authority&lt;br /&gt;
: The Governor may override all citizen votes and directly set policies.  &lt;br /&gt;
: When this occurs, all citizens receive a **Governor Log Notification** summarizing their choices.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Governors receive leadership bonuses each week they participate in voting:&lt;br /&gt;
* 1,000 Alliance Credits&lt;br /&gt;
* 2,000 XP  &lt;br /&gt;
*(Values subject to change.)*&lt;br /&gt;
&lt;br /&gt;
== Emergency Elections ==&lt;br /&gt;
Emergency elections are automatically triggered when:&lt;br /&gt;
* The Governor’s **approval rating** falls below 20% for two consecutive weeks, or&lt;br /&gt;
* The Governor is inactive for 3+ weeks.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Cannot occur during the regular election period (Weeks 9–12).&lt;br /&gt;
* Only the **top 3 candidates** from the previous election are eligible.&lt;br /&gt;
* Remaining slots are filled with NPC Governors to total 3 candidates.&lt;br /&gt;
* Voting lasts **1 week**.&lt;br /&gt;
* Tie-breaking rules remain the same.&lt;br /&gt;
&lt;br /&gt;
== NPC Governors ==&lt;br /&gt;
If fewer than 5 player candidates are nominated, NPC Governors fill the ballot. NPC Governors:&lt;br /&gt;
* Have unique Roman-themed names (e.g., Marcus Aurelius, Julia Britannicus, Gaius Draco).&lt;br /&gt;
* Follow citizen votes about **70% of the time**.&lt;br /&gt;
* May use Executive Authority **30% of the time** if it benefits the Alliance.&lt;br /&gt;
* Consider gold coffers, approval ratings, and recent policies when making decisions.&lt;br /&gt;
* Can be removed or replaced through Emergency Elections.&lt;br /&gt;
&lt;br /&gt;
NPCs follow the same term limits as player Governors and can never serve more than two consecutive terms.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
NPC Governors ensure continuous leadership and prevent stagnation in low-activity periods, while giving players a fair chance to compete for power and guide their Alliance’s future.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: &lt;br /&gt;
* [[Township Voting]]&lt;br /&gt;
* [[Weekly Dungeon Selection]]&lt;br /&gt;
* [[Townships &amp;amp; Alliances]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Governors&amp;diff=427</id>
		<title>Governors</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Governors&amp;diff=427"/>
		<updated>2025-10-30T00:10:23Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Alliance Governors =  Governors are elected leaders of each Alliance who help shape weekly policies, vote on behalf of their citizens, and influence the seasonal direction of their Alliance. Elections occur every 12-week season.  == Election Timeline == Each Alliance follows the same seasonal schedule:  {| class=&amp;quot;wikitable&amp;quot; ! Week Range !! Phase !! Description |- | 1–8 || Nomination Period || Players may nominate themselves to run for Governor. Must meet th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Alliance Governors =&lt;br /&gt;
&lt;br /&gt;
Governors are elected leaders of each Alliance who help shape weekly policies, vote on behalf of their citizens, and influence the seasonal direction of their Alliance. Elections occur every 12-week season.&lt;br /&gt;
&lt;br /&gt;
== Election Timeline ==&lt;br /&gt;
Each Alliance follows the same seasonal schedule:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Week Range !! Phase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1–8 || Nomination Period || Players may nominate themselves to run for Governor. Must meet the minimum Alliance Level for that season.&lt;br /&gt;
|-&lt;br /&gt;
| 9–12 || Voting Period || Citizens vote for their preferred candidate. Votes can be changed at any time before the season reset.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Results &amp;amp; Transition || Winner is announced; new Governor takes office at the seasonal reset.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Candidate Requirements ==&lt;br /&gt;
* Must meet the minimum Alliance Level for the current season:&lt;br /&gt;
** Season 1 → Level 2&lt;br /&gt;
** Season 2 → Level 5&lt;br /&gt;
** Season 3+ → Level 10&lt;br /&gt;
* Only one character per Discord account may be nominated.&lt;br /&gt;
* May not serve more than **two consecutive terms**.&lt;br /&gt;
* Must wait one full season before running again after two terms.&lt;br /&gt;
* Removed Governors are banned from candidacy for two full seasons.&lt;br /&gt;
* Inactive players (3+ weeks inactivity) are automatically disqualified.&lt;br /&gt;
* Nominations close at the end of **Week 8**.&lt;br /&gt;
&lt;br /&gt;
== Voting Process ==&lt;br /&gt;
* All citizens of the Alliance can vote during Weeks 9–12.&lt;br /&gt;
* Each player receives **one vote** per season.&lt;br /&gt;
* Votes may be changed freely before the season reset.&lt;br /&gt;
* In the event of a tie:&lt;br /&gt;
** Player candidates are prioritized over NPC candidates.&lt;br /&gt;
** Between tied players, the oldest character (by creation date) wins.&lt;br /&gt;
&lt;br /&gt;
== Governor Powers ==&lt;br /&gt;
Governors can influence weekly decisions in two distinct ways:&lt;br /&gt;
&lt;br /&gt;
; Democratic Mode&lt;br /&gt;
: The Governor votes alongside citizens. Their vote counts as one among the total.&lt;br /&gt;
&lt;br /&gt;
; Executive Authority&lt;br /&gt;
: The Governor may override all citizen votes and directly set policies.  &lt;br /&gt;
: When this occurs, all citizens receive a **Governor Log Notification** summarizing their choices.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Governors receive leadership bonuses each week they participate in voting:&lt;br /&gt;
* 1,000 Alliance Credits&lt;br /&gt;
* 2,000 XP  &lt;br /&gt;
*(Values subject to change.)*&lt;br /&gt;
&lt;br /&gt;
== Emergency Elections ==&lt;br /&gt;
Emergency elections are automatically triggered when:&lt;br /&gt;
* The Governor’s **approval rating** falls below 20% for two consecutive weeks, or&lt;br /&gt;
* The Governor is inactive for 3+ weeks.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Cannot occur during the regular election period (Weeks 9–12).&lt;br /&gt;
* Only the **top 3 candidates** from the previous election are eligible.&lt;br /&gt;
* Remaining slots are filled with NPC Governors to total 3 candidates.&lt;br /&gt;
* Voting lasts **1 week**.&lt;br /&gt;
* Tie-breaking rules remain the same.&lt;br /&gt;
&lt;br /&gt;
== NPC Governors ==&lt;br /&gt;
If fewer than 5 player candidates are nominated, NPC Governors fill the ballot. NPC Governors:&lt;br /&gt;
* Have unique Roman-themed names (e.g., Marcus Aurelius, Julia Britannicus, Gaius Draco).&lt;br /&gt;
* Follow citizen votes about **70% of the time**.&lt;br /&gt;
* May use Executive Authority **30% of the time** if it benefits the Alliance.&lt;br /&gt;
* Consider gold coffers, approval ratings, and recent policies when making decisions.&lt;br /&gt;
* Can be removed or replaced through Emergency Elections.&lt;br /&gt;
&lt;br /&gt;
NPCs follow the same term limits as player Governors and can never serve more than two consecutive terms.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
NPC Governors ensure continuous leadership and prevent stagnation in low-activity periods, while giving players a fair chance to compete for power and guide their Alliance’s future.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Township Voting]], [[Weekly Dungeon Selection]], [[Townships &amp;amp; Alliances]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Townships_and_Alliances&amp;diff=426</id>
		<title>Townships and Alliances</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Townships_and_Alliances&amp;diff=426"/>
		<updated>2025-10-30T00:07:06Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__ = Townships &amp;amp; Alliances =  Project Ultima’s Township and Alliance systems are seasonal, server-wide frameworks that drive weekly voting, buffs, dungeon rotations, and elections. Information on this page reflects the latest admin announcements.  == Alliances and Towns == ; Brit-Trin Alliance * Britain * Trinsic * Serpent&amp;#039;s Hold  ; Minoc Federation * Minoc * Cove * Moonglow * Nujel&amp;#039;m  ; Yew Rebellion * Yew * Skara B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Townships &amp;amp; Alliances =&lt;br /&gt;
&lt;br /&gt;
Project Ultima’s Township and Alliance systems are seasonal, server-wide frameworks that drive weekly voting, buffs, dungeon rotations, and elections. Information on this page reflects the latest admin announcements.&lt;br /&gt;
&lt;br /&gt;
== Alliances and Towns ==&lt;br /&gt;
; [[Brit-Trin Alliance]]&lt;br /&gt;
* [[Britain]]&lt;br /&gt;
* [[Trinsic]]&lt;br /&gt;
* [[Serpent&#039;s Hold]]&lt;br /&gt;
&lt;br /&gt;
; [[Minoc Federation]]&lt;br /&gt;
* [[Minoc]]&lt;br /&gt;
* [[Cove]]&lt;br /&gt;
* [[Moonglow]]&lt;br /&gt;
* [[Nujel&#039;m]]&lt;br /&gt;
&lt;br /&gt;
; [[Yew Rebellion]]&lt;br /&gt;
* [[Yew]]&lt;br /&gt;
* [[Skara Brae]]&lt;br /&gt;
* [[Jhelom]]&lt;br /&gt;
