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Beta 2.5.1 "Barding & Magic Instruments"

Posted: Fri Jun 19, 2026 2:55 am
by Riggz

-Barding & Magic Instrument Update-


After some testing we have balanced and made some changes to the barding skills. We have also added Magic Instruments, and bonuses to crafted instruments.

Magic Instruments
  1. Instruments now drop as magic items in loot, exactly like magic weapons and armor. A dropped instrument can roll multiple bonuses.
  2. Increased Uses (Durability) adds extra plays to the instrument.
    • Durable +100
    • Substantial +200
    • Massive +300
    • Fortified +400
    • Indestructible +500
  3. Increased Barding (Resonant) raises your effective barding skill.
    • Resonant +5
    • Surpassingly Resonant +10
    • Eminently Resonant +15
    • Exceedingly Resonant +20
    • Supremely Resonant +25
  4. Slayer instruments come in lesser and greater. A greater (super) slayer gives a bigger bonus than a lesser slayer when played against the creatures it slays.
  5. All of these bonuses show on the same as on Magical Weapons and Armor.

Effective Barding Skill
  1. Your chance to Provoke, Peace make, or Discord a creature now runs off an effective skill, not just your printed skill.
    • Effective Skill is Base Barding Skill plus Instrument Barding Bonus plus Instrument Slayer Bonus plus your Barding Effectiveness buff.
  2. The Barding Effectiveness buff (foods and similar sources) now also improves your success chance, on top of extending effect durations like before.

Provocation
  1. Fixed a bug where Provoke could say it succeeded while a creature simply turned and attacked you. It now only reports success when the provoke truly takes hold.
  2. If either target cannot actually be provoked, you now get the normal failure message and failure sound instead of a false success.
  3. No music plays and no skill is rolled until you choose the second creature. The first click only asks who you want them to attack.

Discordance
  1. Discord now lasts a set duration based on your skill instead of only lasting while you stay next to the target.
  2. The duration scales with your Discordance skill, exceptional instruments, matching slayers, and Barding Effectiveness, up to a cap of 120 seconds.

Bard Break
  1. When a creature breaks free from your barding, it now hunts you, the bard responsible, for the entire bard break.
  2. If it cannot see you it behaves normally until you come back into view, then it locks back onto you.
  3. This forced behavior ends when the bard break ends.

On Screen Timers
  1. Single clicking a creature now shows Provoked and Discorded timers above its name, alongside the existing Pacified and Bard Broken timers.
  2. Short timers were fixed so they count down properly and no longer appear to jump from 2 straight to 0.
Crafted Instruments
Reworked
  1. Crafted instruments no longer gain the magic property tiers based on wood. The wood you use now sets a flat Bard Skill Bonus and a flat bonus to uses instead.
  2. Bard Skill Bonus by wood, from Dullwood up to Zentowood:
    • Dullwood: +3 Bard Skill, +15 uses
    • Umbrawood: +4 Bard Skill, +20 uses
    • Copperwood: +5 Bard Skill, +25 uses
    • Bronzewood: +6 Bard Skill, +30 uses
    • Goldenwood: +7 Bard Skill, +35 uses
    • Lunawood: +8 Bard Skill, +40 uses
    • Durawood: +9 Bard Skill, +45 uses
    • Verawood: +10 Bard Skill, +50 uses
    • Zentowood: +11 Bard Skill, +55 uses
  3. Plain regular wood grants no bonus.
  4. Exceptional quality adds a further +5 Bard Skill and +25 uses on top of the wood's amounts.
  5. The Bard Skill Bonus is added to your effective skill on Musicianship and on every barding skill check (Provocation, Peacemaking, and Discordance), so a better instrument helps you both start the tune and land the effect.
  6. The bonus is shown right on the instrument tooltip as "+N Bard Skill".

Instrument Slayer Gems
  1. The Slayer Gem System now works on instruments, for player crafted instruments only.
  2. Use a Wooden Slayer Socketing Tool from the slayer gem system to drill a socket into a crafted instrument.
    • The tool must be made of the same wood as the instrument.
    • Drilling the socket sacrifices 20% of the instrument's remaining uses.
  3. Once socketed, apply a Slayer Gem to set the instrument's slayer. A greater (super) slayer gives a bigger barding bonus than a lesser slayer against the
    creatures it slays.
  4. Slayer charges go down as you play the instrument. Every Provoke, Peacemake, and Discord spends one charge.
  5. When the charges run out the slayer gem shatters into Slayer Dust and the socket stays open, so you can apply a new gem.
  6. Slayer charges and the open socket are shown right on the instrument.

Foundation Requisition Orders
  1. Carpentry foundation orders (Oakheart Circle) now request instruments in specific wood types, the same as bows and wooden shields.

Re: Beta 2.5.1 "Barding & Magic Instruments"

Posted: Fri Jun 19, 2026 3:28 am
by BigAngry
First

Re: Beta 2.5.1 "Barding & Magic Instruments"

Posted: Fri Jun 19, 2026 7:49 pm
by BigAngry
BigAngry wrote:
> First

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