Page 1 of 1

Beta 2.5.2

Posted: Sun Jun 21, 2026 6:38 am
by Riggz

-Mob Ability Balancing-


Goring Horns
  1. Reflected goring damage now respects your armor and resistances, just like every other attack. Previously it ignored them, causing massive 400 to 500 point hits.
  2. Added a cap on how much damage a single gore can reflect, so one big swing can no longer spike into a huge retaliation.
    • Lesser cap 40
    • Substantial cap 53
    • Greater cap 66
    • Exceptional cap 80
  3. On screen messages now report the actual damage taken after resistances, not the raw pre resist amount.

-Casino Poker System-


Getting Started
  1. Find the Poker Dealer at the casino and double click them to open the Poker Lobby.
  2. From the lobby you can see every open table, the blinds, how full each table is, and whether it is waiting or in play.
  3. Use the Join button to take a seat, the Watch button to observe, or Create Table to host your own game.
  4. If you ever lose track of your table window, a Re Open Table button appears in the lobby whenever you are seated at or observing a table.
Creating a Table
  1. Anyone can create a table and set its rules.
    • Table name
    • Small blind and big blind
    • Minimum bet and minimum raise step
    • Minimum and maximum buy in
    • Maximum players, from 2 up to 22
    • Optional password for a private table
  2. When you create a table you are taken straight to the buy in so you can sit at your own game.
Buying In
  1. Joining prompts you for a buy in amount between the table minimum and maximum, taken from your bank box.
  2. Password protected tables ask for the password before you can sit.
  3. Texas Hold em rules apply, with blinds and the dealer button rotating each hand.

Starting a Game
  1. Once a table has two or more players a 30 second countdown begins before the first hand.
  2. Each player has a Ready button. If everyone clicks Ready the game starts early, otherwise it starts automatically when the countdown ends.
  3. After the first hand, new hands deal automatically with no countdown.

The Action Timer
  1. When it is your turn you have 60 seconds to act. The live countdown is shown at the table for everyone.
  2. At 10 seconds remaining you hear an audio cue and receive a warning.
  3. If the timer runs out you automatically fold and take one Timeout.
  4. Accumulating 5 Timeouts in a single match removes you from the table, the same as leaving.
  5. Your current timeout count is shown on your table window and under each player who has any.

Auto Actions
  1. To speed things up you can queue your next move before it is your turn using the Auto Action buttons on the table window.
    • Auto Check, Auto Call, Auto Fold, Auto All In, Auto Bet, and Auto Raise
  2. The queued action is applied the moment it becomes your turn, then cleared. If it is not a legal move that turn, you are simply asked to choose normally.

Running Out of Chips
  1. If you bust and can no longer cover the big blind you stay at the table and a rebuy window opens.
  2. You have 60 seconds to add more gold from your bank and keep playing.
  3. If you do not add gold in time you are removed from the table automatically.

Leaving a Table
  1. You can leave at any time, there is no waiting and no leave request.
  2. If you leave in the middle of a hand you fold and forfeit anything you already put in the pot.
  3. Your remaining chips are returned to your bank box. The confirmation window spells this out before you commit.

Disconnects
  1. If you log out or disconnect you stay seated. You are only folded and removed once it is your turn and your action timer runs out.
  2. Reconnecting puts your table window back automatically.

Observer Mode
  1. Use Watch in the lobby to observe a table without playing.
  2. Observers cannot see any player hole cards during the hand. A player's cards are revealed to observers only when that player folds, and all hands are shown
    in the game log at showdown.
  3. Click Stop Observing at any time to leave the watch view.

Game Log and Sounds
  1. Every table has a running game log showing each action, the showdown hands, who won, how much they won, and the casino rake taken for the jackpot.
  2. Audio cues play for dealing, your turn, bets, checks, folds, community cards, and wins. These sounds are only heard by the players at that table and anyone observing it.

The Casino Jackpot
  1. A small rake from each completed pot feeds the casino wide jackpot.
  2. Every time you are paid gold, whether winning a hand or at other casino games, there is a super super rare chance to hit the entire jackpot.
  3. If you hit it the jackpot is delivered as a blessed check straight to your bank box, even if your bank is full, and a server wide announcement celebrates the win.

Fair Play
  1. Only one character per IP Address may sit at the same poker table.
  2. If you are on a shared connection such as a multiple people playing from the same IP. Contact staff to discuss options.

-Anti AFK Checks-


What You Will See
  1. While gathering resources you may be served an AFK check. Staff can also send a hunting AFK check to anyone they suspect of fighting monsters while away from the keyboard.
  2. The check shows a random 3 digit number drawn out of gold coins. Read the number, type it into the answer box, and press the button to pass.

Countdown and Failed Attempts
  1. A separate countdown window now floats just above the check. It updates every second and shows exactly how much time you have left to answer.
  2. That same window shows how many attempts you have failed and the limit before the check is failed.
  3. A wrong answer, or letting the timer reach zero, each counts as one failed attempt.

If You Fail
  1. Failing a gathering check places an account wide Gathering Ban, and repeat offenses escalate further.
  2. Failing a hunting check sends you to jail. A repeat hunting offense results in an account ban.