&lt;br /&gt;
; Lawless Zone (not in Alliances)&lt;br /&gt;
* [[Buccaneer&#039;s Den]]&lt;br /&gt;
* [[Haven]]&lt;br /&gt;
* [[Magincia]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Alliance Reward Hues ==&lt;br /&gt;
Alliance-themed items and dyes may use the following hues. Names are working titles and can be updated later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alliance !! Hue ID !! Working Name&lt;br /&gt;
|-&lt;br /&gt;
| Brit-Trin Alliance || 2100 || [[Sand and Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Yew Rebellion || 2099 || (TBD)&lt;br /&gt;
|-&lt;br /&gt;
| Minoc Federation || 2098 || (TBD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Usage&#039;&#039;: These hues may appear on alliance rewards, cosmetics, and seasonal/event items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weekly Voting ==&lt;br /&gt;
Each week, every citizen may cast a ballot with four choices. One vote per player for the week. Votes open after the weekly reset and are tallied at the next reset. A quick-vote option can repeat your prior week&#039;s selections (except contest choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ballot items&#039;&#039;&lt;br /&gt;
# Tax Rate&lt;br /&gt;
# Economic Policy&lt;br /&gt;
# Weekly Contest (one of three options presented)&lt;br /&gt;
# Governor Approval (Yes or No)&lt;br /&gt;
&lt;br /&gt;
=== Tax Rate ===&lt;br /&gt;
Taxes apply when purchasing from an NPC vendor. You pay the tax for the Township where the purchase occurs; that gold is deposited into that Alliance&#039;s Gold Coffer.&lt;br /&gt;
&lt;br /&gt;
* Low: 5%&lt;br /&gt;
* Medium: 15%&lt;br /&gt;
* High: 25%&lt;br /&gt;
&lt;br /&gt;
=== Economic Policy ===&lt;br /&gt;
The policy sets the Priority Buff for the week. The Priority Buff receives a larger share of gold and grows faster than the other two buffs.&lt;br /&gt;
&lt;br /&gt;
* Crafter&#039;s Policy  -&amp;gt; Priority Buff: Crafting Zone Skill Gain&lt;br /&gt;
* Hunter&#039;s Policy   -&amp;gt; Priority Buff: Weekly Dungeon Buff&lt;br /&gt;
* Merchant Policy   -&amp;gt; Priority Buff: Merchant Stock Bonus&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Alliance Weekly Buff System ==&lt;br /&gt;
The strength of weekly buffs for all alliance members is based on gold in the Alliance Gold Coffers at weekly reset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff !! Base !! Max !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafting Zone]] Skill Gain || 1% || 5% || Affects crafting skills in crafting zones of each Township in the Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Stock Bonus || 5% || 25% || Increases NPC vendor stock in each Township of the Alliance.&lt;br /&gt;
|-&lt;br /&gt;
| Weekly Dungeon Buff || 5% || 25% || Applies to all three assigned weekly dungeons for the Alliance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gold Coffer rules&#039;&#039;&lt;br /&gt;
* Overflow limit (subject to change): 200,000 gold.&lt;br /&gt;
* Priority Buff is determined by the Economic Policy.&lt;br /&gt;
* Priority Buff grows approximately 2x faster than the other two buffs.&lt;br /&gt;
* When coffers reach 100,000 gold (50% of limit), the Priority Buff is at max; further gold increases the other two buffs.&lt;br /&gt;
* All three buffs reach maximum at 200,000 gold.&lt;br /&gt;
&lt;br /&gt;
Key takeaways:&lt;br /&gt;
* Priority Buff can max at 100k gold.&lt;br /&gt;
* 100k to 200k improves the two non-priority buffs.&lt;br /&gt;
* Above 200k is overflow (handling to be announced).&lt;br /&gt;
* Policy can be changed weekly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weekly Dungeon Selection System ==&lt;br /&gt;
Each week, three special dungeons are assigned to every Alliance: one for Gold Drop Increase, one for Rare Loot Drop Increase, and one for XP Increase.&lt;br /&gt;
&lt;br /&gt;
; Available dungeons&lt;br /&gt;
Despise, Destard, Wrong, Covetous, Hythloth, Shame, Ice, Deceit, Wilderness, Ocean, Graveyard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assignment rules&#039;&#039;&lt;br /&gt;
* No Cross-Alliance Duplicates: a specific dungeon appears for only one Alliance that week.&lt;br /&gt;
* No Intra-Alliance Duplicates: each Alliance receives three different dungeons.&lt;br /&gt;
* Per-Buff Rotation: a dungeon will not receive the same buff type two weeks in a row for the same Alliance, but it may appear with a different buff type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Buff application&#039;&#039;&lt;br /&gt;
The percentage from your Alliance&#039;s Weekly Dungeon Buff applies equally to all three assigned dungeons that week (Gold, Rare Loot, XP).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Alliance Governor Elections ==&lt;br /&gt;
Each Alliance elects a Governor every season (12 weeks).&lt;br /&gt;
&lt;br /&gt;
; Timeline&lt;br /&gt;
* Weeks 1–8: Nomination period&lt;br /&gt;
* Weeks 9–12: Voting period&lt;br /&gt;
* Week 12: Results announced; new Governor takes office&lt;br /&gt;
&lt;br /&gt;
; Candidate requirements (subject to change)&lt;br /&gt;
* Minimum Alliance Level:&lt;br /&gt;
** Season 1: Level 2&lt;br /&gt;
** Season 2: Level 5&lt;br /&gt;
** Season 3+: Level 10&lt;br /&gt;
* Only one character per Discord account may be nominated at a time.&lt;br /&gt;
* No more than two consecutive terms; must wait one full season before running again.&lt;br /&gt;
* Candidates removed for cause are banned for two full seasons.&lt;br /&gt;
* Inactive candidates (3+ weeks no activity) are removed.&lt;br /&gt;
* Nominations close after Week 8.&lt;br /&gt;
&lt;br /&gt;
; Voting&lt;br /&gt;
* All citizens of the Alliance may vote during Weeks 9–12.&lt;br /&gt;
* One vote per player; votes may be changed any time before the season reset.&lt;br /&gt;
* The candidate with the most votes wins.&lt;br /&gt;
* Tie-breakers: player candidates are favored over NPC candidates; among tied players, the oldest character (by creation date) wins.&lt;br /&gt;
&lt;br /&gt;
; Governor powers&lt;br /&gt;
* Democratic Mode: Governor casts one vote; majority rules.&lt;br /&gt;
* Executive Authority: Governor may override all citizen votes and set weekly policies; a log notice is sent to citizens.&lt;br /&gt;
* Participation rewards (subject to change): 1,000 Alliance Credits and 2,000 XP for voting.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Elections ===&lt;br /&gt;
Triggered automatically after either:&lt;br /&gt;
* Two consecutive weeks below 20% approval, or&lt;br /&gt;
* Governor inactivity for 3+ weeks.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Emergency elections do not occur during Weeks 9–12 (regular election period). If conditions occur then, the emergency election is postponed.&lt;br /&gt;
* Only the top three candidates from the prior regular election are eligible; remaining slots are filled with NPC candidates to make three total.&lt;br /&gt;
* Voting lasts one week. Tie-breakers above apply.&lt;br /&gt;
* Winner immediately replaces the current Governor. Removed Governors are banned for two seasons.&lt;br /&gt;
&lt;br /&gt;
=== NPC Governors ===&lt;br /&gt;
If fewer than five players nominate, NPCs fill the ballot so each election has five candidates.&lt;br /&gt;
* NPCs generally follow citizen votes but may exercise executive authority when beneficial to the Alliance. A notification is sent when they override.&lt;br /&gt;
* NPCs are subject to the same term limits, approval rules, and emergency removal.&lt;br /&gt;
* If two or more players run, NPCs may be excluded from the ballot. Players win tie-breakers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Township Logs ==&lt;br /&gt;
Your Township Profile logs the following events:&lt;br /&gt;
* Credits gained&lt;br /&gt;
* Credits spent&lt;br /&gt;
* XP gained&lt;br /&gt;
* Level ups&lt;br /&gt;
&lt;br /&gt;
== Township XP Table ==&lt;br /&gt;
The following XP values are based on exponential growth with a base of approximately 1.6 from level 3 onward. Last updated: 2025-10-26.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 -&amp;gt; 1   : 1,000&lt;br /&gt;
1 -&amp;gt; 2   : 3,000&lt;br /&gt;
2 -&amp;gt; 3   : 6,000&lt;br /&gt;
3 -&amp;gt; 4   : 10,000&lt;br /&gt;
4 -&amp;gt; 5   : 16,000&lt;br /&gt;
5 -&amp;gt; 6   : 25,000&lt;br /&gt;
6 -&amp;gt; 7   : 40,000&lt;br /&gt;
7 -&amp;gt; 8   : 63,000&lt;br /&gt;
8 -&amp;gt; 9   : 101,000&lt;br /&gt;
9 -&amp;gt; 10  : 162,000&lt;br /&gt;
10 -&amp;gt; 11 : 258,000&lt;br /&gt;
11 -&amp;gt; 12 : 413,000&lt;br /&gt;
12 -&amp;gt; 13 : 660,000&lt;br /&gt;
13 -&amp;gt; 14 : 1,056,000&lt;br /&gt;
14 -&amp;gt; 15 : 1,689,000&lt;br /&gt;
15 -&amp;gt; 16 : 2,703,000&lt;br /&gt;
16 -&amp;gt; 17 : 4,324,000&lt;br /&gt;
17 -&amp;gt; 18 : 6,918,000&lt;br /&gt;
18 -&amp;gt; 19 : 11,069,000&lt;br /&gt;
19 -&amp;gt; 20 : 17,709,000&lt;br /&gt;
20 -&amp;gt; Max: 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Governors]]&lt;br /&gt;
* [[Township Voting]]&lt;br /&gt;
* [[Weekly Dungeon Selection]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Veteran Rewards]]&lt;br /&gt;
* [[Main Menu]]&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=425</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=425"/>
		<updated>2025-08-13T22:39:00Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Getting Started with Project Ultima =&lt;br /&gt;
&lt;br /&gt;
Welcome to Project Ultima, a custom UO:R Felucca-only shard built with love and fresh innovations. Whether you&#039;re a vet or new to the world of Sosaria, this guide will help you begin your journey.&lt;br /&gt;
&lt;br /&gt;
== 🔧 Installation (BETA) ==&lt;br /&gt;
* Download the launcher: [Download Project Ultima Launcher](https://projectultimauo.com/downloads/Project%20Ultima%20Beta.exe)&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; install into the same folder as any older clients.&lt;br /&gt;
* Run the patcher fully before launching the game.&lt;br /&gt;
&lt;br /&gt;
== 🧙‍♂️ Character Creation ==&lt;br /&gt;
* Choose a class on creation (custom templates visible on the patched launcher).&lt;br /&gt;
* You’ll start in a custom New Player Training Hall and Newbie Dungeon.&lt;br /&gt;
* Training Credits are awarded at character creation—use them with skill trainers to get a head start.&lt;br /&gt;
&lt;br /&gt;
== ⚔️ PvP on a Felucca-Only Shard ==&lt;br /&gt;
Project Ultima uses the classic Felucca ruleset—this means:&lt;br /&gt;
* PvP is &#039;&#039;&#039;always enabled&#039;&#039;&#039; everywhere outside guard zones and Newbie zone.&lt;br /&gt;
* You can be attacked (and attack others) in dungeons, wilderness, or even towns without guards.&lt;br /&gt;
* There are no Trammel-safe zones. Death is part of the experience!&lt;br /&gt;
* Reputation counts: Blue = innocent, Grey = criminal, Red = murderer.&lt;br /&gt;
* You &#039;&#039;&#039;can&#039;&#039;&#039; lose items when killed—keep your valuables banked or insured (if systems allow).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Travel prepared, and always expect the unexpected. Dungeons and lucrative farming spots are especially dangerous.&lt;br /&gt;
&lt;br /&gt;
== 💬 Connect with the Community ==&lt;br /&gt;
* [Join the Discord](https://discord.com/invite/R9mqTYEdhP) to find groups, ask questions, and track events.&lt;br /&gt;
* Link your Discord in-game (via the PU Stamp button on your paperdoll) to qualify for prize packs and leaderboards.&lt;br /&gt;
* Use the in-game interface to access key features. Learn how to [[Main Menu|use the Main Menu]] and link your Discord account.&lt;br /&gt;
&lt;br /&gt;
== 🌍 What Makes Project Ultima Unique? ==&lt;br /&gt;
* Classic UO:R ruleset with modern balance changes&lt;br /&gt;
* Felucca-only gameplay for open PvP and resource contention&lt;br /&gt;
* Custom systems: Rare Loot, Relics, Talismans, and Pet Leveling&lt;br /&gt;
* Anti-AFK gathering mechanics and smart resource drops&lt;br /&gt;
* Crafting Zones for bonus skill gains&lt;br /&gt;
* New Player experience zones and training systems&lt;br /&gt;
&lt;br /&gt;
== 🚪 First Steps In-Game ==&lt;br /&gt;
* Explore the Newbie Dungeon to level up and get familiar with mechanics&lt;br /&gt;
* Use your Training Credits with skill trainers&lt;br /&gt;
* Kill mobs and loot &#039;&#039;&#039;Treasure Bags&#039;&#039;&#039;, early rare loot, or skill scrolls&lt;br /&gt;
* Open the in-game Main Menu (PU Stamp on paperdoll) to access: Buff Tracker, Durability UI, Quest Tracker, Crafting Menu, Wiki Link, and more&lt;br /&gt;
&lt;br /&gt;
== 📌 Stay Informed ==&lt;br /&gt;
* [Wiki Main Page](https://projectultimauo.com/PUwiki/index.php/Main_Page)&lt;br /&gt;
* [Reddit Announcements](https://www.reddit.com/r/ultimaonline/)&lt;br /&gt;
* [YouTube Channel](https://www.youtube.com/@AdminRiggz_PU)&lt;br /&gt;
&lt;br /&gt;
== 💡 New Player Tip ==&lt;br /&gt;
Many rare loot drops like &#039;&#039;&#039;Treasure Bags&#039;&#039;&#039; and &#039;&#039;&#039;Lustrous Cloth&#039;&#039;&#039; scale with mob difficulty. Farming harder content increases your chance to hit valuable rewards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Talisman]], [[Rare Loot]], [[Relics]], [[Leaderboards]], [[Crafting Zones]], [[Main Menu|use the Main Menu]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=424</id>
		<title>Veteran Rewards</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=424"/>
		<updated>2025-08-13T22:11:34Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Veteran Rewards =&lt;br /&gt;
&lt;br /&gt;
The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.&lt;br /&gt;
&lt;br /&gt;
== 🧭 How to Access ==&lt;br /&gt;
To open the Veteran Rewards menu in-game, use the command:&lt;br /&gt;
[vet&lt;br /&gt;
&lt;br /&gt;
This opens your reward interface, showing:&lt;br /&gt;
* &#039;&#039;&#039;Points Available&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
* Reward options and their point costs&lt;br /&gt;
&lt;br /&gt;
== ⏳ How Points Are Earned ==&lt;br /&gt;
* You receive &#039;&#039;&#039;1 Veteran Point for every 3 hours&#039;&#039;&#039; logged into the game.&lt;br /&gt;
* Points are account-wide.&lt;br /&gt;
* Rewards are purely cosmetic and offer no competitive advantage.&lt;br /&gt;
&lt;br /&gt;
== 🎨 Veteran Reward Hues ==&lt;br /&gt;
&lt;br /&gt;
Each reward is available in one of four exclusive hues. Some hues cost more due to rarity and prestige.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hue Name !! Hue ID !! Cost Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimson Oath&#039;&#039;&#039; || 0x0874 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvern Ash&#039;&#039;&#039; || 0x0875 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbral Eclipse&#039;&#039;&#039; || 0x0876 || Premium (Higher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Star Platinum&#039;&#039;&#039; || 0x0873 || Premium (Higher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Reward Categories &amp;amp; Point Costs ==&lt;br /&gt;
&lt;br /&gt;
=== ✨ Cosmetics &amp;amp; Utility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward Item !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hue Tokens || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Shield Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Runebook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Facial Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Lantern / Torch / Candle || 100 points || 140 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 🐎 Ethereal Mounts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount Type !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ostard || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ridgeback || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Beetle || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Kirin || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Hiryu || 205 points || 245 points&lt;br /&gt;
|}&lt;br /&gt;
== 🖼️ Visual Reference by Hue ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Oath ===&lt;br /&gt;
[[File:CrimsonOath_Page1.png|600px]]&lt;br /&gt;
[[File:CrimsonOath_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Silvern Ash ===&lt;br /&gt;
[[File:SilvernAsh_Page1.png|600px]]&lt;br /&gt;
[[File:SilvernAsh_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Umbral Eclipse ===&lt;br /&gt;
[[File:UmbralEclipse_Page1.png|600px]]&lt;br /&gt;
[[File:UmbralEclipse_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Star Platinum ===&lt;br /&gt;
[[File:StarPlatinum_Page1.png|600px]]&lt;br /&gt;
[[File:StarPlatinum_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== 📝 Notes ==&lt;br /&gt;
* Points are earned passively—just stay logged in and enjoy the game.&lt;br /&gt;
* Rewards are cosmetic only and may be expanded in future content phases.&lt;br /&gt;
* Make sure to plan which hue you want—Premium hues cost significantly more points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Achievement System]], [[Main Page]], [[Lustrous Cloth]], [[Relics]], [[Custom Resources]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=423</id>
		<title>Veteran Rewards</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=423"/>
		<updated>2025-08-13T22:05:04Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Veteran Rewards =&lt;br /&gt;
&lt;br /&gt;
The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.&lt;br /&gt;
&lt;br /&gt;
== 🧭 How to Access ==&lt;br /&gt;
To open the Veteran Rewards menu in-game, use the command:&lt;br /&gt;
[vet&lt;br /&gt;
&lt;br /&gt;
This opens your reward interface, showing:&lt;br /&gt;
* &#039;&#039;&#039;Points Available&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
* Reward options and their point costs&lt;br /&gt;
&lt;br /&gt;
== ⏳ How Points Are Earned ==&lt;br /&gt;
* You receive &#039;&#039;&#039;1 Veteran Point for every 3 hours&#039;&#039;&#039; logged into the game.&lt;br /&gt;
* Points are account-wide.&lt;br /&gt;
* Rewards are purely cosmetic and offer no competitive advantage.&lt;br /&gt;
&lt;br /&gt;
== 🎨 Veteran Reward Hues ==&lt;br /&gt;
&lt;br /&gt;
Each reward is available in one of four exclusive hues. Some hues cost more due to rarity and prestige.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hue Name !! Hue ID !! Cost Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimson Oath&#039;&#039;&#039; || 2164 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvern Ash&#039;&#039;&#039; || 2165 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbral Eclipse&#039;&#039;&#039; || 2166 || Premium (Higher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Star Platinum&#039;&#039;&#039; || 2163 || Premium (Higher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Reward Categories &amp;amp; Point Costs ==&lt;br /&gt;
&lt;br /&gt;
=== ✨ Cosmetics &amp;amp; Utility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward Item !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hue Tokens || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Shield Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Runebook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Facial Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Lantern / Torch / Candle || 100 points || 140 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 🐎 Ethereal Mounts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount Type !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ostard || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ridgeback || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Beetle || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Kirin || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Hiryu || 205 points || 245 points&lt;br /&gt;
|}&lt;br /&gt;
== 🖼️ Visual Reference by Hue ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Oath ===&lt;br /&gt;
[[File:CrimsonOath_Page1.png|600px]]&lt;br /&gt;
[[File:CrimsonOath_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Silvern Ash ===&lt;br /&gt;
[[File:SilvernAsh_Page1.png|600px]]&lt;br /&gt;
[[File:SilvernAsh_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Umbral Eclipse ===&lt;br /&gt;
[[File:UmbralEclipse_Page1.png|600px]]&lt;br /&gt;
[[File:UmbralEclipse_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Star Platinum ===&lt;br /&gt;
[[File:StarPlatinum_Page1.png|600px]]&lt;br /&gt;
[[File:StarPlatinum_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== 📝 Notes ==&lt;br /&gt;
* Points are earned passively—just stay logged in and enjoy the game.&lt;br /&gt;
* Rewards are cosmetic only and may be expanded in future content phases.&lt;br /&gt;
* Make sure to plan which hue you want—Premium hues cost significantly more points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Achievement System]], [[Main Page]], [[Lustrous Cloth]], [[Relics]], [[Custom Resources]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Warlord_Talisman&amp;diff=422</id>
		<title>Warlord Talisman</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Warlord_Talisman&amp;diff=422"/>
		<updated>2025-08-13T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Warlord [[Talisman]]&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Warlord_Talisman.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Warlord_Talisman_Info.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Warlord Talisman interface showing buffs, sockets, and unlock levels.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore Stone Types==&lt;br /&gt;
&amp;amp;bull; Primary: Attack [[file:Attack_LoreStone.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;bull; Secondary: Neutral [[file:Neutral_LoreStone.png]]&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Ability || Description&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Double Strike&lt;br /&gt;
| You have a 5% chance to attack twice, with a 60 second cooldown.&amp;lt;br&amp;gt; [5% + 1% per level]&lt;br /&gt;
|}&lt;br /&gt;
{{#ev:youtube|vAp96NAAhVk}}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;| Buff || Percent || at Max Level&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Hit Chance Increase&lt;br /&gt;
| [2% + 0.5 per level]&lt;br /&gt;
| 12%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| [2% + 0.5 per level]&lt;br /&gt;
| 12%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Attack Speed Increase&lt;br /&gt;
| [1% + 0.5 per level]&lt;br /&gt;
| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Legacy Gems===&lt;br /&gt;
&lt;br /&gt;
{{Attack Legacy Gems}}&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=File:Warlord_Talisman_Info.png&amp;diff=421</id>
		<title>File:Warlord Talisman Info.png</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=File:Warlord_Talisman_Info.png&amp;diff=421"/>
		<updated>2025-08-13T22:02:02Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Arcanist_Talisman&amp;diff=420</id>
		<title>Arcanist Talisman</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Arcanist_Talisman&amp;diff=420"/>
		<updated>2025-08-13T21:54:38Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Arcanist [[Talisman]]&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Arcanist_Talisman.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Arcanist_Talisman_Info.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Arcanist Talisman interface showing buffs, sockets, and unlock levels.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore Stone Types==&lt;br /&gt;
&amp;amp;bull; Primary: Magic [[File:Magic_LoreStone.png]]  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;bull; Secondary: Neutral [[File:Neutral_LoreStone.png]]&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Pool&lt;br /&gt;
| You have a 5% chance to spawn a Mana Pool, with a 60 second cooldown.&amp;lt;br&amp;gt; [5% + 1% per level]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
Each buff gains &#039;&#039;&#039;+0.5% per level&#039;&#039;&#039; in addition to its base value. Totals shown are at &#039;&#039;&#039;Level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Buff !! Base Value !! Per Level !! Max Value (Lvl 20)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Refund Chance || 2% || +0.5% || 12%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Refunded || 5% || +0.5% || 15%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Lower Mana Cost || 2% || +0.5% || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic Legacy Gems===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Gem / Ability !! Lore Stone Types !! Description !! Details !! Lore&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Mana_Shield_Cracked_Gem_Icon.png|24px]] [[File:Mana_Shield_Cloudy_Gem_Icon.png|24px]] [[File:Mana_Shield_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Shield Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance to gain a ward that converts a portion of incoming damage into mana loss for a short time.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Conversion: &#039;&#039;&#039;TBD&#039;&#039;&#039;% to mana&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| Ancient magi bound a shimmering barrier to their talismans, letting willpower absorb the blow before flesh.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Arcane_Surge_Cracked_Gem_Icon.png|24px]] [[File:Arcane_Surge_Cloudy_Gem_Icon.png|24px]] [[File:Arcane_Surge_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Arcane Surge Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance to surge with arcane power, improving spell potency/efficiency briefly.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Spell Power / Efficiency: &#039;&#039;&#039;TBD&#039;&#039;&#039;%&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| A flash of raw aether ripples from the talisman, heightening the caster’s focus beyond mortal limits.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Mana_Infusion_Cracked_Gem_Icon.png|24px]] [[File:Mana_Infusion_Cloudy_Gem_Icon.png|24px]] [[File:Mana_Infusion_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Infusion Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Successful spellcasts have a 5% chance to restore mana to the caster.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Mana Restored: &#039;&#039;&#039;TBD&#039;&#039;&#039; (or &#039;&#039;&#039;TBD&#039;&#039;&#039;%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| The talisman drinks stray aether from your spell weave and pours it back into your reserves.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Summoners_Boon_Cracked_Gem_Icon.png|24px]] [[File:Summoners_Boon_Cloudy_Gem_Icon.png|24px]] [[File:Summoners_Boon_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Summoner&#039;s Boon Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance on summon or spell hit to empower your summoned ally.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Summon Buff: &#039;&#039;&#039;TBD&#039;&#039;&#039;% (damage/defense/speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| A sigil flares upon the talisman, binding greater vigor to the conjured companion.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Elemental_Affinity_Cracked_Gem_Icon.png|24px]] [[File:Elemental_Affinity_Cloudy_Gem_Icon.png|24px]] [[File:Elemental_Affinity_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elemental Affinity Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Your elemental spells have a 5% chance to gain bonus damage or penetration aligned to the element.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Elemental Bonus: &#039;&#039;&#039;TBD&#039;&#039;&#039;%&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| Etched runes attune the talisman to flame, frost, storm, and stone—answering the caster’s call.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sockets &amp;amp; Unlocks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Socket Type !! Slots !! Unlock Levels&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Legacy Gem Sockets || 2 || Lvl 2, Lvl 12&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Nexus Crystal Sockets || 4 || Lvl 4, Lvl 8, Lvl 16, Lvl 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Socket Extraction&lt;br /&gt;
: Available via the [[Gem and Crystal Removal Kit]] option (requires appropriate Tools).&lt;br /&gt;
&lt;br /&gt;
==Nexus Crystal Rarity==&lt;br /&gt;
&#039;&#039;Arcanist Talismans accept the following crystal qualities:&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;[P] Perfect • [C] Cloudy • [Cr] Cracked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Talisman]] • [[Warlord Talisman]] • [[Main Menu]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Mystic_Blueprint&amp;diff=419</id>
		<title>Mystic Blueprint</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Mystic_Blueprint&amp;diff=419"/>
		<updated>2025-08-13T21:52:57Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Mystic Blueprint&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &amp;lt;center&amp;gt;File:Mystic_Blueprint.png&amp;lt;/center&amp;gt;  == Overview == The &amp;#039;&amp;#039;&amp;#039;Mystic Blueprint&amp;#039;&amp;#039;&amp;#039; is a rare crafting ingredient used in advanced Tinkering recipes, including the &amp;#039;&amp;#039;&amp;#039;Gem and Crystal Removal Kit&amp;#039;&amp;#039;&amp;#039;.   It is highly sought after due to its limited drop sources and importance in creating socket extraction tools.  == Acquisition == * Has a small chance of dropping as loot from cre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Mystic Blueprint&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Mystic_Blueprint.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Mystic Blueprint&#039;&#039;&#039; is a rare crafting ingredient used in advanced [[Tinkering]] recipes, including the &#039;&#039;&#039;[[Gem and Crystal Removal Kit]]&#039;&#039;&#039;.  &lt;br /&gt;
It is highly sought after due to its limited drop sources and importance in creating socket extraction tools.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
* Has a small chance of dropping as loot from creatures across Sosaria.&lt;br /&gt;
* Can be found in both PvM and dungeon environments.&lt;br /&gt;
* May be included in rare loot tables alongside other uncommon crafting resources.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Required in the crafting recipe for the [[Gem and Crystal Removal Kit]].&lt;br /&gt;
* May be used in future advanced crafting recipes as more talisman-related systems are introduced.&lt;br /&gt;
&lt;br /&gt;
== Drop Information ==&lt;br /&gt;
* Drop Rate: &#039;&#039;&#039;Very Rare&#039;&#039;&#039;&lt;br /&gt;
* Loot Source: All creature types with access to the rare loot table (confirmed sources TBD)&lt;br /&gt;
* Stacks: Yes&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
[[File:Mystic_Blueprint.png]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Gem and Crystal Removal Kit]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
* [[Rare Loot]]&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=File:Mystic_Blueprint.png&amp;diff=418</id>
		<title>File:Mystic Blueprint.png</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=File:Mystic_Blueprint.png&amp;diff=418"/>
		<updated>2025-08-13T21:51:13Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Gem_and_Crystal_Removal_Kit&amp;diff=417</id>
		<title>Gem and Crystal Removal Kit</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Gem_and_Crystal_Removal_Kit&amp;diff=417"/>
		<updated>2025-08-13T21:50:12Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Gem and Crystal Removal Kit&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &amp;lt;center&amp;gt;File:Gem and Crystal Removal Kit.png&amp;lt;/center&amp;gt;  == Overview == The &amp;#039;&amp;#039;&amp;#039;Gem and Crystal Removal Kit&amp;#039;&amp;#039;&amp;#039; is a tool used to safely remove socketed &amp;#039;&amp;#039;&amp;#039;Legacy Gems&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Nexus Crystals&amp;#039;&amp;#039;&amp;#039; from a Talisman.   It is crafted through the Tinkering skill under the &amp;#039;&amp;#039;&amp;#039;Tools&amp;#039;&amp;#039;&amp;#039; category.  == Crafting Requirements == * &amp;#039;&amp;#039;&amp;#039;Tinkering Skill:&amp;#039;&amp;#039;&amp;#039; 89.9 or above * &amp;#039;&amp;#039;&amp;#039;Materials:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Gem and Crystal Removal Kit&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Gem and Crystal Removal Kit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Gem and Crystal Removal Kit&#039;&#039;&#039; is a tool used to safely remove socketed &#039;&#039;&#039;Legacy Gems&#039;&#039;&#039; and &#039;&#039;&#039;Nexus Crystals&#039;&#039;&#039; from a [[Talisman]].  &lt;br /&gt;
It is crafted through the [[Tinkering]] skill under the &#039;&#039;&#039;Tools&#039;&#039;&#039; category.&lt;br /&gt;
&lt;br /&gt;
== Crafting Requirements ==&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Skill:&#039;&#039;&#039; 89.9 or above&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039;&lt;br /&gt;
** 10 Ingots&lt;br /&gt;
** 1 [[Mystic Blueprint]] (rare drop from loot)&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
# Open the talisman menu by double-clicking your talisman.&lt;br /&gt;
# Click the button next to &#039;&#039;&#039;Socket Extraction&#039;&#039;&#039; at the top left of your Talisman window. This will toggle, allowing you to remove socketed &#039;&#039;&#039;Legacy Gems&#039;&#039;&#039; or &#039;&#039;&#039;Nexus Crystals&#039;&#039;&#039;.&lt;br /&gt;
# Select the icon next to the &#039;&#039;&#039;Legacy Gem&#039;&#039;&#039; or &#039;&#039;&#039;Nexus Crystal&#039;&#039;&#039; you want to remove from your Talisman.&lt;br /&gt;
# Click the &#039;&#039;&#039;Socket Extraction&#039;&#039;&#039; button at the top left to toggle this off.&lt;br /&gt;
# You may now add a new &#039;&#039;&#039;Legacy Gem&#039;&#039;&#039; or &#039;&#039;&#039;Nexus Crystal&#039;&#039;&#039; to your Talisman.&lt;br /&gt;
&lt;br /&gt;
== Icon ==&lt;br /&gt;
[[File:Gem and Crystal Removal Kit Icon.png]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Talisman]]&lt;br /&gt;
* [[Mystic Blueprint]]&lt;br /&gt;
* [[Legacy Gems]]&lt;br /&gt;
* [[Nexus Crystals]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Arcanist_Talisman&amp;diff=416</id>
		<title>Arcanist Talisman</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Arcanist_Talisman&amp;diff=416"/>
		<updated>2025-08-13T21:40:04Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Arcanist Talisman&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &amp;lt;center&amp;gt;File:Arcanist_Talisman.png&amp;lt;/center&amp;gt;  &amp;lt;center&amp;gt;File:Arcanist_Talisman_Info.png&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;&amp;#039;&amp;#039;Arcanist Talisman interface showing buffs, sockets, and unlock levels.&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;  ==Lore Stone Types== &amp;amp;bull; Primary: Magic File:Magic_LoreStone.png   &amp;lt;br&amp;gt;&amp;amp;bull; Secondary: Neutral File:Neutral_LoreStone.png  ==Ability== {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Arcanist [[Talisman]]&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Arcanist_Talisman.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Arcanist_Talisman_Info.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Arcanist Talisman interface showing buffs, sockets, and unlock levels.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore Stone Types==&lt;br /&gt;
&amp;amp;bull; Primary: Magic [[File:Magic_LoreStone.png]]  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;bull; Secondary: Neutral [[File:Neutral_LoreStone.png]]&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Pool&lt;br /&gt;
| You have a 5% chance to spawn a Mana Pool, with a 60 second cooldown.&amp;lt;br&amp;gt; [5% + 1% per level]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
Each buff gains **+0.5% per level** in addition to its base value. Totals shown are at **Level 20**.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Buff !! Base Value !! Per Level !! Max Value (Lvl 20)&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Refund Chance || 2% || +0.5% || 12%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Mana Refunded || 5% || +0.5% || 15%&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Lower Mana Cost || 2% || +0.5% || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic Legacy Gems===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! Gem / Ability !! Lore Stone Types !! Description !! Details !! Lore&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Mana_Shield_Cracked_Gem_Icon.png|24px]] [[File:Mana_Shield_Cloudy_Gem_Icon.png|24px]] [[File:Mana_Shield_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Shield Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance to gain a ward that converts a portion of incoming damage into mana loss for a short time.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Conversion: &#039;&#039;&#039;TBD&#039;&#039;&#039;% to mana&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| Ancient magi bound a shimmering barrier to their talismans, letting willpower absorb the blow before flesh.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Arcane_Surge_Cracked_Gem_Icon.png|24px]] [[File:Arcane_Surge_Cloudy_Gem_Icon.png|24px]] [[File:Arcane_Surge_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Arcane Surge Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance to surge with arcane power, improving spell potency/efficiency briefly.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Spell Power / Efficiency: &#039;&#039;&#039;TBD&#039;&#039;&#039;%&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| A flash of raw aether ripples from the talisman, heightening the caster’s focus beyond mortal limits.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Mana_Infusion_Cracked_Gem_Icon.png|24px]] [[File:Mana_Infusion_Cloudy_Gem_Icon.png|24px]] [[File:Mana_Infusion_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Infusion Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Successful spellcasts have a 5% chance to restore mana to the caster.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Mana Restored: &#039;&#039;&#039;TBD&#039;&#039;&#039; (or &#039;&#039;&#039;TBD&#039;&#039;&#039;%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| The talisman drinks stray aether from your spell weave and pours it back into your reserves.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Summoners_Boon_Cracked_Gem_Icon.png|24px]] [[File:Summoners_Boon_Cloudy_Gem_Icon.png|24px]] [[File:Summoners_Boon_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Summoner&#039;s Boon Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| You have a 5% chance on summon or spell hit to empower your summoned ally.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Summon Buff: &#039;&#039;&#039;TBD&#039;&#039;&#039;% (damage/defense/speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| A sigil flares upon the talisman, binding greater vigor to the conjured companion.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| [[File:Elemental_Affinity_Cracked_Gem_Icon.png|24px]] [[File:Elemental_Affinity_Cloudy_Gem_Icon.png|24px]] [[File:Elemental_Affinity_Perfect_Gem_Icon.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elemental Affinity Legacy Gem&#039;&#039;&#039;&lt;br /&gt;
| Primary: Magic [[File:Magic_LoreStone.png|14px]]&amp;lt;br&amp;gt;Secondary: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
| Your elemental spells have a 5% chance to gain bonus damage or penetration aligned to the element.&lt;br /&gt;
| Chance: ([5% + 1%] × Gem Level)&amp;lt;br/&amp;gt;&lt;br /&gt;
Elemental Bonus: &#039;&#039;&#039;TBD&#039;&#039;&#039;%&amp;lt;br/&amp;gt;&lt;br /&gt;
Cooldown: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: &#039;&#039;&#039;TBD&#039;&#039;&#039; seconds&lt;br /&gt;
| Etched runes attune the talisman to flame, frost, storm, and stone—answering the caster’s call.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sockets &amp;amp; Unlocks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Socket Type !! Slots !! Unlock Levels&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Legacy Gem Sockets || 2 || Lvl 2, Lvl 12&lt;br /&gt;
|- style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
| Nexus Crystal Sockets || 4 || Lvl 4, Lvl 8, Lvl 16, Lvl 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Socket Extraction&lt;br /&gt;
: Available via the [[Gem and Crystal Removal Kit]] option (requires appropriate Tools).&lt;br /&gt;
&lt;br /&gt;
==Nexus Crystal Rarity==&lt;br /&gt;
&#039;&#039;Arcanist Talismans accept the following crystal qualities:&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;[P] Perfect • [C] Cloudy • [Cr] Cracked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&#039;&#039;See also: [[Talisman]] • [[Warlord Talisman]] • [[Main Menu]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=File:Arcanist_Talisman_Info.png&amp;diff=415</id>
		<title>File:Arcanist Talisman Info.png</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=File:Arcanist_Talisman_Info.png&amp;diff=415"/>
		<updated>2025-08-13T21:30:23Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=File:Arcanist_Talisman.png&amp;diff=414</id>
		<title>File:Arcanist Talisman.png</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=File:Arcanist_Talisman.png&amp;diff=414"/>
		<updated>2025-08-13T21:13:45Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=412</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=412"/>
		<updated>2025-06-30T03:54:36Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Getting Started with Project Ultima =&lt;br /&gt;
&lt;br /&gt;
Welcome to Project Ultima, a custom UO:R Felucca-only shard built with love and fresh innovations. Whether you&#039;re a vet or new to the world of Sosaria, this guide will help you begin your journey.&lt;br /&gt;
&lt;br /&gt;
== 🔧 Installation (BETA) ==&lt;br /&gt;
* Download the launcher: [Download Project Ultima Launcher](https://projectultimauo.com/downloads/Project%20Ultima%20Beta.exe)&lt;br /&gt;
* Do **not** install into the same folder as any older clients.&lt;br /&gt;
* Run the patcher fully before launching the game.&lt;br /&gt;
&lt;br /&gt;
== 🧙‍♂️ Character Creation ==&lt;br /&gt;
* Choose a class on creation (custom templates visible on the patched launcher).&lt;br /&gt;
* You’ll start in a custom New Player Training Hall and Newbie Dungeon.&lt;br /&gt;
* Training Credits are awarded at character creation—use them with skill trainers to get a head start.&lt;br /&gt;
&lt;br /&gt;
== ⚔️ PvP on a Felucca-Only Shard ==&lt;br /&gt;
Project Ultima uses the classic Felucca ruleset—this means:&lt;br /&gt;
* PvP is **always enabled** everywhere outside guard zones and Newbie zone.&lt;br /&gt;
* You can be attacked (and attack others) in dungeons, wilderness, or even towns without guards.&lt;br /&gt;
* There are no Trammel-safe zones. Death is part of the experience!&lt;br /&gt;
* Reputation counts: Blue = innocent, Grey = criminal, Red = murderer.&lt;br /&gt;
* You **can** lose items when killed—keep your valuables banked or insured (if systems allow).&lt;br /&gt;
&lt;br /&gt;
Tip: Travel prepared, and always expect the unexpected. Dungeons and lucrative farming spots are especially dangerous.&lt;br /&gt;
&lt;br /&gt;
== 💬 Connect with the Community ==&lt;br /&gt;
* [Join the Discord](https://discord.com/invite/R9mqTYEdhP) to find groups, ask questions, and track events.&lt;br /&gt;
* Link your Discord in-game (via the PU Stamp button on your paperdoll) to qualify for prize packs and leaderboards.&lt;br /&gt;
* Use the in-game interface to access key features. Learn how to [[Main Menu|use the Main Menu]] and link your Discord account.&lt;br /&gt;
&lt;br /&gt;
== 🌍 What Makes Project Ultima Unique? ==&lt;br /&gt;
* Classic UO:R ruleset with modern balance changes&lt;br /&gt;
* Felucca-only gameplay for open PvP and resource contention&lt;br /&gt;
* Custom systems: Rare Loot, Relics, Talismans, and Pet Leveling&lt;br /&gt;
* Anti-AFK gathering mechanics and smart resource drops&lt;br /&gt;
* Crafting Zones for bonus skill gains&lt;br /&gt;
* New Player experience zones and training systems&lt;br /&gt;
&lt;br /&gt;
== 🚪 First Steps In-Game ==&lt;br /&gt;
* Explore the Newbie Dungeon to level up and get familiar with mechanics&lt;br /&gt;
* Use your Training Credits with skill trainers&lt;br /&gt;
* Kill mobs and loot Treasure Bags, early rare loot, or skill scrolls&lt;br /&gt;
* Open the in-game Main Menu (PU Stamp on paperdoll) to access:&lt;br /&gt;
  * Buff Tracker, Durability UI, Quest Tracker, Crafting Menu, Wiki Link, and more&lt;br /&gt;
&lt;br /&gt;
== 📌 Stay Informed ==&lt;br /&gt;
* [Wiki Main Page](https://projectultimauo.com/PUwiki/index.php/Main_Page)&lt;br /&gt;
* [Reddit Announcements](https://www.reddit.com/r/ultimaonline/)&lt;br /&gt;
* [YouTube Channel](https://www.youtube.com/@AdminRiggz_PU)&lt;br /&gt;
&lt;br /&gt;
== 💡 New Player Tip ==&lt;br /&gt;
Many rare loot drops like **Treasure Bags** and **Lustrous Cloth** scale with mob difficulty. Farming harder content increases your chance to hit valuable rewards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Talisman]], [[Rare Loot]], [[Relics]], [[Leaderboards]], [[Crafting Zones]], [[Main Menu|use the Main Menu]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=411</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Getting_Started&amp;diff=411"/>
		<updated>2025-06-30T03:53:00Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Getting Started with Project Ultima =&lt;br /&gt;
&lt;br /&gt;
Welcome to Project Ultima, a custom UO:R Felucca-only shard built with love and fresh innovations. Whether you&#039;re a vet or new to the world of Sosaria, this guide will help you begin your journey.&lt;br /&gt;
&lt;br /&gt;
== 🔧 Installation (BETA) ==&lt;br /&gt;
* Download the launcher: [Download Project Ultima Launcher](https://projectultimauo.com/downloads/Project%20Ultima%20Beta.exe)&lt;br /&gt;
* Do **not** install into the same folder as any older clients.&lt;br /&gt;
* Run the patcher fully before launching the game.&lt;br /&gt;
&lt;br /&gt;
== 🧙‍♂️ Character Creation ==&lt;br /&gt;
* Choose a class on creation (custom templates visible on the patched launcher).&lt;br /&gt;
* You’ll start in a custom New Player Training Hall and Newbie Dungeon.&lt;br /&gt;
* Training Credits are awarded at character creation—use them with skill trainers to get a head start.&lt;br /&gt;
&lt;br /&gt;
== ⚔️ PvP on a Felucca-Only Shard ==&lt;br /&gt;
Project Ultima uses the classic Felucca ruleset—this means:&lt;br /&gt;
* PvP is **always enabled** everywhere outside guard zones and Newbie zone.&lt;br /&gt;
* You can be attacked (and attack others) in dungeons, wilderness, or even towns without guards.&lt;br /&gt;
* There are no Trammel-safe zones. Death is part of the experience!&lt;br /&gt;
* Reputation counts: Blue = innocent, Grey = criminal, Red = murderer.&lt;br /&gt;
* You **can** lose items when killed—keep your valuables banked or insured (if systems allow).&lt;br /&gt;
&lt;br /&gt;
Tip: Travel prepared, and always expect the unexpected. Dungeons and lucrative farming spots are especially dangerous.&lt;br /&gt;
&lt;br /&gt;
== 💬 Connect with the Community ==&lt;br /&gt;
* [Join the Discord](https://discord.com/invite/R9mqTYEdhP) to find groups, ask questions, and track events.&lt;br /&gt;
* Link your Discord in-game (via the PU Stamp button on your paperdoll) to qualify for prize packs and leaderboards.&lt;br /&gt;
* Use the in-game interface to access key features. Learn how to [[Main Menu|use the Main Menu]] and link your Discord account.&lt;br /&gt;
&lt;br /&gt;
== 🌍 What Makes Project Ultima Unique? ==&lt;br /&gt;
* Classic UO:R ruleset with modern balance changes&lt;br /&gt;
* Felucca-only gameplay for open PvP and resource contention&lt;br /&gt;
* Custom systems: Rare Loot, Relics, Talismans, and Pet Leveling&lt;br /&gt;
* Anti-AFK gathering mechanics and smart resource drops&lt;br /&gt;
* Crafting Zones for bonus skill gains&lt;br /&gt;
* New Player experience zones and training systems&lt;br /&gt;
&lt;br /&gt;
== 🚪 First Steps In-Game ==&lt;br /&gt;
* Explore the Newbie Dungeon to level up and get familiar with mechanics&lt;br /&gt;
* Use your Training Credits with skill trainers&lt;br /&gt;
* Kill mobs and loot Treasure Bags, early rare loot, or skill scrolls&lt;br /&gt;
* Open the in-game Main Menu (PU Stamp on paperdoll) to access:&lt;br /&gt;
  * Buff Tracker, Durability UI, Quest Tracker, Crafting Menu, Wiki Link, and more&lt;br /&gt;
&lt;br /&gt;
== 📌 Stay Informed ==&lt;br /&gt;
* [Wiki Main Page](https://projectultimauo.com/PUwiki/index.php/Main_Page)&lt;br /&gt;
* [Reddit Announcements](https://www.reddit.com/r/ultimaonline/)&lt;br /&gt;
* [YouTube Channel](https://www.youtube.com/@AdminRiggz_PU)&lt;br /&gt;
&lt;br /&gt;
== 💡 New Player Tip ==&lt;br /&gt;
Many rare loot drops like **Treasure Bags** and **Lustrous Cloth** scale with mob difficulty. Farming harder content increases your chance to hit valuable rewards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Talisman]], [[Rare Loot]], [[Relics]], [[Leaderboards]], [[Crafting Zones]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=408</id>
		<title>Veteran Rewareds</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=408"/>
		<updated>2025-06-30T01:01:58Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=407</id>
		<title>Veteran Rewards</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewards&amp;diff=407"/>
		<updated>2025-06-30T01:01:02Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;= Veteran Rewards =  The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.  == 🧭 How to Access == To open the Veteran Rewards menu in-game, use the command: &amp;lt;pre&amp;gt;[vet&amp;lt;/pre&amp;gt;  This opens your reward interface, showing: * &amp;#039;&amp;#039;&amp;#039;Points Available&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Points Earned&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039; * Reward op...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Veteran Rewards =&lt;br /&gt;
&lt;br /&gt;
The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.&lt;br /&gt;
&lt;br /&gt;
== 🧭 How to Access ==&lt;br /&gt;
To open the Veteran Rewards menu in-game, use the command:&lt;br /&gt;
&amp;lt;pre&amp;gt;[vet&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This opens your reward interface, showing:&lt;br /&gt;
* &#039;&#039;&#039;Points Available&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
* Reward options and their point costs&lt;br /&gt;
&lt;br /&gt;
== ⏳ How Points Are Earned ==&lt;br /&gt;
* You receive &#039;&#039;&#039;1 Veteran Point for every 3 hours&#039;&#039;&#039; logged into the game.&lt;br /&gt;
* Points are account-wide.&lt;br /&gt;
* Rewards are purely cosmetic and offer no competitive advantage.&lt;br /&gt;
&lt;br /&gt;
== 🎨 Veteran Reward Hues ==&lt;br /&gt;
&lt;br /&gt;
Each reward is available in one of four exclusive hues. Some hues cost more due to rarity and prestige.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hue Name !! Hue ID !! Cost Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimson Oath&#039;&#039;&#039; || 2164 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvern Ash&#039;&#039;&#039; || 2165 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbral Eclipse&#039;&#039;&#039; || 2166 || Premium (Higher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Star Platinum&#039;&#039;&#039; || 2163 || Premium (Higher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Reward Categories &amp;amp; Point Costs ==&lt;br /&gt;
&lt;br /&gt;
=== ✨ Cosmetics &amp;amp; Utility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward Item !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hue Tokens || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Shield Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Runebook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Facial Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Lantern / Torch / Candle || 100 points || 140 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 🐎 Ethereal Mounts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount Type !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ostard || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ridgeback || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Beetle || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Kirin || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Hiryu || 205 points || 245 points&lt;br /&gt;
|}&lt;br /&gt;
== 🖼️ Visual Reference by Hue ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Oath ===&lt;br /&gt;
[[File:CrimsonOath_Page1.png|600px]]&lt;br /&gt;
[[File:CrimsonOath_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Silvern Ash ===&lt;br /&gt;
[[File:SilvernAsh_Page1.png|600px]]&lt;br /&gt;
[[File:SilvernAsh_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Umbral Eclipse ===&lt;br /&gt;
[[File:UmbralEclipse_Page1.png|600px]]&lt;br /&gt;
[[File:UmbralEclipse_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Star Platinum ===&lt;br /&gt;
[[File:StarPlatinum_Page1.png|600px]]&lt;br /&gt;
[[File:StarPlatinum_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== 📝 Notes ==&lt;br /&gt;
* Points are earned passively—just stay logged in and enjoy the game.&lt;br /&gt;
* Rewards are cosmetic only and may be expanded in future content phases.&lt;br /&gt;
* Make sure to plan which hue you want—Premium hues cost significantly more points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Achievement System]], [[Main Page]], [[Lustrous Cloth]], [[Relics]], [[Custom Resources]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=406</id>
		<title>Veteran Rewareds</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=406"/>
		<updated>2025-06-29T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Veteran Rewards =&lt;br /&gt;
&lt;br /&gt;
The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.&lt;br /&gt;
&lt;br /&gt;
== 🧭 How to Access ==&lt;br /&gt;
To open the Veteran Rewards menu in-game, use the command:&lt;br /&gt;
&amp;lt;pre&amp;gt;[vet&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This opens your reward interface, showing:&lt;br /&gt;
* &#039;&#039;&#039;Points Available&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
* Reward options and their point costs&lt;br /&gt;
&lt;br /&gt;
== ⏳ How Points Are Earned ==&lt;br /&gt;
* You receive &#039;&#039;&#039;1 Veteran Point for every 3 hours&#039;&#039;&#039; logged into the game.&lt;br /&gt;
* Points are account-wide.&lt;br /&gt;
* Rewards are purely cosmetic and offer no competitive advantage.&lt;br /&gt;
&lt;br /&gt;
== 🎨 Veteran Reward Hues ==&lt;br /&gt;
&lt;br /&gt;
Each reward is available in one of four exclusive hues. Some hues cost more due to rarity and prestige.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hue Name !! Hue ID !! Cost Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimson Oath&#039;&#039;&#039; || 2164 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvern Ash&#039;&#039;&#039; || 2165 || Standard&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbral Eclipse&#039;&#039;&#039; || 2166 || Premium (Higher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Star Platinum&#039;&#039;&#039; || 2163 || Premium (Higher)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Reward Categories &amp;amp; Point Costs ==&lt;br /&gt;
&lt;br /&gt;
=== ✨ Cosmetics &amp;amp; Utility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward Item !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hue Tokens || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Shield Dye || 25 points || 65 points&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Runebook Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye || 55 points || 95 points&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Facial Hair Dye || 75 points || 115 points&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Lantern / Torch / Candle || 100 points || 140 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 🐎 Ethereal Mounts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount Type !! Crimson/ Silvern !! Umbral/ Star&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ostard || 165 points || 205 points&lt;br /&gt;
|-&lt;br /&gt;
| Ridgeback || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Beetle || 185 points || 225 points&lt;br /&gt;
|-&lt;br /&gt;
| Kirin || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear || 205 points || 245 points&lt;br /&gt;
|-&lt;br /&gt;
| Hiryu || 205 points || 245 points&lt;br /&gt;
|}&lt;br /&gt;
== 🖼️ Visual Reference by Hue ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Oath ===&lt;br /&gt;
[[File:CrimsonOath_Page1.png|600px]]&lt;br /&gt;
[[File:CrimsonOath_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Silvern Ash ===&lt;br /&gt;
[[File:SilvernAsh_Page1.png|600px]]&lt;br /&gt;
[[File:SilvernAsh_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Umbral Eclipse ===&lt;br /&gt;
[[File:UmbralEclipse_Page1.png|600px]]&lt;br /&gt;
[[File:UmbralEclipse_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Star Platinum ===&lt;br /&gt;
[[File:StarPlatinum_Page1.png|600px]]&lt;br /&gt;
[[File:StarPlatinum_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== 📝 Notes ==&lt;br /&gt;
* Points are earned passively—just stay logged in and enjoy the game.&lt;br /&gt;
* Rewards are cosmetic only and may be expanded in future content phases.&lt;br /&gt;
* Make sure to plan which hue you want—Premium hues cost significantly more points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Achievement System]], [[Main Page]], [[Lustrous Cloth]], [[Relics]], [[Custom Resources]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BigAngry</name></author>
	</entry>
	<entry>
		<id>https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=405</id>
		<title>Veteran Rewareds</title>
		<link rel="alternate" type="text/html" href="https://projectultimauo.com/PUwiki/index.php?title=Veteran_Rewareds&amp;diff=405"/>
		<updated>2025-06-29T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;BigAngry: Created page with &amp;quot;= Veteran Rewards =  The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.  == 🧭 How to Access == To open the Veteran Rewards menu in-game, use the command: [vet   This opens your reward interface, showing: * **Points Available** * **Points Earned** * **Rank** * Reward options and their...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Veteran Rewards =&lt;br /&gt;
&lt;br /&gt;
The Veteran Rewards system on Project Ultima honors players who spend time in the world of Sosaria. As you play, you automatically accumulate points which can be redeemed for exclusive dyes, cosmetics, and ethereal mounts in unique hues.&lt;br /&gt;
&lt;br /&gt;
== 🧭 How to Access ==&lt;br /&gt;
To open the Veteran Rewards menu in-game, use the command: [vet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This opens your reward interface, showing:&lt;br /&gt;
* **Points Available**&lt;br /&gt;
* **Points Earned**&lt;br /&gt;
* **Rank**&lt;br /&gt;
* Reward options and their point costs&lt;br /&gt;
&lt;br /&gt;
== ⏳ How Points Are Earned ==&lt;br /&gt;
* You receive **1 Veteran Point for every 3 hours** logged into the game.&lt;br /&gt;
* Points are account-wide.&lt;br /&gt;
* Rewards are purely cosmetic and offer no competitive advantage.&lt;br /&gt;
&lt;br /&gt;
== 🎨 Veteran Reward Hues ==&lt;br /&gt;
Each reward is available in one of four exclusive hues. Some hues cost more due to rarity and prestige.&lt;br /&gt;
&lt;br /&gt;
| Hue Name        | Hue ID | Cost Tier        |&lt;br /&gt;
|------------------|--------|------------------|&lt;br /&gt;
| **Crimson Oath**     | 2164   | Standard         |&lt;br /&gt;
| **Silvern Ash**      | 2165   | Standard         |&lt;br /&gt;
| **Umbral Eclipse**   | 2166   | Premium (Higher) |&lt;br /&gt;
| **Star Platinum**    | 2163   | Premium (Higher) |&lt;br /&gt;
&lt;br /&gt;
== 🏆 Reward Categories &amp;amp; Point Costs ==&lt;br /&gt;
&lt;br /&gt;
=== ✨ Cosmetics &amp;amp; Utility ===&lt;br /&gt;
&lt;br /&gt;
| Reward Item            | Crimson/Silvern | Umbral/Star |&lt;br /&gt;
|------------------------|-----------------|-------------|&lt;br /&gt;
| 5x Hue Tokens          | 25 points       | 65 points   |&lt;br /&gt;
| Weapon Dye             | 25 points       | 65 points   |&lt;br /&gt;
| Shield Dye             | 25 points       | 65 points   |&lt;br /&gt;
| Spellbook Dye          | 55 points       | 95 points   |&lt;br /&gt;
| Runebook Dye           | 55 points       | 95 points   |&lt;br /&gt;
| Backpack Dye           | 55 points       | 95 points   |&lt;br /&gt;
| Hair Dye               | 75 points       | 115 points  |&lt;br /&gt;
| Facial Hair Dye        | 75 points       | 115 points  |&lt;br /&gt;
| Lustrous Torch/Lantern/Candle | 100 points | 140 points |&lt;br /&gt;
&lt;br /&gt;
=== 🐎 Ethereal Mounts ===&lt;br /&gt;
&lt;br /&gt;
| Ethereal Mount         | Crimson/Silvern | Umbral/Star |&lt;br /&gt;
|------------------------|-----------------|-------------|&lt;br /&gt;
| Horse                  | 165 points      | 205 points  |&lt;br /&gt;
| Llama                  | 165 points      | 205 points  |&lt;br /&gt;
| Ostard                 | 165 points      | 205 points  |&lt;br /&gt;
| Ridgeback              | 185 points      | 225 points  |&lt;br /&gt;
| Unicorn                | 185 points      | 225 points  |&lt;br /&gt;
| Beetle                 | 185 points      | 225 points  |&lt;br /&gt;
| Kirin                  | 205 points      | 245 points  |&lt;br /&gt;
| Polar Bear             | 205 points      | 245 points  |&lt;br /&gt;
| Hiryu                  | 205 points      | 245 points  |&lt;br /&gt;
&lt;br /&gt;
== 🖼️ Visual Reference by Hue ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Oath ===&lt;br /&gt;
[[File:CrimsonOath_Page1.png|600px]]&lt;br /&gt;
[[File:CrimsonOath_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Silvern Ash ===&lt;br /&gt;
[[File:SilvernAsh_Page1.png|600px]]&lt;br /&gt;
[[File:SilvernAsh_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Umbral Eclipse ===&lt;br /&gt;
[[File:UmbralEclipse_Page1.png|600px]]&lt;br /&gt;
[[File:UmbralEclipse_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Star Platinum ===&lt;br /&gt;
[[File:StarPlatinum_Page1.png|600px]]&lt;br /&gt;
[[File:StarPlatinum_Page2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== 📝 Notes ==&lt;br /&gt;
* Points are earned passively—just stay logged in and enjoy the game.&lt;br /&gt;
* Rewards are cosmetic only and may be expanded in future content phases.&lt;br /&gt;
* Make sure to plan which hue you want—Premium hues cost significantly more points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;See also: [[Achievement System]], [[Main Page]], [[Lustrous Cloth]], [[Relics]], [[Custom Resources]]&#039;&#039;&lt;/div&gt;</summary>
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